Commit graph

790 commits

Author SHA1 Message Date
Matt Lott
9962ff83d4 Level editor play classroom options 2016-07-23 21:03:19 -07:00
Scott Erickson
ab704a1cab Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
# Conflicts:
#	app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Scott Erickson
61caf3dcd3 Merge branch 'master' into game-dev-levels 2016-07-14 15:50:04 -07:00
Scott Erickson
dd88f39761 Add shareable property to levels 2016-07-14 15:48:42 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
1b7ac76b9f Add loading and playing to PlayGameDevLevelView 2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Nick Winter
cd47a9d4ea Fix inconsistent verifier results when run with multiple levels batched 2016-07-11 16:59:00 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Scott Erickson
1da82fa851 Fix #1199 2016-07-07 16:34:24 -07:00
Rob
ac47928131 - Reduce size of answer code in verifier
- Assume we want to run a single level on only one core for accurate speed testing.
2016-06-29 16:18:36 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Josh Callebaut
b8bdc0c726 Merge pull request #3754 from Zerrien/campaign-treema-display
Clicking on level in treema makes the level flash
2016-06-22 15:56:54 -07:00
Josh Callebaut
e953f7fc60 Cleaner jQuery selection 2016-06-22 15:36:42 -07:00
Josh Callebaut
0ad8fddff6 Clicking on level in treema makes the level flash 2016-06-22 15:11:27 -07:00
Matt Lott
73698129a0 Make level practice threshold available in editor 2016-06-21 16:41:47 -07:00
Rob
bdfa6d435a Add extra options to verifier. 2016-06-21 11:48:42 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
c57fd6f460 Do not set campaignIndex for levels except for course campaigns 2016-06-08 15:48:26 -07:00
Scott Erickson
be78f4049c Fix adding inventory items to hero in level editor
Was only happening when HeroPlaceholder had HasPet component.
Presumably because the collection was loaded by HasPet, but the thang node
for the inventory node needed to populate its autocomplete array.
2016-06-06 15:35:10 -07:00
Scott Erickson
5e1942c0d3 Fix adding levels to campaigns 2016-06-03 13:30:56 -07:00
Nick Winter
e7f79ab721 Several fixes for level editor update speed--should be faster for making changes on complex levels 2016-05-31 15:32:32 -07:00
Scott Erickson
d4c5d418ff Improve CampaignEditor saving, particularly level order
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order

 The save modal seems to have a lot of issues with identifying what models have
 changed. I tried using different methods, but none were consistent. Moving on
 to other bugs.
2016-05-31 15:09:26 -07:00
Nick Winter
1deddc6fd2 Verifier now runs all solutions and lets you choose which campaigns and languages to skip. 2016-05-30 13:51:09 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Josh Callebaut
19e1c808d8 Fix filename convention, improve solution checker, remove old files 2016-05-18 12:50:50 -07:00
Nick Winter
d079c29f51 Update locale interpolation format for non-English (see 747c5f29f7) like in #3613 2016-05-13 10:53:39 -07:00
Rob
913565397b Allow passing languages into verifier. 2016-05-10 15:21:02 -07:00
Nick Winter
32f74531e4 Enable Esper by default in certain cases; improve verifier a bit; misc cleanup 2016-05-05 16:56:58 -07:00
Rob
42b49975e8 Add multithreading to verifier. 2016-05-03 19:51:19 -07:00
Rob
5af695494c Reclaim some memory from the verifier. 2016-05-03 15:15:44 -07:00
Rob
1734a1b46f - Show reason why levels didn't load in verifier
- Remove multiplayer levels from default verifier level list.
2016-05-03 14:37:06 -07:00
Rob
5e7b267691 - Add more test levels to verifier
- Add helper buttons to verifier.
2016-05-03 12:14:51 -07:00
Rob
3f41eaec01 - Allow ?dev=true in verifier
- Show progress bar and totals in verifier
- Fill in templates in solution source code.
2016-05-03 11:46:10 -07:00
Nick Winter
e4392019a4 Fix console.warning -> console.warn typo 2016-04-25 17:25:30 -07:00
Nick Winter
e96f4651f2 Add basic listening for code problems to Verifier 2016-04-25 17:03:08 -07:00
Rob
ceb64ce9ca Improve verifier. 2016-04-13 16:41:16 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
Josh Callebaut
4275d41324 Changes terminology to match schema 2016-04-07 14:49:55 -07:00
Scott Erickson
43389ac9b6 Merge pull request #3471 from delftswa2016/loggedIn-achievement-error
Error when accessing achievement without being logged in
2016-03-30 09:41:01 -07:00
Maikel Langezaal
3be8220e0a read only message 2016-03-24 14:10:09 +01:00
Scott Erickson
93c7072d8d Refactor ConfirmModal for #3138 and #3488 2016-03-18 11:03:55 -07:00
Imperadeiro98
42f84de394 Merge master branch 2016-02-24 19:40:21 +00:00