Matt Lott
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f4426f2e43
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Save user code errors without 'Line N: ' prefix
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2014-10-24 14:05:54 -07:00 |
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Matt Lott
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ff2e8eaa21
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Update code snippet schema to code format
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2014-10-24 10:18:00 -07:00 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Scott Erickson
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cd8f5800a6
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-21 10:21:46 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Scott Erickson
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0dc050abca
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Added i18nCoverage backend support.
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2014-10-17 12:12:06 -04:00 |
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Nick Winter
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5c40f99d99
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Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
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2014-10-14 22:38:22 -07:00 |
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Nick Winter
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ee9e32af51
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Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
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2014-10-14 11:11:56 -07:00 |
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Nick Winter
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d79d40b98c
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Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
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2014-10-14 09:54:36 -07:00 |
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Nick Winter
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a0ad5efba2
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Some improvements for exhortation of tunic donning in The Raised Sword.
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2014-10-09 19:54:39 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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5dd7c3ffa1
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Adding some iPad event publishing optimizations. Fixed #1623.
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2014-10-01 10:58:19 -07:00 |
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Nick Winter
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8d37309de1
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Several fixes for achievement recalculation.
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2014-09-30 19:32:11 -07:00 |
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Scott Erickson
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8adbd87401
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Merge branch 'master' into feature/webgl
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2014-09-28 10:38:19 -07:00 |
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Scott Erickson
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627c56dbb5
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Nick Winter
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98fed4a277
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Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
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2014-09-26 02:29:04 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Nick Winter
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c1023b137f
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Better pointing out of submit button when victory is ready.
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2014-09-23 18:21:27 -07:00 |
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Nick Winter
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a57cc0126e
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A few more tweaks for #1584. Hero victory now always goes to world map.
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2014-09-23 17:13:41 -07:00 |
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David Beckley
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2acebb54c6
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Fix #1005
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2014-09-21 23:02:06 -07:00 |
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Nick Winter
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600e985259
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Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
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2014-09-21 20:19:27 -07:00 |
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Nick Winter
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949f4594af
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Showing goals on level loading view.
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2014-09-21 15:52:49 -07:00 |
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Nick Winter
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0d495ba36e
|
Press Start to begin playing levels. Fixed #1574.
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2014-09-21 14:35:59 -07:00 |
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Nick Winter
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4cdff02a32
|
Implemented most of new inventory view.
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2014-09-20 23:11:51 -07:00 |
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Nick Winter
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ae14bd1ced
|
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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e3b75a69ea
|
Working on PlayLevelModal and ChooseHeroView.
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2014-09-19 22:16:05 -07:00 |
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Nick Winter
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95e37fa3b2
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Starting new front view (at /front for now) and play view (at /play-hero for now).
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2014-09-17 18:56:08 -07:00 |
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Nick Winter
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d96d0d65f3
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Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
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2014-09-16 21:43:03 -07:00 |
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Nick Winter
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1f71a1eaf9
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Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
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f53f6bf0a3
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Misc changes, wishing I could get sounds to work at lower volumes.
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2014-09-10 19:55:00 -07:00 |
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Nick Winter
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2396f9c26d
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Updates to go along with latest iPad app spell palette loading.
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2014-09-08 21:40:52 -07:00 |
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Nick Winter
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eb4293fee5
|
Temp: ThangTypes don't require kind.
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2014-09-08 13:02:39 -07:00 |
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Nick Winter
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6ed89a2d79
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Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
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2014-09-08 12:29:49 -07:00 |
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Nick Winter
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1bd1ca0ced
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Fixed #1530. Propagated i18n. Starting to add some more events for the iOS app.
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2014-09-07 20:54:25 -07:00 |
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Nick Winter
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2f07c3e8d3
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Adding communication with iPad app.
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2014-09-06 19:50:31 -07:00 |
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Nick Winter
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d3eb7a7438
|
Fixed a few issues with real-time multiplayer flags.
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2014-09-04 20:10:04 -07:00 |
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Nick Winter
|
b698200cf0
|
A few minor fixes.
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2014-09-04 15:14:27 -07:00 |
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Scott Erickson
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ef8342efdd
|
Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
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2014-09-04 11:17:06 -07:00 |
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Scott Erickson
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65c0d74a79
|
Added a new searchStrings property to level components to improve their search.
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2014-09-03 17:33:10 -07:00 |
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Nick Winter
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6b6c8dd683
|
Merged master into feature/realtime-multiplayer; looks good.
|
2014-09-03 16:14:33 -07:00 |
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Scott Erickson
|
e1abf115f7
|
Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Nick Winter
|
2c2316fff5
|
Non-integer frame offsets, okay, sure.
|
2014-09-02 18:42:41 -07:00 |
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Nick Winter
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e02431b26b
|
Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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523cbfd38e
|
Fixed a typo in the achievements:new event schema.
|
2014-09-02 14:27:13 -07:00 |
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Nick Winter
|
ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Nick Winter
|
4b9bf22e22
|
Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Nick Winter
|
af42bafb15
|
Added default goals. Don't show System versions in the Systems list if they're 0.
|
2014-09-01 21:58:22 -07:00 |
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