Nick Winter
|
915a3243f5
|
Added feature image hair and thumb slots to the ThangType.
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2014-11-26 16:29:48 -08:00 |
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Nick Winter
|
53c6da5ef8
|
Allowing upload of paper doll images for items.
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2014-11-26 14:18:17 -08:00 |
|
Nick Winter
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98f1eec10c
|
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
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2014-11-25 09:28:50 -08:00 |
|
Scott Erickson
|
994584f13a
|
Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
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2014-11-23 09:39:02 -08:00 |
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Scott Erickson
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b86e3c30dc
|
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
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2014-11-20 22:09:54 -08:00 |
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Michael Schmatz
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f84e92595b
|
Changed UDID to identifierForVendor
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2014-11-20 20:03:24 -05:00 |
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Scott Erickson
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a18537b065
|
Added the ability to assign a user an iOS UDID, and login with it.
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2014-11-20 15:54:15 -08:00 |
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Scott Erickson
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95dca575d1
|
Set up stripe on the server and site to allow purchases through the website.
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2014-11-17 15:15:08 -08:00 |
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Nick Winter
|
f9a7aba5d9
|
Some fixes for programmatically generated flag events not polluting session flag history.
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2014-11-15 16:56:35 -08:00 |
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Scott Erickson
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025780a575
|
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
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2014-11-12 15:00:24 -08:00 |
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Scott Erickson
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913dda65aa
|
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
|
7012d5dfbe
|
Built payment endpoint for processing Apple IAPs.
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2014-11-11 17:40:29 -08:00 |
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Nick Winter
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ce04541d3a
|
Working on tying item purchasability to player level, plus other small tweaks to the item store.
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2014-11-10 22:07:55 -08:00 |
|
Nick Winter
|
851bf39c5c
|
Using extendedName.
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2014-11-05 20:22:15 -08:00 |
|
Scott Erickson
|
33d14918b0
|
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
|
19c7d7b3b8
|
Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type.
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2014-10-31 18:05:29 -07:00 |
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Nick Winter
|
cec8350232
|
Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
|
Nick Winter
|
98fe639010
|
Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
|
2014-10-29 15:34:04 -07:00 |
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Scott Erickson
|
6b0a196076
|
Added support for internationalizing audio scripts in levels.
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2014-10-29 10:38:01 -07:00 |
|
Scott Erickson
|
cea04d27ad
|
Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
|
Matt Lott
|
f4426f2e43
|
Save user code errors without 'Line N: ' prefix
|
2014-10-24 14:05:54 -07:00 |
|
Scott Erickson
|
cd8f5800a6
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-21 10:21:46 -07:00 |
|
Nick Winter
|
ec3e1d0bce
|
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
|
2014-10-20 13:57:32 -07:00 |
|
Nick Winter
|
24da2aa80a
|
Preserving flag history and submission count so that things are more stable in between real-time submissions.
|
2014-10-18 17:32:01 -07:00 |
|
Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Scott Erickson
|
0dc050abca
|
Added i18nCoverage backend support.
|
2014-10-17 12:12:06 -04:00 |
|
Nick Winter
|
5c40f99d99
|
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
|
2014-10-14 22:38:22 -07:00 |
|
Nick Winter
|
ee9e32af51
|
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
|
2014-10-14 11:11:56 -07:00 |
|
Nick Winter
|
d79d40b98c
|
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
|
2014-10-14 09:54:36 -07:00 |
|
Nick Winter
|
8d37309de1
|
Several fixes for achievement recalculation.
|
2014-09-30 19:32:11 -07:00 |
|
Scott Erickson
|
8adbd87401
|
Merge branch 'master' into feature/webgl
|
2014-09-28 10:38:19 -07:00 |
|
Scott Erickson
|
627c56dbb5
|
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
|
2014-09-26 11:07:01 -07:00 |
|
Nick Winter
|
98fed4a277
|
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
|
2014-09-26 02:29:04 -07:00 |
|
Nick Winter
|
61aa2d8b6f
|
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
|
2014-09-25 13:29:20 -07:00 |
|
Nick Winter
|
a57cc0126e
|
A few more tweaks for #1584. Hero victory now always goes to world map.
|
2014-09-23 17:13:41 -07:00 |
|
David Beckley
|
2acebb54c6
|
Fix #1005
|
2014-09-21 23:02:06 -07:00 |
|
Nick Winter
|
ae14bd1ced
|
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
|
2014-09-20 15:18:21 -07:00 |
|
Nick Winter
|
95e37fa3b2
|
Starting new front view (at /front for now) and play view (at /play-hero for now).
|
2014-09-17 18:56:08 -07:00 |
|
Nick Winter
|
1f71a1eaf9
|
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
|
2014-09-16 20:19:52 -07:00 |
|
Nick Winter
|
eb4293fee5
|
Temp: ThangTypes don't require kind.
|
2014-09-08 13:02:39 -07:00 |
|
Nick Winter
|
b698200cf0
|
A few minor fixes.
|
2014-09-04 15:14:27 -07:00 |
|
Scott Erickson
|
ef8342efdd
|
Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
|
2014-09-04 11:17:06 -07:00 |
|
Scott Erickson
|
65c0d74a79
|
Added a new searchStrings property to level components to improve their search.
|
2014-09-03 17:33:10 -07:00 |
|
Nick Winter
|
ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
|
2014-09-02 14:16:41 -07:00 |
|
Nick Winter
|
af42bafb15
|
Added default goals. Don't show System versions in the Systems list if they're 0.
|
2014-09-01 21:58:22 -07:00 |
|
Nick Winter
|
632559f7db
|
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
|
2014-09-01 20:53:53 -07:00 |
|
Nick Winter
|
72eb59b7c3
|
Fixed a few bugs.
|
2014-09-01 16:14:50 -07:00 |
|
Nick Winter
|
6df5ca00b2
|
Fixed #69.
|
2014-09-01 13:51:30 -07:00 |
|
Nick Winter
|
85a9a558ef
|
Fixed #1329.
|
2014-08-30 13:43:56 -07:00 |
|
Scott Erickson
|
b4d9a787f0
|
Fixed the rest of the server tests.
|
2014-08-29 16:28:07 -07:00 |
|