Nick Winter
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0b8a0c8f6f
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Added UserRemarks.
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2014-06-17 13:03:13 -07:00 |
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Ruben Vereecken
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dcdcca751f
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Fiddled with creating xp functions
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2014-06-12 19:44:56 +02:00 |
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Ruben Vereecken
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a61d0e5569
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Added support for diminished exp for repeatables. Needs tweaking though.
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2014-06-12 19:40:59 +02:00 |
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Scott Erickson
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8a728cbb64
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More switching of user objects from save to patch.
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2014-06-11 14:17:31 -07:00 |
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Scott Erickson
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6d15b5e631
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Working on User patching.
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2014-06-11 13:16:17 -07:00 |
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Scott Erickson
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389d530eaa
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Built a new 'patch' method for CocoModel, which saves only changed values to the server.
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2014-06-10 20:59:37 -07:00 |
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Scott Erickson
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f0ff8c242e
|
Migrating language to codeLanguage on systems and components because they conflict with the search system.
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2014-06-10 13:20:14 -07:00 |
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Ruben Vereecken
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8d2c62ba84
|
Got repeatables working flawlessly and improved the achievement popup by a great deal
|
2014-06-02 20:34:05 +02:00 |
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Ruben Vereecken
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bb57756cd9
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Processed Scott's feedback. Db endpoint slightly safer, some refactorings.
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2014-06-02 20:33:01 +02:00 |
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Ruben Vereecken
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d8bb802468
|
Designing the Notify to show level progress
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2014-06-02 20:33:01 +02:00 |
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Ruben Vereecken
|
d766a24e11
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Achievements now popup when polled for by the client
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2014-06-02 20:33:01 +02:00 |
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Ruben Vereecken
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c26f96f33e
|
Added achievement model and some missing pieces
|
2014-06-02 20:32:00 +02:00 |
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Nick Winter
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852053022a
|
Started the horrifying migration to an inline jobs profile editor.
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2014-05-30 22:12:44 -07:00 |
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Scott Erickson
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29011fab2a
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Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
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2014-05-30 17:26:49 -07:00 |
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Scott Erickson
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47f28d26d1
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Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
|
2014-05-30 16:20:20 -07:00 |
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Scott Erickson
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3602f67c24
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Tweaked how editPath is passed to the server so it doesn't foul up validation.
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2014-05-30 14:41:41 -07:00 |
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Scott Erickson
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7a9928b0c5
|
Fixed #1102
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2014-05-30 13:57:21 -07:00 |
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Scott Erickson
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254c6ff7ba
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Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
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2014-05-30 13:40:38 -07:00 |
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Nick Winter
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f3adc216ed
|
Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Scott Erickson
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afc14e593d
|
Fixed models thinking they've got changes when they don't.
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2014-05-29 10:48:48 -07:00 |
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Scott Erickson
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3b87c9c360
|
Fixed some remaining jqxhr objects hanging around.
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2014-05-27 16:33:57 -07:00 |
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Nick Winter
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a481af08d3
|
Fixed a couple typos with failed resource loading handling.
|
2014-05-26 20:51:05 -07:00 |
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Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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4b88296265
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Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory.
|
2014-05-22 11:47:38 -07:00 |
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Scott Erickson
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104deb2ab8
|
Disabled CocoModel noty errors for form submissions that handle these errors.
|
2014-05-22 11:26:08 -07:00 |
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Nick Winter
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4fc1341a64
|
Added a way to remove SuperModel resources to fix ladder tab refreshing.
|
2014-05-21 15:33:28 -07:00 |
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Scott Erickson
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037dbe97c6
|
Some remaining work to get the delayed show guide script set up.
|
2014-05-21 14:50:27 -07:00 |
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Nick Winter
|
8fb1237810
|
Added noty error messages when unable to save CocoModels.
|
2014-05-21 10:27:47 -07:00 |
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Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
a04130f26a
|
Fixed a bug with ladder tab not reloading.
|
2014-05-20 10:40:15 -07:00 |
|
Scott Erickson
|
ae8d28182c
|
Fixed a bug where sometimes thang avatar views wouldn't render the portrait, because 'loading' wouldn't be set to false properly.
|
2014-05-19 21:55:30 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
09fbfdb360
|
Fixed a bug with the simulator due to the changes made to the supermodel.
|
2014-05-14 11:13:36 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Scott Erickson
|
8072629534
|
Merged the bug fix which I did too.
|
2014-05-08 13:43:15 -07:00 |
|
Nick Winter
|
775a2a87e2
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-08 11:36:26 -07:00 |
|
Scott Erickson
|
1e938910ed
|
Couple bug fixes.
|
2014-05-08 11:10:22 -07:00 |
|
Scott Erickson
|
e9fc3df7c1
|
Set up the versions modal to display changes between versions when you select two of them.
|
2014-05-08 10:54:39 -07:00 |
|
Nick Winter
|
0c30ec0c12
|
Some weird bugs I noticed with {me}.
|
2014-05-06 16:58:08 -07:00 |
|
Nick Winter
|
1f3cc8a004
|
Merge branch 'master' of git://github.com/domenukk/codecombat
|
2014-05-06 08:00:39 -07:00 |
|
Dominik Maier
|
6d244e8560
|
+ Merged Simulators
|
2014-05-06 05:07:34 +02:00 |
|
Dominik Maier
|
c9bb488794
|
Created headless-client and an alternative implementation of god
|
2014-05-06 02:37:14 +02:00 |
|
Nick Winter
|
0e0ca785d9
|
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
|
2014-05-05 16:59:12 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
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