codecombat/app/templates/play/level/tome
Imperadeiro98 8e8a3103d5 Refactor to use view in template for issue #3138
This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
2015-11-09 21:29:27 +00:00
..
cast_button.jade Fix done button in LevelPlayView in IE9 2015-10-28 15:24:08 -07:00
problem_alert.jade Cleaned up a couple of files 2015-10-05 22:30:02 +01:00
spell.jade Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging. 2014-10-22 10:46:34 -07:00
spell_debug.jade Add debug variable inspection progress bar 2014-06-18 13:43:04 -07:00
spell_list.jade Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
spell_list_entry.jade Ready for action, sir! 2014-01-03 10:32:13 -08:00
spell_list_entry_thangs.jade Refactor to use view in template for issue #3138 2015-11-09 21:29:27 +00:00
spell_list_tab_entry.jade Fix reload code button in play view on IE9 2015-10-28 15:45:34 -07:00
spell_palette.jade Cleaned up a couple of files 2015-10-05 22:30:02 +01:00
spell_palette_entry.jade Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
spell_palette_entry_popover.jade Fixed #2988. 2015-09-03 05:10:06 -07:00
spell_toolbar.jade A few fixes for the Bootstrap 3 migration. Fixed #280. 2014-01-29 12:18:37 -08:00
tome.jade Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00