Commit graph

149 commits

Author SHA1 Message Date
Nick Winter
dc10dc3b61 Add skip button to Bloc offer 2015-09-18 08:27:37 -07:00
Nick Winter
73f3e7cdd9 League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once. 2015-09-04 16:21:45 -07:00
Nick Winter
49dc71a157 Added a Bloc coupon code after A Mayhem of Munchkins. 2015-08-12 10:25:56 -07:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Nick Winter
7ad16683ce Fixed error for non-course hero victory modals. 2015-08-04 17:41:42 -07:00
Nick Winter
3f323d27d0 Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels. 2015-08-04 11:35:10 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
929455b234 Fixed bug with heroes not loading the proper amount of gems. 2015-07-10 11:13:31 -07:00
Nick Winter
7d637a0a27 Added a couple levels' next-campaign links. 2015-06-14 11:07:21 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
63596aa6b5 Fixed #2450: added i18n for new items in the victory modal. 2015-04-18 21:10:35 -07:00
Nick Winter
0d81f658ae Fixed #2452: handling four and even five-digit gem/xp totals in victory screen. 2015-04-18 19:40:53 -07:00
Nick Winter
817e382324 Updated VCS link/blurb for Lost Viking. 2015-04-08 09:44:15 -07:00
Nick Winter
b388d25435 Hooked up Viking Code School offer for players who beat Lost Viking. 2015-04-07 11:19:22 -07:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
8355ba5a6d Replayable level awards now count up from where they were last time instead of from 0. 2015-02-18 18:01:22 -08:00
laituan245
93bbedd02d A small fix to the PR #2313 2015-02-14 05:27:58 +09:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
abbab26d80 Using i18n for achievement descriptions in HeroVictoryModal. 2015-02-09 13:06:00 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Scott Erickson
5cb8f14065 Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved. 2015-01-12 14:43:29 -08:00
Nick Winter
d66243ad75 Beating replayable levels now shows you the proper gems and xp. 2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6 In middle of debugging non-functioning repeatable achievements. 2015-01-06 21:32:58 -08:00
Nick Winter
fa9f3e2a61 Fixed typo in HeroVictoryModal. 2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Matt Lott
e7c626656e No-cache User fetch in hero victory
After earning achievements.  On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned.  Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Matt Lott
b9adcd1ab2 Add signup tracking to victory modal 2014-12-08 13:45:01 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
9054f70052 Implemented new victory modal design. 2014-12-07 14:03:11 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
2d2a9ad681 Updated Hour of Code visitor counting. 2014-11-27 09:44:08 -08:00
Scott Erickson
c4fdcab6fe The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned. 2014-11-26 12:02:42 -08:00
Nick Winter
24ac3050bd Added a bunch of button click sound triggers. 2014-11-26 06:58:23 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
f310719cee Restarting level now doesn't clear anything except code unless you hold down shift. 2014-11-19 15:24:50 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Nick Winter
a7069e19bd Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins. 2014-11-17 08:44:53 -08:00
Nick Winter
f1947d7d9d Fixed a couple bugs. 2014-11-11 18:16:45 -08:00
Nick Winter
ffea887330 Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3 Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00