isle-portable/LEGO1/legostate.cpp

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#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08);
// OFFSET: LEGO1 0x10005f40
LegoState::~LegoState()
{
}
// OFFSET: LEGO1 0x10005f90
MxBool LegoState::VTable0x14() {
return TRUE;
}
// OFFSET: LEGO1 0x10005fa0
MxBool LegoState::VTable0x18() {
return FALSE;
}
// OFFSET: LEGO1 0x10005fb0
MxResult LegoState::VTable0x1C(LegoState *p_legoState)
{
if (p_legoState->VTable0x14()) {
p_legoState->FUN_10006030(this->ClassName());
}
return SUCCESS;
}
// OFFSET: LEGO1 0x10006030 STUB
void LegoState::FUN_10006030(MxString p_str)
{
// TODO
}