Commit graph

107 commits

Author SHA1 Message Date
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Nick Winter
e7f79ab721 Several fixes for level editor update speed--should be faster for making changes on complex levels 2016-05-31 15:32:32 -07:00
Nick Winter
105c2c9497 Get prerenderedSpriteSheetData in level editor 2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8 Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b Refactor to use view in template 2015-11-18 19:16:44 +00:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
3af8fb6218 Suppress selection sounds in the level editor. 2015-03-23 17:37:49 -07:00
Nick Winter
e48d996a60 Fixed #2286. 2015-02-24 11:45:50 -08:00
Aman Kumar
436594555c Issue #1785: Empty level editor folders removed 2015-02-22 05:11:02 +05:30
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Imperadeiro98
fa3d8a2dd0 i18n duplicate strings 2015-01-15 17:34:39 +00:00
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Nick Winter
891b78eb44 Hiding some ThangTypes from view in level editor. 2014-11-29 10:34:04 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4c33b98e27 Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor. 2014-10-23 18:11:12 -07:00
Scott Erickson
1f7d098b2e Added rotation buttons in the context menu and shortcuts to the level editor. 2014-10-22 07:53:49 -07:00
Scott Erickson
7f4ac3e5d6 Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
ff467d1f31 Don't play a selection sound when adding a Thang. 2014-10-07 12:04:55 -07:00
Nick Winter
5261a7d4d9 Snap to integer meters in the level editor when holding shift. 2014-10-07 10:41:16 -07:00
Scott Erickson
3da0ea9d72 Fixed labels and marks not properly updating in the level editor. 2014-10-03 12:00:08 -07:00
Scott Erickson
e504932e5e Added yet another fine tuning of camera movement in the level editor. 2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a Fixed walls not updating when you edit them in the ThangsTabView. 2014-10-03 11:21:05 -07:00
Scott Erickson
d65ade7a97 Couple teardown fixes. 2014-10-03 10:44:02 -07:00
Scott Erickson
1b1bc4e95a Fixed adding thangs in the level editor, and moving them around. 2014-10-01 15:02:14 -07:00
Scott Erickson
3205821ee9 Got the level editor mostly working again. 2014-10-01 13:26:38 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Nick Winter
f4cee11ebe ThangsTabView letting you position spike walls on top of walls. 2014-09-24 12:02:45 -07:00
Nick Winter
019f634d9f Respecting coordinates setting. 2014-09-23 18:39:52 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
54f56162e9 Place Electrowalls over other walls. 2014-09-16 10:30:27 -07:00
Nick Winter
9acb3670c1 Fixed error when deleting in level editor with nothing selected. 2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb Wall dragging no longer conflicts with wall clicking. 2014-09-15 15:23:09 -07:00
Nick Winter
8acaea3d6a Drag walls to place them continuously. 2014-09-15 14:54:21 -07:00
Nick Winter
d3245948e2 Sorting addable Thangs in a sensible order. 2014-09-11 13:34:15 -07:00
Nick Winter
d5542ffbbc Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open. 2014-09-11 11:24:06 -07:00
Scott Erickson
6c12384fe9 Reenabling on surface mouse moved. 2014-09-08 14:13:19 -07:00
Nick Winter
6ed89a2d79 Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView. 2014-09-08 12:29:49 -07:00