Nick Winter
df8b52db27
Add ?codeLanguage= parameter for loading levels in different languages
2015-11-19 14:49:47 -08:00
Imperadeiro98
2d584c527d
Fix #2966
2015-11-19 16:33:54 +00:00
Nick Winter
9b990ba452
Mark mirror match multiplayer levels complete on success
2015-11-17 15:23:34 -08:00
Nick Winter
31a13d69b3
Add playback: playing: false default to scripts, with default editor task to adjust it
2015-11-15 08:03:14 -08:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458
Give Campaigns types so that course campaigns can share hero levels
2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e
Allow using hero levels as course levels. Refactor current course tracking to use GET parameters.
2015-11-12 10:25:25 -08:00
Nick Winter
42b53dff20
Fix camera and spectate bugs with new loading intro behavior
2015-11-11 06:42:12 -08:00
Nick Winter
cfd6862222
Merge pull request #3129 from Driphter/master
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Added non-mutating methods for Vectors in player code
2015-10-28 06:38:07 -07:00
Driphter
73e3afa5f8
Added non-mutating methods for player code
2015-10-21 18:30:10 -04:00
Matt Lott
3ed755076b
Enable while True auto yielding for all level types
2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254
Auto yield while True loops for course levels
2015-10-19 16:46:53 -07:00
Scott Erickson
1f00f5b4b9
Remove vestigial function argument
2015-10-14 15:00:57 -07:00
Scott Erickson
b77626b8ee
Minor fixes
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Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
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Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
TJ Ledwith
a87ec2bd81
Added a few names.
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Added a few names.
2015-10-08 07:43:48 -04:00
Nick Winter
5ba607cac7
Fix invalid audio panning values
2015-09-27 20:34:00 -07:00
Cat Sync
dcfc5726e9
Added Librarian name
2015-09-23 13:56:25 -04:00
Nick Winter
cc255086f1
Cleaned up a couple things in LayerAdapter.
2015-09-09 08:59:33 -07:00
Nick Winter
98b0bcfc75
Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs.
2015-09-03 15:05:10 -07:00
Nick Winter
df60ecd09c
Added multiplayer win/loss notice at end of level.
2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
1d81133f24
Possible solution for #2917 , needs testing. Added crossbow bolts to missile orientation display logic.
2015-08-09 14:10:32 -07:00
Nick Winter
bb525b0b7f
Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.)
2015-08-08 08:23:02 -07:00
Nick Winter
859627d232
Fixed cliff sprite scaling.
2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Brian Yang
56ba5e1a32
Added more names for #53
2015-08-04 18:31:46 -04:00
Michael Revell
4d27c8682c
Add names for issue #52
2015-07-26 19:44:07 -07:00
Nick Winter
653dc16207
Merge pull request #2909 from gnerkus/add-thang-names
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chore (names.coffee): Add more Thang names for #53
2015-07-26 08:23:25 -07:00
gnerkus
037760e230
chore (names.coffee): Add more Thang names for #53
2015-07-26 15:07:02 +01:00
Sean P. Kane
758e40c7f6
Added a few more names for issue #53
2015-07-25 13:46:41 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Matt Lott
b9622d54a3
Merge pull request #2835 from Mihbo/patch-3
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Update names.coffee
2015-06-18 18:05:35 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Mihbo
50bcbd97be
Update names.coffee
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added some more names
2015-06-15 16:57:31 +03:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
4c2c896496
Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned.
2015-05-18 14:30:17 -07:00
Nick Winter
b7d1ab2b01
Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session.
2015-05-11 18:53:42 -07:00
stephenfloydwallace
06e678b930
"Added more names for #53 "
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This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34
Added more names for #53
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First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389
add epic paladin female name
2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c
Merge pull request #2699 from lewishenson/patch-1
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Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975
Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
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Vector.toString precision parameter
2015-04-25 16:31:54 -07:00