Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
afbe5b063b
Fix HTML icon syntax in the Markdown.
2014-05-02 15:51:07 -07:00
Nick Winter
bd3c059c2a
Several performance improvements based on profiling.
2014-04-28 16:31:51 -07:00
Nick Winter
2a2ddd068e
Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
2014-04-24 14:23:15 -07:00
Nick Winter
cf81d51a89
Fixed #46 .
2014-03-28 15:23:12 -07:00
Scott Erickson
2c329a256f
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
2014-03-24 14:42:56 -07:00
Nick Winter
e2d2e96cf5
Fixed several bugs with Thang selection and the SpellView and HUD.
2014-03-13 15:35:28 -07:00
Nick Winter
234b3f105d
Reworked ladder game victory modal main call to action to actually submit game for ranking.
2014-03-10 10:36:28 -07:00
Nick Winter
6a71e97204
Improvements to HUD actions.
2014-03-10 09:37:05 -07:00
Nick Winter
39c4657204
Fixed HUD showing actions backwardly. Added rank numbering to leaderboard.
2014-03-08 15:43:56 -08:00
Scott Erickson
0a8d5b5b97
Merge branch 'master' of https://github.com/Shrihari/codecombat into Shrihari-master
2014-03-05 10:35:06 -08:00
Shrihari
f6324807b3
Moved "Skip (esc)" next to Continue button
2014-03-05 23:36:18 +05:30
Shrihari
0ec431f90a
Moved 'skip tutorial' text to locales.
2014-03-05 13:46:21 +05:30
Nick Winter
4556536df4
Hooked up new HUD icons.
2014-03-04 11:15:31 -08:00
Nick Winter
65d9186ef1
Fixed actions showing up under dialogue bubbles on repeated toggling.
2014-03-03 16:55:36 -08:00
Nick Winter
7b25eeec47
HUD properties now flow into columns more evenly, have max styling.
2014-03-03 16:45:03 -08:00
Nick Winter
2f130da090
HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
2014-03-01 11:06:44 -08:00
Nick Winter
6db8051122
Only show action timeline when 'action' is in the hudProperties.
2014-02-28 11:38:41 -08:00
Nick Winter
48122000ed
Gold shows up as an int in the HUD now.
2014-02-26 18:09:09 -08:00
Nick Winter
3c5902a1d2
Trying to get session code merging to work again.
2014-02-25 14:46:48 -08:00
Scott Erickson
1b4699556a
Fixed a bug where sometimes new worlds would hide the hud speaker unnecessarily.
2014-02-25 12:39:22 -08:00
Scott Erickson
d9b86b84dc
Fixed a bug with the coloring of avatars in the hud.
2014-02-20 15:13:15 -08:00
Scott Erickson
26af051cca
Set up indie sprites and their avatars to use the new colorConfig property.
2014-02-19 13:43:44 -08:00
Nick Winter
9cdc07d07c
Fixed spell palette doc duplication.
2014-02-18 11:23:01 -08:00
Nick Winter
d45f67a8c3
Fixed some popover and modal layout and bugs.
2014-02-18 10:03:57 -08:00
Nick Winter
e3824d7698
Many improvements to the spell palette.
2014-02-16 15:30:00 -08:00
Scott Erickson
1349a59084
Refactored destroy functions to have super be the last thing.
2014-02-14 10:57:47 -08:00
Nick Winter
9ac0939bb8
Fixed modal switchout and palette property interpolation. Refactored all use of .hide to .secret so we can use jQuery to show/hide things again.
2014-02-13 09:26:21 -08:00
Scott Erickson
2a19da5ba2
More memory fixes.
2014-02-11 14:58:45 -08:00
Nick Winter
d2a7bfd11c
Added GoldView.
2014-02-11 12:02:27 -08:00
Nick Winter
2a3e47b08f
Using playable team config from Alliance system.
2014-02-06 16:05:41 -08:00
Nick Winter
cc3465fd6f
Improvement for errors updating action of non-existent Thangs in HUD.
2014-02-05 15:54:34 -08:00
Nick Winter
cec52d70f3
Improvements to how Tome subviews manage Thang updates.
2014-02-05 15:16:59 -08:00
Nick Winter
a6bfb6770c
Matched gradient background colors in HUD to ThangAvatarView.
2014-01-30 12:03:33 -08:00
Nick Winter
01efb2f92b
Improvements to SpellDebugView hover.
2014-01-29 08:38:37 -08:00
Scott Erickson
c5b9b103c5
Merge branch 'feature/team-colors'
...
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Scott Erickson
47effcd50e
Got the rest of team colors set up.
2014-01-15 15:16:31 -08:00
Nick Winter
172d97ed83
Fixed #87 I hope; at least, dramatically reduced memory leakage.
2014-01-15 13:04:48 -08:00
Nick Winter
69df0079af
Fixed bug returning to normal selection from talking portrait in HUD.
2014-01-09 18:30:18 -08:00
Scott Erickson
2d5ca50e89
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-01-09 14:04:53 -08:00
Scott Erickson
3c3e38b585
Set up thang avatar views with the new db portraits.
2014-01-09 14:04:46 -08:00
Nick Winter
98245d0fb9
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-01-09 11:28:14 -08:00
Nick Winter
3a954ff91c
A bit more CoffeeScript-y.
2014-01-09 11:28:08 -08:00
Scott Erickson
4e34b38c83
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/views/play/level/hud_view.coffee
2014-01-09 11:05:51 -08:00
Scott Erickson
8077c62ceb
Set up talking portraits in the hud.
2014-01-09 11:04:22 -08:00
Ronald Cheng
278b4d8754
If you have pressed esc, do not get prompted about it
2014-01-08 23:09:58 -08:00
Ronald Cheng
81eed31714
Create notification that esc can skip dialogs
...
If you use the shift-space combination at least 5 times per page load, a message will pop up next to the continue button stating that you can press esc to skip dialog.
2014-01-08 14:23:36 -08:00
Nick Winter
6009df26de
Ready for action, sir!
2014-01-03 10:32:13 -08:00