Matt Lott
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b5969e0abc
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Update campaign analytics level ordering
Reading campaign levels from database. Assumes database order is
roughly progression order.
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2015-01-02 13:31:50 -08:00 |
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Nick Winter
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f66afa1dc0
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Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
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2015-01-02 12:40:17 -08:00 |
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Nick Winter
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bf9aa27e73
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Added tasks view to Thang editor search.
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2015-01-01 14:59:55 -08:00 |
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Nick Winter
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dbc42fb7e1
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Added task system to Thang Editor.
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2015-01-01 14:07:11 -08:00 |
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Matt Lott
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2d410fa57f
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Update editor analytics level completions
We have to grab all the level data at once, so we should cache it all
too. Only the first level completions call should be uncached/slow.
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2015-01-01 12:26:19 -08:00 |
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Matt Lott
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e65887ec79
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Add campaign drop-offs analytics to editor
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2015-01-01 12:01:51 -08:00 |
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Matt Lott
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9b6d327c7f
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Add average playtimes to levels in campaign editor
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2014-12-31 12:25:18 -08:00 |
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Matt Lott
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fcf5346aa3
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Add completion rates to levels in campaign editor
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2014-12-31 11:49:29 -08:00 |
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Nick Winter
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c13922a2d8
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Transferring voice range from Hero Placeholder to heroes.
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2014-12-29 20:06:27 -08:00 |
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Nick Winter
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a5b5bb1085
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Ctrl/cmd+click a level in campign editor to open level editor in new tab.
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2014-12-29 13:22:35 -08:00 |
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Nick Winter
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1440584633
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Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
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2014-12-29 12:47:53 -08:00 |
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Nick Winter
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c54fd5ab4b
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Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
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2014-12-29 09:14:43 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Scott Erickson
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96c8e035cf
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Added a CampaignLevelView stub that appears when you double click a level node or one of its children on the treema.
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2014-12-23 09:42:24 -05:00 |
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Scott Erickson
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0bdec68cfc
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Set up a save button.
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2014-12-22 16:21:57 -05:00 |
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Scott Erickson
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0dd2d9efbd
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Handled merge conflict.
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2014-12-22 12:33:52 -05:00 |
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Scott Erickson
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0d45e4a889
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Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
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2014-12-22 12:06:17 -05:00 |
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Scott Erickson
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1db8284236
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When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
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2014-12-22 11:09:58 -05:00 |
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Scott Erickson
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a31b385a4d
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Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
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2014-12-22 10:54:07 -05:00 |
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Scott Erickson
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efc83b88d0
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Hooked up the CampaignView to show adjacent campaigns based on the data.
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2014-12-22 10:29:29 -05:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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e8d185a860
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Embedding level completion checklist inside the level editor.
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2014-12-20 20:01:07 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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8528f5039b
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Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level.
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2014-12-20 14:40:28 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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59318b2f78
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Merge branch 'master' into feature/campaign-editor
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2014-12-19 12:54:11 -05:00 |
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Scott Erickson
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b63b4d64da
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More work on the CampaignEditorView. Data gets saved to models now.
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2014-12-17 22:53:04 -08:00 |
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Scott Erickson
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1cc6a97e43
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Added basic campaign view, working on campaign handlers.
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2014-12-16 17:46:24 -08:00 |
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Nick Winter
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68678a6057
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Add upcoming desert levels to the world map.
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2014-12-13 19:43:12 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Scott Erickson
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46f7bbaaf5
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Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks.
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2014-12-09 13:41:44 -08:00 |
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Nick Winter
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a8ce1bbfb2
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Added unsubscribe button and subscription status on payments screen.
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2014-12-03 16:11:46 -08:00 |
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Nick Winter
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1f2408a99f
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Can actually edit requiresSubscription on levels.
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2014-12-03 15:50:34 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Scott Erickson
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129e07e231
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Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
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2014-11-29 13:36:48 -08:00 |
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Nick Winter
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891b78eb44
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Hiding some ThangTypes from view in level editor.
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2014-11-29 10:34:04 -08:00 |
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Nick Winter
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dbbcfe3789
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Fixed a couple requires needed for level editor.
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2014-11-29 06:50:50 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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b698745e05
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Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
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2014-11-28 16:38:56 -08:00 |
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Nathan Rosquist
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da4116ee2e
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Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain.
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2014-11-26 12:18:57 -08:00 |
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Nick Winter
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55eaed0cd2
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Updated AI/Vision pathfinding/line-of-sight default terrain updates.
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2014-11-26 10:51:30 -08:00 |
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Nick Winter
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904d605e42
|
Getting ready to add new levels.
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2014-11-21 20:36:56 -08:00 |
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Scott Erickson
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025780a575
|
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
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2014-11-12 15:00:24 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Nick Winter
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ea349cfa29
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Intermediate query state for heroes while still transitioning from Unit to Hero.
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2014-10-29 15:54:51 -07:00 |
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Nick Winter
|
98fe639010
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Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
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2014-10-29 15:34:04 -07:00 |
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Scott Erickson
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dcb7aaf9a4
|
Removed a TODO.
|
2014-10-28 14:23:39 -07:00 |
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Scott Erickson
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e6c0d53d50
|
ThangType editor now deletes properties properly.
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2014-10-28 14:22:29 -07:00 |
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