Commit graph

1372 commits

Author SHA1 Message Date
Scott Erickson
1f00f5b4b9 Remove vestigial function argument 2015-10-14 15:00:57 -07:00
Scott Erickson
b77626b8ee Minor fixes
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea Finish hooking up prerendered spritesheets with LayerAdapter 2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e Have LayerAdapter use prerendered spritesheets (unfinished) 2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9 Add spriteSheets to ThangType, export modal to Thang Editor
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
TJ Ledwith
a87ec2bd81 Added a few names.
Added a few names.
2015-10-08 07:43:48 -04:00
Nick Winter
5ba607cac7 Fix invalid audio panning values 2015-09-27 20:34:00 -07:00
Cat Sync
dcfc5726e9 Added Librarian name 2015-09-23 13:56:25 -04:00
Nick Winter
cc255086f1 Cleaned up a couple things in LayerAdapter. 2015-09-09 08:59:33 -07:00
Nick Winter
98b0bcfc75 Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs. 2015-09-03 15:05:10 -07:00
Nick Winter
df60ecd09c Added multiplayer win/loss notice at end of level. 2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00 Updated inventory for Ace of Coders. 2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker. 2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1 Implementing goliath. Configuring goliath for Ace of Coders. 2015-08-29 08:02:20 -07:00
Nick Winter
20c6248dba Added rough army power indicator to DuelStatsView. 2015-08-20 15:21:05 -07:00
Nick Winter
a52e9a3189 Fixed #2939. 2015-08-13 05:58:46 -07:00
Nick Winter
1d81133f24 Possible solution for #2917, needs testing. Added crossbow bolts to missile orientation display logic. 2015-08-09 14:10:32 -07:00
Nick Winter
bb525b0b7f Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.) 2015-08-08 08:23:02 -07:00
Nick Winter
859627d232 Fixed cliff sprite scaling. 2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Brian Yang
56ba5e1a32 Added more names for #53 2015-08-04 18:31:46 -04:00
Michael Revell
4d27c8682c Add names for issue #52 2015-07-26 19:44:07 -07:00
Nick Winter
653dc16207 Merge pull request #2909 from gnerkus/add-thang-names
chore (names.coffee): Add more Thang names for #53
2015-07-26 08:23:25 -07:00
gnerkus
037760e230 chore (names.coffee): Add more Thang names for #53 2015-07-26 15:07:02 +01:00
Sean P. Kane
758e40c7f6 Added a few more names for issue #53 2015-07-25 13:46:41 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Matt Lott
b9622d54a3 Merge pull request #2835 from Mihbo/patch-3
Update names.coffee
2015-06-18 18:05:35 -07:00
Nick Winter
593f7a9dd7 Some improvements for handling new art. 2015-06-16 13:50:33 -07:00
Mihbo
50bcbd97be Update names.coffee
added some more names
2015-06-15 16:57:31 +03:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
4c2c896496 Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned. 2015-05-18 14:30:17 -07:00
Nick Winter
b7d1ab2b01 Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session. 2015-05-11 18:53:42 -07:00
stephenfloydwallace
06e678b930 "Added more names for #53"
This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34 Added more names for #53
First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389 add epic paladin female name 2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c Merge pull request #2699 from lewishenson/patch-1
Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975 Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
Vector.toString precision parameter
2015-04-25 16:31:54 -07:00
Lewis Henson
af3ba72b85 Added more male knight names for #53 2015-04-22 11:24:36 +01:00
Sirui Sun
70237f8b49 Added more names for #53 2015-04-20 23:54:00 -07:00
Nick Winter
9466923013 Fixed #2519: boss star gold no longer counts in gold-collected leaderboards. 2015-04-20 16:02:06 -07:00
Nick Winter
cf07960e81 Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
New female and male names added!
2015-04-19 08:46:01 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
d4068cc879 Fixed #2218: adjusted some real-time playback speed factors. 2015-04-18 16:19:16 -07:00
Dheeraj Dake
30ba84ca56 New female and male names added!
Female = Anabel, Paulark
Male = Eugen, Toremon
2015-04-11 15:16:32 -07:00
Robert Beuligmann
bcc7342198 Vector.toString precision parameter
Vector.toString changed to accept precision parameter, defaulted to 2. Allows more natural display of small or normalized vectors. removed non-functional useZ parameter.
2015-04-11 00:44:28 -06:00
Nick Winter
05ac763eb8 Making '' requiredThangType entries more recoverable. 2015-04-10 11:27:13 -07:00
Nick Winter
ebd0e7db84 Giving more simulation time before infinite loop timeout to headless simulation. 2015-04-10 08:24:19 -07:00
Nick Winter
98b749eb1b Making simulator stuff more efficient by using less bandwidth. 2015-04-08 12:00:23 -07:00
Nick Winter
04ccb2273f Raising hard execution limit from one million to three million statements. 2015-04-04 09:34:31 -07:00