isle-portable/ISLE/define.cpp

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#include "define.h"
Isle *g_isle = 0;
int g_closed = 0;
const char *WINDOW_TITLE = "LEGO\xAE";
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unsigned char g_mousedown = 0;
unsigned char g_mousemoved = 0;
int g_rmDisabled = 0;
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int g_waitingForTargetDepth = 1;
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int g_targetWidth = 640;
int g_targetHeight = 480;
unsigned int g_targetDepth = 16;
int g_reqEnableRMDevice = 0;
int g_startupDelay = 200;
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long g_lastFrameTime = 0;