Coding Guidelines for Artisans
We're teaching people JavaScript. Therefore it is important that we have a consistent and clear coding style that is as close to standard JavaScript as possible. Every Artisan should apply this coding standard in his levels to keep the code through all the levels consistent. This will lead to nice code, that can easily be read and prevents any form of confusion for players.
Note: This code style is heavily based on this original JavaScript Coding Style , the airbnb JavaScript guide and is influenced by the Mozilla Coding Style and materials found on it.
Remark: It might be a good idea to let this guide be translated by the Diplomats, to keep it available to as many people as possible. Links to the different language pages can be listed here, once they become available.
JavaScript Style Guide
Table of Contents
- TLDR
- Whitespace
- Symbols
- Properties
- Conditional Expressions and Equality
- Code Style
- Function and variable naming
- Accessors
- Type Casting and Coercion
- JavaScript features
TLDR
We understand that you're very busy. Here is a big example that summarizes most of the things that you should know. Note that we recommend that you read through the entire wiki page for a complete and definitive overview of our Coding Guidelines for Artisans.
// Hello World
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Whitespace
- The basic indention is two spaces. Tabs are not to be used at all.
- Try to keep lines to 80 characters or less.
- When wrapping lines, try to indent to line up with a related item on the previous line. Example:
// Note: this is how we recommend it.
var result =
prompt(
aMessage,
aInitialValue,
aCaption
);
// This is also acceptable:
var result = prompt(
aMessage, aInitialValue, aCaption
);
- The important thing to remember is that you're writing code for humans
- Keep the code clear and consistent!
- Lines should not contain trailing spaces, even after binary operators, commas or semicolons.
- Separate binary operators with spaces.
- One space after commas and semicolons, but not before.
- One blank line between block definitions.
- Consider breaking up large code blocks with a blank line.
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Symbols
- Spaces around braces used for in-line functions or objects, except before commas or semicolons, e.g.
function valueObject(aValue) { return { value: aValue }; };
- Braces for functions and logical statements are acceptable in the following 4 styles:
// Style #0
function foo(a, b)
{
if(a < b)
{
a += b;
}
else
{
a -= b;
}
return a * 100;
}
// Style #1
function foo(a, b) {
if(a < b) {
a -= b;
}
else {
a += b;
}
return a * 100;
}
// Style #2 (Extra for logical statements only)
if(a < b) {
a -= b;
} else {
a += b;
}
// Style #3 (Extra for logical statements only)
if(a < b)
a -= b;
else
a += b;
- You can choose either style, but don't mix multiple styles in one file.
- We recommend Style #0 and will use it in our levels.
- Prefer double quotes, except in in-line event handlers or when quoting double quotes.
- Braces are not indented relative to their parent statement.
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Properties
- Use dot notation when accessing properties.
var luke =
{
jedi: true,
age: 28
};
// bad
var isJedi = luke['jedi'];
// good
var isJedi = luke.jedi;
- Use subscript notation
[]
when accessing properties with a variable.
var luke =
{
jedi: true,
age: 28
};
function getProp(prop)
{
return luke[prop];
}
var isJedi = getProp('jedi');
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Conditional Expressions and Equality
- Use
===
and!==
over==
and!=
. - Conditional expressions are evaluated using coercion with the
ToBoolean
method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0])
{
// true
// An array is an object, objects evaluate to true
}
- Use shortcuts.
// bad
if (name !== '')
{
// ...stuff...
}
// good
if (name)
{
// ...stuff...
}
// bad
if (collection.length > 0)
{
// ...stuff...
}
// good
if (collection.length)
{
// ...stuff...
}
- Do not compare
x == true
orx == false
. Use(x)
or(!x)
instead.x == true
, in fact, is different fromif (x)!
- Compare objects to
null
, numbers to0
or strings to""
if there is chance for confusion.
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Code style
- Always put else on its own line, as shown above.
- Don't use else after return, i.e.
if (x < y)
return -1;
if (x > y)
return 1;
return 0;
- Both
i++
and++i
are acceptable. - Name inline functions, this makes it easier to debug them. Just assigning a function to a property doesn't name the function, you should to do this:
var offlineObserver = {
observe: function offlineObserve(aSubject, aTopic, aState)
{
if (aTopic == "network:offline-status-changed")
setOfflineUI(aState == "offline");
}
}
- Avoid single letter names. Be descriptive with your naming.
- Leading commas: Nope.
