Scott Erickson
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d5a8d8dc72
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Fixed ComponentDocsView's components collection overwriting data for other level editor data. Related to #1108.
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2014-08-05 14:56:11 -07:00 |
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Scott Erickson
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c5d496c063
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Removed a bit for debugging.
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2014-08-05 13:40:36 -07:00 |
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Scott Erickson
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30998ecbec
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Fixed components w/out changes sometimes showing up in the save level modal.
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2014-08-05 13:21:45 -07:00 |
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Nick Winter
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85011d1ed4
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No need to explicitly track subviews for determining what the current view is.
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2014-08-04 13:21:42 -07:00 |
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Darredevil
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a11649b12b
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Typo fix
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2014-08-04 23:15:01 +03:00 |
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Jayant Jain
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2690ef9a59
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Reorders script ids upon deletion
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2014-07-30 01:05:04 +05:30 |
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Jayant Jain
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f0940308ea
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Newly inserted scripts are automatically assigned id
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2014-07-30 00:52:59 +05:30 |
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Jayant Jain
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632d9a666e
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Shows all autocomplete values on click instead of having to type initially
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2014-07-30 00:52:59 +05:30 |
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Jayant Jain
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0555c2ec14
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Initial autocomplete for event checks in scripts tab
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2014-07-30 00:52:59 +05:30 |
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Michael Schmatz
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d7cb76d10c
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Merge branch 'pr/1387'
Conflicts:
app/views/editor/level/LevelEditView.coffee
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2014-07-25 19:17:16 -07:00 |
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Jayant Jain
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69713f5603
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Adds randomize button in case of level with no thangs
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2014-07-26 01:55:28 +05:30 |
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Darredevil
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3b704330d6
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Documentation tab for Level Editor
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2014-07-25 23:06:04 +03:00 |
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Darredevil
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b77b796cef
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Merge branch 'codecombat-master'
Conflicts:
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
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2014-07-25 22:48:13 +03:00 |
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Jayant Jain
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3e9dbe0d0b
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Fixes bug in undo/redo on SystemsTabView
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2014-07-25 18:07:09 +05:30 |
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Jayant Jain
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d3962c19bd
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Ensures randomised thang clusters do not overlap each other
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2014-07-25 18:07:01 +05:30 |
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Jayant Jain
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f700ddea0c
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Adds temporary hack for infinite loops in randomise
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2014-07-25 18:06:54 +05:30 |
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Jayant Jain
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1790215fea
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Adds rooms and doors to dungeon preset
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2014-07-25 18:06:44 +05:30 |
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Jayant Jain
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dc66218c00
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Adds undo and redo buttons in editor topbar
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2014-07-25 18:06:34 +05:30 |
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Jayant Jain
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9a24341fa5
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Prevents overlapping of randomly generated thangs
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2014-07-25 18:06:25 +05:30 |
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Jayant Jain
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3df2de8bec
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Number of decorations scales appropriately with preset size
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2014-07-25 18:06:13 +05:30 |
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Jayant Jain
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dce6254d4a
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Fix for flickering thangs due to exact same coordinates
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2014-07-25 18:06:03 +05:30 |
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Jayant Jain
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598e727500
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Adds an initial dungeon preset, refactors border code to properly create dungeon walls
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2014-07-25 18:05:49 +05:30 |
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Jayant Jain
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c33491b04d
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Presets in terrain_generate_modal shown from a list instead of hardcoded
Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
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2014-07-25 17:51:48 +05:30 |
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Jayant Jain
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af23c09799
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Refactors some code for presets in terrain generator
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2014-07-25 17:50:21 +05:30 |
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Scott Erickson
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1c3404d03e
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Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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Darredevil
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61ebc4d15b
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Docs tab
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2014-07-21 03:52:34 +03:00 |
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Nick Winter
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1537754a16
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A few bugfixes, plus gigantic child window convenience for me editing levels.
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2014-07-19 20:26:13 -07:00 |
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Scott Erickson
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e7a70bbd0b
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Merge conflict handling.
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2014-07-18 17:09:41 -07:00 |
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Scott Erickson
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574e9e7804
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Removed the deprecated ErrorView.
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2014-07-18 16:56:08 -07:00 |
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Scott Erickson
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9ad166048d
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Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
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2014-07-18 16:12:28 -07:00 |
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Scott Erickson
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59b723b890
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Refactoring View to ModalView.
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2014-07-17 17:22:26 -07:00 |
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Scott Erickson
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e18b4de583
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Refactoring View to CocoView.
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2014-07-17 17:20:11 -07:00 |
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Scott Erickson
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0e042ee61c
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Refactoring View to RootView. Refactoring some RootViews to be routed manually.
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2014-07-17 17:16:32 -07:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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Jayant Jain
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fa595fcb32
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Better positioned level border trees
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2014-07-16 05:03:18 +05:30 |
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Jayant Jain
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741956b251
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Borders and floors are placed inside positive axes
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2014-07-16 05:03:18 +05:30 |
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Scott Erickson
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fb83028d87
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Added watchers to list of properties to skip in deltas/patches.
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2014-07-15 11:23:35 -07:00 |
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Nick Winter
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f1c8983de2
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Don't ask for team again if we already have a child window.
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2014-07-14 08:40:36 -07:00 |
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Jayant Jain
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c13c7db4ed
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Less geometric random borders for the terrain generator
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2014-07-14 08:11:33 +05:30 |
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Nick Winter
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1d9afbabd2
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Fixes for duplicate Thang IDs and reverting randomized Thangs.
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2014-07-13 18:38:24 -07:00 |
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Jayant Jain
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493ebd07e6
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Changes randomise to randomize
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2014-07-14 06:01:09 +05:30 |
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Jayant Jain
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deecd7d2ff
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Deletes previously randomised thangs when generating again
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2014-07-14 01:34:32 +05:30 |
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Jayant Jain
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b934d22cbd
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Batches insertion of thangs to treema to speed up terrain generation
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2014-07-14 01:34:32 +05:30 |
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Jayant Jain
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1e5edb5efd
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Moves randomise modal template and view to editor/level/modal
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2014-07-14 01:34:32 +05:30 |
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Jayant Jain
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a76a79bb9d
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Fixes bug with placing addThang after randomise
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2014-07-11 01:07:24 +05:30 |
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Jayant Jain
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dbe464df16
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Removes console logs
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2014-07-11 00:01:19 +05:30 |
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Jayant Jain
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38bed0ee93
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Random thangs are now created and positioned in the thangs view
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2014-07-11 00:01:19 +05:30 |
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Jayant Jain
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74205b31d2
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Adds code for passing randomised thangs to thang view
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2014-07-11 00:01:18 +05:30 |
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Jayant Jain
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efa2bee08c
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Adds shortcuts for undo/redo for thangs tab view
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2014-07-11 00:01:18 +05:30 |
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