Commit graph

172 commits

Author SHA1 Message Date
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Scott Erickson
0570644943 Set up a bunch of game dev, web dev playing logic 2016-07-15 16:57:39 -07:00
Nick Winter
5b16da099a Hack LevelEditor to load web-dev levels 2016-07-14 12:47:25 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Nick Winter
2679bced07 Fix level editor not loading after recent hotfix 2016-06-20 17:10:55 -07:00
Scott Erickson
b36752107e Hot fix for teachers playing level previews 2016-06-20 14:26:45 -07:00
Nick Winter
380977f766 Fix #3744: course levels work with no hero selected 2016-06-20 10:47:15 -07:00
Scott Erickson
514fce349a Include ladder levels in level stats in teacher views, clean client test logs 2016-06-17 15:15:13 -07:00
phoenixeliot
e73a31abe6 Fix loading hero thangs more 2016-06-14 13:03:42 -07:00
phoenixeliot
b3f8b79897 Register dependencies for course mode too 2016-06-14 12:01:12 -07:00
phoenixeliot
2dc66f5947 Log some stuff for debugging 2016-06-14 11:54:29 -07:00
Nick Winter
bd14e49707 Fix #3701: load data properly for simulation again. 2016-06-09 16:48:18 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
phoenixeliot
870ae9a8a1 Add hero selector for courses mode
Use selected hero in Course mode play

Show selected hero on Courses (in progress)

Add hero select modal

Use short names, only show warriors

Use box-shadow instead of borders

Add tests for HeroSelectModal

Refactor modal opening test

Address code review feedback
2016-06-03 13:40:41 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Nick Winter
32f74531e4 Enable Esper by default in certain cases; improve verifier a bit; misc cleanup 2016-05-05 16:56:58 -07:00
Nick Winter
e4c904463c No more transpiledCode 2016-05-05 13:22:30 -07:00
Nick Winter
22007fff9b Make multiplayer work in esper mode 2016-05-03 22:26:48 -07:00
phoenixeliot
c3da6a23c9 Change isTeacher checks to isSessionless for /play 2016-04-15 10:58:52 -07:00
phoenixeliot
a524256b5b Add sessionless play for Teachers 2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
phoenixeliot
beb53d9f2f Various fixes and changes to teacher-accounts and teacher-dashboard 2016-04-04 15:42:29 -07:00
Nick Winter
b5bb662ed2 Add picoCTF problem descriptions to levels; streamline picoCTF flows more 2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21 Start to play picoCTF levels as course levels without hero selection 2016-02-17 09:53:45 -08:00
Nick Winter
f8091443e9 Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
Nick Winter
ee6be55a9d Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
Nick Winter
df8b52db27 Add ?codeLanguage= parameter for loading levels in different languages 2015-11-19 14:49:47 -08:00
Nick Winter
910dd8e6b6 Use course access control for shared course hero levels 2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458 Give Campaigns types so that course campaigns can share hero levels 2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e Allow using hero levels as course levels. Refactor current course tracking to use GET parameters. 2015-11-12 10:25:25 -08:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
05ac763eb8 Making '' requiredThangType entries more recoverable. 2015-04-10 11:27:13 -07:00
Nick Winter
98b749eb1b Making simulator stuff more efficient by using less bandwidth. 2015-04-08 12:00:23 -07:00
Nick Winter
37d7b4661c Possible fix for #2589, but need to test in production. 2015-03-27 16:24:40 -07:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Nick Winter
a8dc353f86 Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892. 2015-02-12 18:40:38 -08:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Matt Lott
a092444455 Add browser info to level session 2015-01-30 14:45:36 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038 Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Nick Winter
d2aabbdacc A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading. 2014-11-29 08:43:40 -08:00