complete and match LegoState vtable (#216)

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Ramen2X 2023-10-16 16:18:35 -04:00 committed by GitHub
parent 3dee6eae7a
commit 3a1cab323f
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2 changed files with 25 additions and 1 deletions

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@ -11,3 +11,23 @@ LegoState::~LegoState()
MxBool LegoState::VTable0x14() {
return TRUE;
}
// OFFSET: LEGO1 0x10005fa0
MxBool LegoState::VTable0x18() {
return FALSE;
}
// OFFSET: LEGO1 0x10005fb0
MxResult LegoState::VTable0x1C(LegoState *p_legoState)
{
if (p_legoState->VTable0x14()) {
p_legoState->FUN_10006030(this->ClassName());
}
return SUCCESS;
}
// OFFSET: LEGO1 0x10006030 STUB
void LegoState::FUN_10006030(MxString p_str)
{
// TODO
}

View file

@ -4,6 +4,7 @@
#include "decomp.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE 0x100d46c0
class LegoState : public MxCore
@ -24,8 +25,11 @@ public:
return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name);
}
virtual MxBool VTable0x14();
virtual MxBool VTable0x14(); // vtable+0x14
virtual MxBool VTable0x18(); // vtable+0x18
virtual MxResult VTable0x1C(LegoState *p_legoState); // vtable+0x1C
void FUN_10006030(MxString p_str);
};
#endif // LEGOSTATE_H