Submitted reasonably many translations. Did not look how the translations looked on my own server, but I did recognise most texts for which I provided a translation (so that for most options I had a good idea what their purpose was). This is my first edit, so I am not well aware of any unwritten rules about translating. I tried to be reasonable in using comments. For some things like the translation of subscriber (abonnee), running (uitvoeren o.i.d.) and equipment (uitrusting) some discussion might be nice, in order to have consistency. I have however refrained from using very long comments. I am actually not even aware of what the default action is when no translation is present, which I assume is simply to use the English version. I suppose the main purpose of the Dutch translation is to help children, so this is what I mainly had in mind. Feel free to contact me about subjects like this. I will try to learn more by inspecting previous edits. |
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app | ||
bin | ||
headless_client | ||
scripts | ||
server | ||
test | ||
vendor | ||
.gitignore | ||
.npmignore | ||
.travis.yml | ||
bower.json | ||
config.coffee | ||
CONTRIBUTING.md | ||
headless_client.coffee | ||
index.js | ||
karma.conf.js | ||
LICENSE | ||
multicore.coffee | ||
package.json | ||
README.md | ||
server.coffee | ||
server_config.coffee | ||
server_setup.coffee |
CodeCombat
[![Build Status](https://travis-ci.org/codecombat/codecombat.png?branch=master)](https://travis-ci.org/codecombat/codecombat)CodeCombat is a multiplayer programming game for learning how to code. See the Archmage (coder) developer wiki for a dev setup guide, extensive documentation, and much more. Every new person that wants to start contributing the project coding should start there.
It's both a startup and a community project, completely open source under the MIT and Creative Commons licenses. It's the largest open source CoffeeScript project by lines of code, and since it's a game (with really cool tech), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.
Getting Started
We've made it easy to fork the project, run a simple script that'll install all the dependencies, and get a local copy of CodeCombat running right away on Mac, Linux, or Windows. See the docs for details.
Getting In Touch
Whether you're novice or pro, the CodeCombat team is ready to help you implement your ideas. Reach out on our forum, our issue tracker, or our developer chat room, or see the docs for more on how to contribute.
License
MIT for the code, and CC-BY for the art and music. Please also sign the CodeCombat contributor license agreement so we can accept your pull requests. It is easy.