Improvements to SpellDebugView hover.

This commit is contained in:
Nick Winter 2014-01-29 08:38:37 -08:00
parent c3f5c1c334
commit 01efb2f92b
4 changed files with 39 additions and 8 deletions

View file

@ -8,7 +8,7 @@ class Vector
a.copy()[name](b, useZ)
isVector: true
apiProperties: ['x', 'y', 'z', 'magnitude', 'heading', 'distance', 'dot', 'equals', 'copy']
apiProperties: ['x', 'y', 'magnitude', 'heading', 'distance', 'dot', 'equals', 'copy']
constructor: (@x=0, @y=0, @z=0) ->

View file

@ -270,8 +270,8 @@ module.exports = class HUDView extends View
if val.id
return val.id
else if val.x and val.y
#return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}"
return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}, z: #{val.z.toFixed(0)}" # Debugging: include z
return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}"
#return "x: #{val.x.toFixed(0)} y: #{val.y.toFixed(0)}, z: #{val.z.toFixed(0)}" # Debugging: include z
else if not val?
return "No " + prop
return val

View file

@ -70,6 +70,7 @@ module.exports = class Spell
functionParameters: @parameters
yieldConditionally: thang.plan?
requiresThis: thang.requiresThis
# TODO: Gridmancer doesn't currently work with protectAPI, so hack it off
protectAPI: not (@skipProtectAPI or window.currentView?.level.get('name').match("Gridmancer"))
includeFlow: not @skipFlow
#callIndex: 0

View file

@ -83,6 +83,40 @@ module.exports = class DebugView extends View
if @markerRange
@marker = @ace.getSession().addMarker @markerRange, "ace_bracket", "text"
stringifyValue: (value, depth) ->
return value if not value or _.isString value
if _.isFunction value
return if depth is 2 then undefined else "<Function>"
return "<this #{value.id}>" if value is @thang and depth
if depth is 2
if value.constructor?.className is "Thang"
value = "<#{value.spriteName} - #{value.id}, #{if value.pos then value.pos.toString() else 'non-physical'}>"
else
value = value.toString()
return value
isArray = _.isArray value
isObject = _.isObject value
return value.toString() unless isArray or isObject
brackets = if isArray then ["[", "]"] else ["{", "}"]
size = _.size value
return brackets.join "" unless size
values = []
if isArray
for v in value
s = @stringifyValue(v, depth + 1)
values.push "" + s unless s is undefined
else
for key in value.apiProperties ? _.keys value
s = @stringifyValue(value[key], depth + 1)
values.push key + ": " + s unless s is undefined
sep = '\n' + (" " for i in [0 ... depth]).join('')
prefix = value.constructor?.className
prefix ?= "Array" if isArray
prefix ?= "Object" if isObject
prefix = if prefix then prefix + " " else ""
return "#{prefix}#{brackets[0]}#{sep} #{values.join(sep + ' ')}#{sep}#{brackets[1]}"
deserializeVariableChain: (chain) ->
keys = []
for prop, i in chain
@ -98,11 +132,7 @@ module.exports = class DebugView extends View
value = thang or "<Thang #{value.id} (non-existent)>"
else
value = theClass.deserializeFromAether(value)
if value and not _.isString value
if value.constructor?.className is "Thang"
value = "<#{value.spriteName} - #{value.id}, #{if value.pos then value.pos.toString() else 'non-physical'}>"
else
value = value.toString()
value = @stringifyValue value, 0
key: keys.join("."), value: value
destroy: ->