Commit graph

1499 commits

Author SHA1 Message Date
Scott Erickson
dbf63e250c Add realtime keyboard events for game dev 2016-08-19 09:44:36 -07:00
Phoenix Eliot
6b1adb9b31 Turn off emails to Josh about timeouts 2016-08-17 16:54:37 -07:00
Matt Lott
efa4b2b158 🐛Fix teacher dashboard course # progress 2016-08-16 16:30:12 -07:00
Rob
b308da0473 Add analytics even for LevelLoad errors. 2016-08-15 13:34:06 -07:00
Phoenix Eliot
d3db19dee3 Report timeout problems, and fix retries
Fix getting model URLs
2016-08-10 15:28:25 -07:00
Scott Erickson
f4c0e4144e Add some comments and a TODO for the supermodel retrying system 2016-08-05 13:23:44 -07:00
Nick Winter
24d58a1971 Handle old programming languages during simulation 2016-07-29 16:36:12 -07:00
phoenixeliot
51706a52be Fix indefiniteLength error on first frame 2016-07-29 16:16:50 -07:00
Nick Winter
d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00
Nick Winter
e3453cb0f3 Update Simulator to new, simple way of making UserCodeMap 2016-07-27 15:57:35 -07:00
Nick Winter
f94cc2ec1f Fix CS1, CS2, GD1, WD2, CS3, etc. labeling in TeacherClassesView, too 2016-07-17 01:12:58 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
0cd3278b8f Add simple ImageGalleryView for some sample images in web-dev levels 2016-07-16 13:11:43 -07:00
Scott Erickson
0570644943 Set up a bunch of game dev, web dev playing logic 2016-07-15 16:57:39 -07:00
Nick Winter
739973cb47 Sending goal states to GoalManager and GoalStatusView 2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2 Started implementing web-dev goals 2016-07-15 00:40:32 -07:00
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
5b16da099a Hack LevelEditor to load web-dev levels 2016-07-14 12:47:25 -07:00
Nick Winter
be50657530 Remove Firebase for now. 2016-07-14 12:47:00 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
4a51045a41 Fix PlayGameDevLevelView when playing the first time, get frames streaming
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Nick Winter
a9b94f55dd Preparing for master-wizard 2016-06-24 15:02:57 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Rob
6a03163fcb - Use modern esper engine if we detect browser support it.
- Change streaming batch size depending on how far into simulation we are.
- Hoist try catch out of onWorldLoad so Chrome and JIT it.
2016-06-22 15:07:43 -07:00
Nick Winter
2679bced07 Fix level editor not loading after recent hotfix 2016-06-20 17:10:55 -07:00
Scott Erickson
b36752107e Hot fix for teachers playing level previews 2016-06-20 14:26:45 -07:00
Nick Winter
380977f766 Fix #3744: course levels work with no hero selected 2016-06-20 10:47:15 -07:00
Scott Erickson
514fce349a Include ladder levels in level stats in teacher views, clean client test logs 2016-06-17 15:15:13 -07:00
Nick Winter
109de55185 Stop unprocessing flag events when serializing the flag history so that flag history is properly deterministic again 2016-06-14 18:02:08 -07:00
phoenixeliot
e73a31abe6 Fix loading hero thangs more 2016-06-14 13:03:42 -07:00
phoenixeliot
b3f8b79897 Register dependencies for course mode too 2016-06-14 12:01:12 -07:00
phoenixeliot
2dc66f5947 Log some stuff for debugging 2016-06-14 11:54:29 -07:00
Nick Winter
bd14e49707 Fix #3701: load data properly for simulation again. 2016-06-09 16:48:18 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
phoenixeliot
0d5ad789e5 Add time played to level progress tooltips 2016-06-03 16:52:59 -07:00
phoenixeliot
870ae9a8a1 Add hero selector for courses mode
Use selected hero in Course mode play

Show selected hero on Courses (in progress)

Add hero select modal

Use short names, only show warriors

Use box-shadow instead of borders

Add tests for HeroSelectModal

Refactor modal opening test

Address code review feedback
2016-06-03 13:40:41 -07:00
Nick Winter
790c0375f1 Increase name label background opacity as per Robin's suggestion 2016-05-31 17:22:37 -07:00
Nick Winter
4160058505 Make skipping real-time playback jump to final frame. Fix #2827. 2016-05-31 08:50:17 -07:00
Nick Winter
6f63de5ec8 Improve contrast of name labels against their backgrounds 2016-05-30 16:45:33 -07:00