codecombat/app/views/play/level
2014-05-02 17:03:53 -07:00
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modal Fixed #913, I think. (This was just built into marked.) 2014-04-24 12:24:22 -07:00
tome Reworked LevelView loading priorities to try to get world simulating earlier. 2014-05-02 12:32:41 -07:00
control_bar_view.coffee Added a thing which highlights the guide every 5 minutes until clicked. Fixed #11. 2014-03-28 12:22:53 -07:00
dialogue_animator.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
goals_view.coffee Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
gold_view.coffee Fixed some more gold view stuff. 2014-04-27 15:33:16 -07:00
hud_view.coffee Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
level_chat_view.coffee Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
level_loading_view.coffee Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too. 2014-05-01 16:38:27 -07:00
playback_view.coffee Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
thang_avatar_view.coffee More memory fixes. 2014-02-11 14:58:45 -08:00