isle-portable/ISLE/main.cpp

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#include <dsound.h>
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#include "legoinc.h"
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#include "define.h"
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#include "legoomni.h"
#include "isle.h"
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// OFFSET: ISLE 0x401ca0
BOOL FindExistingInstance(void)
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{
HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
if (hWnd) {
if (SetForegroundWindow(hWnd)) {
ShowWindow(hWnd, SW_RESTORE);
}
return 0;
}
return 1;
}
// OFFSET: ISLE 0x401ce0
BOOL StartDirectSound(void)
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{
LPDIRECTSOUND lpDS = NULL;
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HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
if (ret == DS_OK && lpDS != NULL) {
lpDS->Release();
return TRUE;
}
return FALSE;
}
// OFFSET: ISLE 0x401610
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
// Look for another instance, if we find one, bring it to the foreground instead
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if (!FindExistingInstance()) {
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return 0;
}
// Attempt to create DirectSound instance
BOOL soundReady = FALSE;
for (int i = 0; i < 20; i++) {
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if (StartDirectSound()) {
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soundReady = TRUE;
break;
}
Sleep(500);
}
// Throw error if sound unavailable
if (!soundReady) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
"Lego Island Error", MB_OK);
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return 0;
}
// Create global app instance
g_isle = new Isle();
// Create window
if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
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return 0;
}
// Get reference to window
HWND window;
if (g_isle->m_windowHandle) {
window = g_isle->m_windowHandle;
}
// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
// This line may actually be here because it's in DFVIEW, an example project that ships with
// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
// this app from that example since they no longer had the luxury of the
// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
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LoadAcceleratorsA(hInstance, "AppAccel");
MSG msg;
while (!g_closed) {
while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (g_isle) {
g_isle->Tick(1);
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}
}
if (g_isle) {
g_isle->Tick(0);
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}
while (!g_closed) {
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if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
break;
}
MSG nextMsg;
if (!g_isle
|| !g_isle->m_windowHandle
|| msg.message != WM_MOUSEMOVE
|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
|| nextMsg.message != WM_MOUSEMOVE) {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
if (g_reqEnableRMDevice) {
g_reqEnableRMDevice = 0;
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VideoManager()->EnableRMDevice();
g_rmDisabled = 0;
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Lego()->vtable3c();
}
if (g_closed) {
break;
}
if (g_mousedown == 0) {
LAB_00401bc7:
if (g_mousemoved) {
g_mousemoved = FALSE;
}
} else if (g_mousemoved) {
if (g_isle) {
g_isle->Tick(0);
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}
goto LAB_00401bc7;
}
}
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}
DestroyWindow(window);
return msg.wParam;
}
// OFFSET: ISLE 0x401d20
LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!g_isle) {
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
switch (uMsg) {
case WM_PAINT:
return DefWindowProcA(hWnd, WM_PAINT, wParam, lParam);
case WM_ACTIVATE:
return DefWindowProcA(hWnd, WM_ACTIVATE, wParam, lParam);
case WM_ACTIVATEAPP:
if (g_isle) {
if ((wParam != 0) && (g_isle->m_fullScreen)) {
MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
g_isle->m_windowActive = wParam;
}
return DefWindowProcA(hWnd,WM_ACTIVATEAPP,wParam,lParam);
case WM_CLOSE:
if (!g_closed && g_isle) {
if (g_isle) {
delete g_isle;
}
g_isle = NULL;
g_closed = TRUE;
return 0;
}
return DefWindowProcA(hWnd,WM_CLOSE,wParam,lParam);
case WM_GETMINMAXINFO:
{
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
mmi->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
mmi->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
mmi->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
mmi->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
return 0;
}
case WM_ENTERMENULOOP:
return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam);
case WM_SYSCOMMAND:
if (wParam == SC_SCREENSAVE) {
return 0;
}
if (wParam == SC_CLOSE && g_closed == 0) {
if (g_isle) {
if (g_rmDisabled) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
}
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
return 0;
}
return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam);
case WM_EXITMENULOOP:
return DefWindowProcA(hWnd, WM_EXITMENULOOP, wParam, lParam);
case WM_MOVING:
if (g_isle && g_isle->m_fullScreen) {
GetWindowRect(hWnd, (LPRECT) lParam);
return 0;
}
return DefWindowProcA(hWnd, WM_MOVING, wParam, lParam);
case WM_NCPAINT:
if (g_isle && g_isle->m_fullScreen) {
return 0;
}
return DefWindowProcA(hWnd, WM_NCPAINT, wParam, lParam);
case WM_DISPLAYCHANGE:
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->m_unk74 && VideoManager()->m_unk74[0x220]) {
if (!g_waitingForTargetDepth) {
unsigned char valid = FALSE;
if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
valid = TRUE;
}
if (!g_rmDisabled) {
if (!valid) {
g_rmDisabled = 1;
Lego()->vtable38();
VideoManager()->DisableRMDevice();
}
} else if (valid) {
g_reqEnableRMDevice = 1;
}
} else {
g_waitingForTargetDepth = 0;
g_targetDepth = wParam;
}
}
return DefWindowProcA(hWnd, WM_DISPLAYCHANGE, wParam, lParam);
case WM_SETCURSOR:
case WM_KEYDOWN:
case WM_MOUSEMOVE:
case WM_TIMER:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case 0x5400:
{
NotificationId type = NONE;
unsigned char keyCode = 0;
switch (uMsg) {
case WM_KEYDOWN:
// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
// to be what the assembly is actually doing
if (lParam & (KF_REPEAT << 16)) {
return DefWindowProcA(hWnd, WM_KEYDOWN, wParam, lParam);
}
keyCode = wParam;
type = KEYDOWN;
break;
case WM_MOUSEMOVE:
g_mousemoved = 1;
type = MOUSEMOVE;
break;
case WM_TIMER:
type = TIMER;
break;
case WM_SETCURSOR:
if (g_isle) {
HCURSOR hCursor = g_isle->m_cursorCurrent;
if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
SetCursor(hCursor);
return 0;
}
}
break;
case WM_LBUTTONDOWN:
g_mousedown = 1;
type = MOUSEDOWN;
break;
case WM_LBUTTONUP:
g_mousedown = 0;
type = MOUSEUP;
break;
case 0x5400:
if (g_isle) {
g_isle->SetupCursor(wParam);
return 0;
}
}
if (g_isle) {
if (InputManager()) {
InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
}
if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
unsigned short x = LOWORD(lParam);
unsigned short y = HIWORD(lParam);
if (639 < x) {
x = 639;
}
if (479 < y) {
y = 479;
}
VideoManager()->MoveCursor(x,y);
}
}
return 0;
}
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
}