Rob
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f0e1fc1f77
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Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
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2015-10-29 15:07:19 -04:00 |
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Rob
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da92e15bfb
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Give some API properties priority in autocomplete.
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2015-10-27 23:23:43 -04:00 |
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Nick Winter
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8d09357a7a
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Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages.
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2015-08-02 14:12:15 -07:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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7173fd367f
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Re-enabled gutter highlights for executing code.
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2015-07-10 09:39:08 -07:00 |
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Nick Winter
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36d3b8e910
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Highlighting entry points is working pretty well, at least in Python through the forest.
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2015-07-09 15:05:35 -07:00 |
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Nick Winter
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4f443efd8b
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First draft of logic to work out where the code entry points should be.
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2015-07-09 12:47:07 -07:00 |
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Nick Winter
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dfa0de7521
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Bad testing version of code entry point arrow numbering.
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2015-07-09 11:45:11 -07:00 |
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Arthur Neves
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6cb673e228
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i18N press enter on spell view
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2015-06-14 23:20:49 +02:00 |
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Nick Winter
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a0057910ac
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Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
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2015-04-18 19:54:34 -07:00 |
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Nick Winter
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7471b14c4d
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Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
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2015-04-18 15:52:24 -07:00 |
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Nick Winter
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ea80e22dc6
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Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
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2015-04-18 14:13:05 -07:00 |
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Nick Winter
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e7df703d36
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Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
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2015-04-13 15:04:42 -07:00 |
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Nick Winter
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4c008e4686
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Fixed #2406.
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2015-04-12 12:20:33 -07:00 |
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nemoyatpeace
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b50c3fbc89
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Update the shift-click insertion
Insertion is now language specific.
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2015-03-29 01:14:13 +08:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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3ff41f5619
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Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
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2015-03-12 11:08:58 -07:00 |
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Nick Winter
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3458f2069b
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Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
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2015-03-11 20:21:54 -07:00 |
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Nick Winter
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e58734894a
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Tweaked style on space-disabling and default-locking by player level.
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2015-03-09 10:50:00 -07:00 |
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Nick Winter
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f5633f05dc
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Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
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2015-03-09 10:37:40 -07:00 |
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Szabolcs Gelencser
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dde3e8cf8f
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Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
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2015-02-27 17:33:38 +01:00 |
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Szabolcs Gelencser
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b138001205
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for issue #2406
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2015-02-26 23:42:37 +01:00 |
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Aman Kumar
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85a024546b
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Autocomplete bug fix #2233
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2015-02-14 02:21:54 +05:30 |
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Aman Kumar
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224213ccb0
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Autocomplete bug fix #2233
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2015-02-14 02:11:00 +05:30 |
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Aman Kumar
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80fb124772
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Autocomplete bug fix #2233
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2015-02-14 01:56:05 +05:30 |
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Nick Winter
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18202b6852
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Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
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2015-02-04 10:29:13 -08:00 |
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divyanshu013
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929c89d2ac
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Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
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2015-02-04 21:48:01 +05:30 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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9a3f18e60a
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Save more UserCodeProblems and LevelSessions.
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2015-01-06 13:03:09 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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b116321deb
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Tested and cleaned up comment detection for space disablement sensitivity.
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2014-12-24 12:37:25 -08:00 |
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Rishi
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364f40274d
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Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
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2014-12-22 18:06:32 +05:30 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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nemoyatpeace
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0496c9338d
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Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
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2014-12-18 09:10:07 +08:00 |
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Nick Winter
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cb54e08b9b
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Reducing some writes to try to help us scale up.
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2014-12-08 06:56:27 -08:00 |
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Matt Lott
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d6265a4065
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Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
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2014-12-05 14:15:43 -08:00 |
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Nick Winter
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8b62b6ec44
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Temporary workaround for #1842.
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2014-12-05 07:55:17 -08:00 |
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Matt Lott
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bd797e8cfd
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Highlight locked default code
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2014-12-04 16:33:59 -08:00 |
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Matt Lott
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222e532006
|
Make default code locking contiguous
Lock ‘del’ command too.
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2014-12-04 16:04:44 -08:00 |
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Nick Winter
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7bfe0e5c9e
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Updated Programmaticon II requirements. Adjust editor height after reloading code.
|
2014-12-04 11:31:22 -08:00 |
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Matt Lott
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201547e388
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Revert autocomplete to support Enter too
|
2014-12-02 22:14:01 -08:00 |
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Matt Lott
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066b1798ab
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Make default code read-only
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2014-11-30 11:47:54 -08:00 |
|
Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
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Nick Winter
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9feb4e6add
|
Using ACE to add syntax highlighting to code documentation.
|
2014-11-26 12:33:29 -08:00 |
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Nick Winter
|
df162080c3
|
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
|
2014-11-23 19:40:50 -08:00 |
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Nick Winter
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ffaa42cb9b
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Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
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2014-11-23 12:18:42 -08:00 |
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Matt Lott
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496d52b2aa
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Add moveRight to loop snippet for first 2 mazes
|
2014-11-22 12:29:37 -08:00 |
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