Commit graph

1489 commits

Author SHA1 Message Date
Nick Winter
f94cc2ec1f Fix CS1, CS2, GD1, WD2, CS3, etc. labeling in TeacherClassesView, too 2016-07-17 01:12:58 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
0cd3278b8f Add simple ImageGalleryView for some sample images in web-dev levels 2016-07-16 13:11:43 -07:00
Scott Erickson
0570644943 Set up a bunch of game dev, web dev playing logic 2016-07-15 16:57:39 -07:00
Nick Winter
739973cb47 Sending goal states to GoalManager and GoalStatusView 2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2 Started implementing web-dev goals 2016-07-15 00:40:32 -07:00
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
5b16da099a Hack LevelEditor to load web-dev levels 2016-07-14 12:47:25 -07:00
Nick Winter
be50657530 Remove Firebase for now. 2016-07-14 12:47:00 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
4a51045a41 Fix PlayGameDevLevelView when playing the first time, get frames streaming
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Nick Winter
a9b94f55dd Preparing for master-wizard 2016-06-24 15:02:57 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Rob
6a03163fcb - Use modern esper engine if we detect browser support it.
- Change streaming batch size depending on how far into simulation we are.
- Hoist try catch out of onWorldLoad so Chrome and JIT it.
2016-06-22 15:07:43 -07:00
Nick Winter
2679bced07 Fix level editor not loading after recent hotfix 2016-06-20 17:10:55 -07:00
Scott Erickson
b36752107e Hot fix for teachers playing level previews 2016-06-20 14:26:45 -07:00
Nick Winter
380977f766 Fix #3744: course levels work with no hero selected 2016-06-20 10:47:15 -07:00
Scott Erickson
514fce349a Include ladder levels in level stats in teacher views, clean client test logs 2016-06-17 15:15:13 -07:00
Nick Winter
109de55185 Stop unprocessing flag events when serializing the flag history so that flag history is properly deterministic again 2016-06-14 18:02:08 -07:00
phoenixeliot
e73a31abe6 Fix loading hero thangs more 2016-06-14 13:03:42 -07:00
phoenixeliot
b3f8b79897 Register dependencies for course mode too 2016-06-14 12:01:12 -07:00
phoenixeliot
2dc66f5947 Log some stuff for debugging 2016-06-14 11:54:29 -07:00
Nick Winter
bd14e49707 Fix #3701: load data properly for simulation again. 2016-06-09 16:48:18 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
phoenixeliot
0d5ad789e5 Add time played to level progress tooltips 2016-06-03 16:52:59 -07:00
phoenixeliot
870ae9a8a1 Add hero selector for courses mode
Use selected hero in Course mode play

Show selected hero on Courses (in progress)

Add hero select modal

Use short names, only show warriors

Use box-shadow instead of borders

Add tests for HeroSelectModal

Refactor modal opening test

Address code review feedback
2016-06-03 13:40:41 -07:00
Nick Winter
790c0375f1 Increase name label background opacity as per Robin's suggestion 2016-05-31 17:22:37 -07:00
Nick Winter
4160058505 Make skipping real-time playback jump to final frame. Fix #2827. 2016-05-31 08:50:17 -07:00
Nick Winter
6f63de5ec8 Improve contrast of name labels against their backgrounds 2016-05-30 16:45:33 -07:00
Nick Winter
904d58a8ef Fix player-code-immutable vector methods with new Esper 2016-05-30 16:09:55 -07:00
Nick Winter
c0e1f5fc1c Fix arrows zooming in from (0, 0) in real-time playback mode 2016-05-30 10:23:17 -07:00
Nick Winter
252b9a0448 Pets should only have one name 2016-05-30 10:02:51 -07:00
Louis Robinson
fde005b2c8 Added more names for #53 (#3692) 2016-05-30 09:39:38 -07:00
Bryukhanov Valentin
7e958639b2 Add choice method in rand (#3682)
As in python random module. It can be useful for levels instead "someArray[@world.rand.rand(someArray.length)]".
2016-05-26 09:44:50 -07:00
Nick Winter
9cdc3289db Rename pet name categories 2016-05-25 09:23:32 -07:00
phoenixeliot
7c8a2b3020 Fix My Classes progress dot again 2016-05-24 16:59:46 -07:00
phoenixeliot
3d705e5d70 Fix bugquest bugs
Fix link to /teachers/classes (fixes bugquest#20)

Fix edit button color/icon (bugquest#23)

Fix bugquest#34

Fix password input width (bugquest#33)

Center new pasword text

Fix teacher password reset endpoint (bugquest#4)

Refactor+use NewHomeView logic for user page button (Fixes bugquest#2)

Refactor teacher-password-reset endpoint

This makes it much easier to prevent collisions with other logic when PUTing new User attributes.

Add regression test for converting to teacher account

Fix email verified links, require login (fix bugquest#16)

Fix me having stale emailVerified value (Fixes bugquest#40)

Don't show JoinClassModal to students

Add paragraph to JoinClassModal (fixes bugquest#14)

Update change-password label text (fixes bugquest#30)

Fix prompting for login on Account Settings page (bugquest #10)

Show validation errors for teacher password reset (bugquest#36)

Show yellow progress dot in My Classes if anyone has started (bugquest#55)

Remove confusing text (bugquest#100)
2016-05-24 14:10:17 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Rob
c6392e0f74 Turn on esper 2016-05-10 14:12:35 -07:00