Imperadeiro98
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92dc72cce1
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Remove name from loadModel
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2016-02-18 16:44:40 +00:00 |
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Imperadeiro98
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a19225013b
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Refactor to use view in template
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2015-11-18 19:16:44 +00:00 |
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Scott Erickson
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57c5384ec1
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Refactor editor:save-new-version from a mediator event to a normal Backbone event
Part of a push to move away from global subscriptions when 'local' ones will do.
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2015-10-21 15:34:07 -07:00 |
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Scott Erickson
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305cffb5ea
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Finish hooking up prerendered spritesheets with LayerAdapter
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2015-10-14 14:33:26 -07:00 |
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Scott Erickson
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1085731fdd
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Fix colorConfig prerendered sprite sheet data, comparison
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2015-10-14 10:41:10 -07:00 |
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Scott Erickson
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39bddb889e
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Have LayerAdapter use prerendered spritesheets (unfinished)
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2015-10-13 16:43:56 -07:00 |
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Scott Erickson
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3fc7b71f7a
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Remove log
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2015-10-13 12:31:28 -07:00 |
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Scott Erickson
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74a7b53498
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Remove vestigial test code
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2015-10-13 12:30:18 -07:00 |
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Scott Erickson
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919e0605e9
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Add spriteSheets to ThangType, export modal to Thang Editor
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
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2015-10-12 16:47:48 -07:00 |
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Nick Winter
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593f7a9dd7
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Some improvements for handling new art.
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2015-06-16 13:50:33 -07:00 |
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Nick Winter
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4e08d453b7
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Added some code for the glacier world.
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2015-06-08 13:20:54 -07:00 |
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Nick Winter
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45d4b25c60
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Fixed #1048 because I accidentally closed it and then didn't want to reopen it, so figured I might as well fix it as if I meant to do that the whole time.
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2015-02-27 09:28:26 -08:00 |
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Nick Winter
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63b24b9bf1
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Properly showing the back of wizards' robes.
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2015-02-22 21:50:56 -08:00 |
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Nick Winter
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7d7db5dafe
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Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
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2015-02-22 11:07:56 -08:00 |
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Nick Winter
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937bbf211c
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Thang Editor now centers unit better, lists action names in a more useful order.
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2015-02-13 09:03:22 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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f78ea3d786
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Yaaaaay
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2015-01-30 09:40:46 -08:00 |
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Nick Winter
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fefc962c3c
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Added Mountain terrain type.
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2015-01-15 17:10:52 -08:00 |
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Scott Erickson
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2a4f997b1d
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Fixed registration point scaling for vector portraits, so they match their raster versions.
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2015-01-07 15:11:43 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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bf9aa27e73
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Added tasks view to Thang editor search.
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2015-01-01 14:59:55 -08:00 |
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Nick Winter
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dbc42fb7e1
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Added task system to Thang Editor.
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2015-01-01 14:07:11 -08:00 |
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Nick Winter
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c54fd5ab4b
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Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
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2014-12-29 09:14:43 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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129e07e231
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Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
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2014-11-29 13:36:48 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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b698745e05
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Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
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2014-11-28 16:38:56 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Nick Winter
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98fe639010
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Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
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2014-10-29 15:34:04 -07:00 |
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Scott Erickson
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dcb7aaf9a4
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Removed a TODO.
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2014-10-28 14:23:39 -07:00 |
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Scott Erickson
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e6c0d53d50
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ThangType editor now deletes properties properly.
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2014-10-28 14:22:29 -07:00 |
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Scott Erickson
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cea04d27ad
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Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Nick Winter
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440e1700b1
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Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
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2014-10-19 12:44:58 -07:00 |
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Scott Erickson
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f00fd66bed
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Fixed displaying raster image thangs in the thang editor.
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2014-10-06 16:22:21 -07:00 |
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Scott Erickson
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ca84721921
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Added a play button to the thang type edit view, made the canvas taller, and now have selected nodes show bounds for the display object being displayed.
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2014-10-02 16:54:58 -07:00 |
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Scott Erickson
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e1e8945f9e
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Made sure all dots are invisible by default.
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2014-10-02 10:50:05 -07:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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b3ae258bed
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Fixed some issues with the thang editor.
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2014-09-30 13:34:44 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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e02431b26b
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Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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ba53cb06fe
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Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Nick Winter
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4b9bf22e22
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Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Nick Winter
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6085b70dfc
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Fixed a bounds offset issue in the Thang Editor colors tab.
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2014-09-01 16:22:04 -07:00 |
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Nick Winter
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ef9a983e30
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Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
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2014-08-31 12:21:25 -07:00 |
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Scott Erickson
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7a9c53e424
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:04:50 -07:00 |
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Scott Erickson
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21e0889a86
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:02:29 -07:00 |
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Nick Winter
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63f2c5db4f
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Fixed #1268.
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2014-08-29 17:33:25 -07:00 |
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Nick Winter
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68dcdaf223
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A couple achievment/item editor error fixes.
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2014-08-29 13:00:11 -07:00 |
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