Nick Winter
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dbcafbb29b
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Working on level-specific coding languages, with non-writable code in JavaScript.
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2014-05-14 21:54:36 -07:00 |
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Scott Erickson
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54af58baee
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SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
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2014-05-14 09:24:52 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Scott Erickson
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b4ad34eb8f
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LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
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2014-05-13 10:51:55 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Scott Erickson
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c037ce14f2
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Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel.
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2014-05-07 13:28:42 -07:00 |
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Nick Winter
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2e6bec5454
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Some fixes for my accidental merge of #970.
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2014-05-06 09:49:04 -07:00 |
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Scott Erickson
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db9a82d58a
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Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
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2014-05-02 17:03:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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d54149d0f3
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Reworked LevelView loading priorities to try to get world simulating earlier.
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2014-05-02 12:32:41 -07:00 |
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Scott Erickson
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06bc96d7d0
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Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
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2014-05-02 10:31:20 -07:00 |
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Scott Erickson
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2952d7702c
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Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
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2014-05-02 08:20:03 -07:00 |
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Scott Erickson
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92687b17de
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Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
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2014-05-02 08:19:47 -07:00 |
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Scott Erickson
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31c5890288
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Fixed #934
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2014-05-01 15:44:50 -07:00 |
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Nick Winter
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541a2756fd
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Simulate properly even if Simulator Supermodel starts fully loaded.
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2014-04-29 16:54:57 -07:00 |
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Nick Winter
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2f174691c5
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Fixed #939.
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2014-04-29 16:44:38 -07:00 |
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Scott Erickson
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57beb94b5c
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Fixed a bug with the levelloader loading articles.
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2014-04-28 18:30:47 -07:00 |
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Scott Erickson
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b9f4093b08
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Set up the LevelLoader to load names instead of whole ThangTypes.
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2014-04-28 14:58:58 -07:00 |
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Scott Erickson
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01f2a556f9
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Set up the patches view with the new loading system, fixing a few things in the meanwhile.
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2014-04-28 11:09:21 -07:00 |
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Scott Erickson
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d5bcec5ad0
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Fixed the level editor with the new loading system.
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2014-04-25 19:11:32 -07:00 |
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Scott Erickson
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14d62915f4
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Got projection and backups set back up, partially fixed the level editor.
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2014-04-25 16:14:05 -07:00 |
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Scott Erickson
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7640a6365b
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Removed some logs.
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2014-04-25 14:59:17 -07:00 |
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Scott Erickson
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278d6752c3
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Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
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2014-04-25 14:30:06 -07:00 |
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Ting-Kuan
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974e5e1b24
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remove debugging msg.
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2014-04-19 13:09:50 -04:00 |
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Ting-Kuan
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1c1cf2f189
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Fix loading of Level.
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2014-04-17 19:23:35 -04:00 |
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Ting-Kuan
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af399f4415
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Merge branch 'master' into feature/loading-views
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2014-04-15 13:34:20 -04:00 |
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Nick Winter
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89ec5c900b
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Trying synchronous spritesheet building during level loading for speed.
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2014-04-14 14:50:25 -07:00 |
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Ting-Kuan
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a6235842b6
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Change populate model to accept resource name.
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2014-04-11 22:35:20 -04:00 |
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Ting-Kuan
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a5e6496a7c
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Make resources as static class to avoid loading multiple times.
Clean debug message.
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2014-04-10 16:59:08 -04:00 |
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Scott Erickson
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fae9034dfc
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Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
Conflicts:
app/models/SuperModel.coffee
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2014-03-26 14:29:16 -07:00 |
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swapnesh
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1118324b41
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Migrate from .on, .once to .listenTo, .listenToOnce
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2014-03-26 03:25:11 +05:30 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Scott Erickson
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b6c9b6276c
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Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
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Nick Winter
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358d7fa181
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Dont' need to load sessions, too.
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2014-03-18 11:52:23 -07:00 |
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Nick Winter
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4355813d69
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Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
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2014-03-18 11:26:15 -07:00 |
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Michael Schmatz
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aea9e9d1a6
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Spectate view is nearing completion
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2014-03-12 17:51:13 -07:00 |
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Scott Erickson
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8fa9c9c410
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Set up the level play view to show the guide on startup based on the showGuide property.
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2014-03-07 15:18:56 -08:00 |
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Nick Winter
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ea406bd3c7
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Fixed some event listeners on destroyed loaders.
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2014-03-06 15:52:51 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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97197bd89d
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
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Scott Erickson
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8d828939b6
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Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
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2014-02-26 20:23:13 -08:00 |
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Nick Winter
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172242d226
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Re-denormalize session if things have changed. Removed some logs.
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2014-02-26 17:06:21 -08:00 |
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Tay Yang Shun
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11c5f7419a
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Used internationalised strings for level not found message
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2014-02-26 05:54:33 +08:00 |
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Tay Yang Shun
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8a24407d3e
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Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-26 04:59:35 +08:00 |
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Scott Erickson
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86f94cb5fd
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Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading.
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2014-02-19 11:42:33 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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