// bad
var once
, upon
, aTime;
// good
var once,
upon,
aTime;
// bad
var hero =
{
firstName: 'Bob'
, lastName: 'Parr'
, heroName: 'Mr. Incredible'
, superPower: 'strength'
};
// good
var hero =
{
firstName: 'Bob',
lastName: 'Parr',
heroName: 'Mr. Incredible',
superPower: 'strength'
};
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Function and variable naming
- Use
interCaps
for names and enumeration values; other constants should be inUPPER_CASE
. - Use an underscore (“_”) as the private prefix for properties and methods.
- Event handler functions should be prefixed with the word on,
- in particular try to use the names
onLoad
,onDialogueAccept
,onDialogueCancel
etc. where this is unambiguous.
- in particular try to use the names
- Function names, local variables and object members have no prefix.
- Try to declare local variables as near to their use as possible; try to initialize every variable.
// Bad
function foo(x)
{
var a = 5;
if(x < 5)
{
return x * x;
}
return x + a;
}
// Good
function foo(x)
{
if(x < 5)
{
return x * x;
}
var a = 5;
return x + a;
}
- Use inline comments liberally.
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Accessors
- Accessor functions for properties are not required.
- If you do make Accessor functions use
getVal()
andsetVal('hello')
.
// bad
dragon.age();
// good
dragon.getAge();
// bad
dragon.age(25);
// good
dragon.setAge(25);
- If the property is a boolean, use
isVal()
orhasVal()
.
// bad
if (!dragon.age()) {
return false;
}
// good
if (!dragon.hasAge()) {
return false;
}
- It's okay to create
get()
andset()
functions, but be consistent.
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Type Casting and Coercion
- Perform type coercion at the beginning of the statement.
- Strings:
this.reviewScore = 9;
// bad
var totalScore = this.reviewScore + '';
// good
var totalScore = '' + this.reviewScore;
// bad
var totalScore = '' + this.reviewScore + ' total score';
// good
var totalScore = this.reviewScore + ' total score';
- Use
parseInt
for Numbers and always with a radix for type casting.
var inputValue = '4';
// bad
var val = new Number(inputValue);
// bad
var val = +inputValue;
// bad
var val = inputValue >> 0;
// bad
var val = parseInt(inputValue);
// good
var val = Number(inputValue);
// good
var val = parseInt(inputValue, 10);
- If for whatever reason you are doing something wild and
parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing. - Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion
// good
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
var val = inputValue >> 0;
- Booleans:
var age = 0;
// bad
var hasAge = new Boolean(age);
// good
var hasAge = Boolean(age);
// good
var hasAge = !!age;
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JavaScript features
- Make sure that your code doesn't generate any strict JavaScript warnings, such as:
- Duplicate variable declaration
- Mixing
return;
withreturn value;
- Trailing comma in JavaScript object declarations
- Undeclared variables or members.
- If you are unsure if an array value exists, compare the index to the array's length.
- If you are unsure if an object member exists, use
"name"
inaObject
, or if you are expecting a particular type you may usetypeof aObject.name == "function"
(or whichever type you are expecting). - Use
[value, ...]
to create a JavaScript array in preference to usingnew Array(value, ...)
which can be confusing;new Array(length)
will actually create a physically empty array with the given logical length.[value]
will always create a 1-element array.- You cannot actually guarantee to be able to preallocate memory for an array.
- Use
{ member: value, ... }
to create a JavaScript object;- a useful advantage over
new Object()
is the ability to create initial properties
- a useful advantage over
- Use extended JavaScript syntax to define getters and setters.
- If having defined a constructor you need to assign default properties it is preferred to assign an object literal to the prototype property. For example:
function SupportsString(data)
{
this.data = data;
}
SupportsString.prototype =
{
toString: function toString()
{
return data;
}
};
- Use regular expressions, but use them wisely.
- For instance, to check that
aString
is not completely whitespace use/\S/.test(aString);
- only use
aString.search
if you need to know the position of the result, oraString.match
if you need to collect matching substrings (delimited by parentheses in the regular expression).
- For instance, to check that
- Regular expressions are less useful if the match is unknown in advance, or to extract substrings in known positions in the string.
- For instance,
aString.slice(-1)
returns the last letter inaString
, or the empty string ifaString
is empty.
- For instance,
- It's always worth reading the JavaScript reference.
- For instance, don't forget that you can index a string as if it was an array.
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