Scott Erickson
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cd3bb690f4
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Created stripe subscription logic.
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2014-12-02 20:02:35 -08:00 |
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Scott Erickson
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5dcdabfd62
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Refactored stripeCustomerID to stripe object in the user object so we can put more stuff in there.
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2014-12-02 11:47:15 -08:00 |
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Nick Winter
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8c7e62b9bd
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Added back doll image buckets.
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2014-12-01 18:19:20 -08:00 |
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Nick Winter
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4b45385571
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Working on paper dolls.
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2014-11-28 12:11:59 -08:00 |
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Nick Winter
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915a3243f5
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Added feature image hair and thumb slots to the ThangType.
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2014-11-26 16:29:48 -08:00 |
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Nick Winter
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53c6da5ef8
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Allowing upload of paper doll images for items.
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2014-11-26 14:18:17 -08:00 |
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Nick Winter
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98f1eec10c
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Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
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2014-11-25 09:28:50 -08:00 |
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Scott Erickson
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994584f13a
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Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
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2014-11-23 09:39:02 -08:00 |
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Scott Erickson
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b86e3c30dc
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Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
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2014-11-20 22:09:54 -08:00 |
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Michael Schmatz
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f84e92595b
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Changed UDID to identifierForVendor
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2014-11-20 20:03:24 -05:00 |
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Scott Erickson
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a18537b065
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Added the ability to assign a user an iOS UDID, and login with it.
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2014-11-20 15:54:15 -08:00 |
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Scott Erickson
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95dca575d1
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Set up stripe on the server and site to allow purchases through the website.
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2014-11-17 15:15:08 -08:00 |
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Nick Winter
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f9a7aba5d9
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Some fixes for programmatically generated flag events not polluting session flag history.
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2014-11-15 16:56:35 -08:00 |
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Scott Erickson
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025780a575
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Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
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2014-11-12 15:00:24 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
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7012d5dfbe
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Built payment endpoint for processing Apple IAPs.
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2014-11-11 17:40:29 -08:00 |
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Nick Winter
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ce04541d3a
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Working on tying item purchasability to player level, plus other small tweaks to the item store.
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2014-11-10 22:07:55 -08:00 |
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Nick Winter
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851bf39c5c
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Using extendedName.
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2014-11-05 20:22:15 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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19c7d7b3b8
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Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type.
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2014-10-31 18:05:29 -07:00 |
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Nick Winter
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cec8350232
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Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
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Nick Winter
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98fe639010
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Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
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2014-10-29 15:34:04 -07:00 |
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Scott Erickson
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6b0a196076
|
Added support for internationalizing audio scripts in levels.
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2014-10-29 10:38:01 -07:00 |
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Scott Erickson
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cea04d27ad
|
Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Matt Lott
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f4426f2e43
|
Save user code errors without 'Line N: ' prefix
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2014-10-24 14:05:54 -07:00 |
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Scott Erickson
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cd8f5800a6
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-21 10:21:46 -07:00 |
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Nick Winter
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ec3e1d0bce
|
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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24da2aa80a
|
Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
|
Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Scott Erickson
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0dc050abca
|
Added i18nCoverage backend support.
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2014-10-17 12:12:06 -04:00 |
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Nick Winter
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5c40f99d99
|
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
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2014-10-14 22:38:22 -07:00 |
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Nick Winter
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ee9e32af51
|
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
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2014-10-14 11:11:56 -07:00 |
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Nick Winter
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d79d40b98c
|
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
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2014-10-14 09:54:36 -07:00 |
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Nick Winter
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8d37309de1
|
Several fixes for achievement recalculation.
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2014-09-30 19:32:11 -07:00 |
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Scott Erickson
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8adbd87401
|
Merge branch 'master' into feature/webgl
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2014-09-28 10:38:19 -07:00 |
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Scott Erickson
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627c56dbb5
|
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Nick Winter
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98fed4a277
|
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
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2014-09-26 02:29:04 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Nick Winter
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a57cc0126e
|
A few more tweaks for #1584. Hero victory now always goes to world map.
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2014-09-23 17:13:41 -07:00 |
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David Beckley
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2acebb54c6
|
Fix #1005
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2014-09-21 23:02:06 -07:00 |
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Nick Winter
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ae14bd1ced
|
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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95e37fa3b2
|
Starting new front view (at /front for now) and play view (at /play-hero for now).
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2014-09-17 18:56:08 -07:00 |
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Nick Winter
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1f71a1eaf9
|
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
|
eb4293fee5
|
Temp: ThangTypes don't require kind.
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2014-09-08 13:02:39 -07:00 |
|
Nick Winter
|
b698200cf0
|
A few minor fixes.
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2014-09-04 15:14:27 -07:00 |
|
Scott Erickson
|
ef8342efdd
|
Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
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2014-09-04 11:17:06 -07:00 |
|
Scott Erickson
|
65c0d74a79
|
Added a new searchStrings property to level components to improve their search.
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2014-09-03 17:33:10 -07:00 |
|
Nick Winter
|
ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Nick Winter
|
af42bafb15
|
Added default goals. Don't show System versions in the Systems list if they're 0.
|
2014-09-01 21:58:22 -07:00 |
|
Nick Winter
|
632559f7db
|
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
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2014-09-01 20:53:53 -07:00 |
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