Designing the Notify to show level progress

This commit is contained in:
Ruben Vereecken 2014-05-26 18:21:56 +02:00
parent d766a24e11
commit d8bb802468
8 changed files with 105 additions and 35 deletions

View file

@ -5,6 +5,5 @@ module.exports = class Achievement extends CocoModel
@schema: require 'schemas/models/achievement'
urlRoot: '/db/achievement'
initialize: (id) ->
super()
@set('_id', id) if id?
isRepeatable: ->
@get('proportionalTo')?

View file

@ -74,3 +74,17 @@ module.exports = class User extends CocoModel
@set('emails', newSubs)
isEmailSubscriptionEnabled: (name) -> (@get('emails') or {})[name]?.enabled
a = 5
b = 40
# y = a * ln(1/b * (x + b))
@levelFromExp: (xp) ->
if xp > 0 then Math.floor(a * Math.log((1/b) * (xp + b))) else 0
# x = (e^(y/a) - 1) * b
@expForLevel: (level) ->
Math.ceil((Math.exp(level / a) - 1) * b)
level: ->
User.levelFromExp(@get('points'))

View file

@ -1,19 +1,36 @@
.notifyjs-achievement-base
opacity: 0.85
width: 200px
width: 400px
background: #F5F5F5
padding: 5px
padding: 40px 10px 0px 10px
border-radius: 10px
text-align: center
.achievement-title
font-weight: bold
.achievement-body
.achievement-image
// pass
.achievement-title
font-family: Bangers
font-size: 22px
.achievement-name
// pass
.achievement-image
img
float: left
width: 100px
height: 100px
border-radius: 50%
margin: 0px 30px 30px 30px
.achievement-description
// pass
.achievement-message
&:empty
display: none
.achievement-progress
padding: 10px 0px 0px 0px
.progress-wrapper
.progress-bar-wrapper
width: 100%
.earned-exp
font-family: Bangers
float: right

View file

@ -1,6 +1,12 @@
div
div.clearfix
div.achievement-title(data-notify-html="title")
div.clearfix.achievement-body
div.achievement-image(data-notify-html="image")
div.achievement-name(data-notify-html="name")
div.achievement-description(data-notify-html="description")
div.achievement-title(data-notify-html="title")
div.achievement-description(data-notify-html="description")
div.achievement-progress
div.achievement-message(data-notify-html="message")
div.progress-wrapper
div.progress-bar-wrapper(data-notify-html="progressBar")
div.earned-exp(data-notify-html="earnedExp")

View file

@ -16,6 +16,7 @@ module.exports = class AchievementEditView extends View
constructor: (options, @achievementID) ->
super options
console.log @achievementID
@achievement = new Achievement(_id: @achievementID)
@achievement.saveBackups = true

View file

@ -8,6 +8,7 @@ locale = require 'locale/locale'
AchievementNotify = require '../../templates/achievement_notify'
Achievement = require '../../models/Achievement'
User = require '../../models/User'
filterKeyboardEvents = (allowedEvents, func) ->
return (splat...) ->
@ -26,32 +27,57 @@ module.exports = class RootView extends CocoView
'achievements:new': 'handleNewAchievements'
initialize: ->
$ ->
$ =>
$.notify.addStyle 'achievement',
html: $(AchievementNotify())
test = new Achievement(_id:'537ce4855c91b8d1dda7fda8')
test.fetch(success:@showNewAchievement)
showNewAchievement: (achievement) ->
currentLevel = me.level()
nextLevel = currentLevel + 1
currentLevelExp = User.expForLevel(currentLevel)
nextLevelExp = User.expForLevel(nextLevel)
totalExpNeeded = nextLevelExp - currentLevelExp
currentExp = me.get('points')
worth = achievement.get('worth')
alreadyAchievedPercentage = 100 * (currentExp - currentLevelExp - achievement.get('worth')) / totalExpNeeded
newlyAchievedPercentage = 100 * achievement.get('worth') / totalExpNeeded
console.debug "Current level is #{currentLevel} (#{currentLevelExp} xp), next level is #{nextLevel} (#{nextLevelExp} xp)."
console.debug "Need a total of #{nextLevelExp - currentLevelExp}, already had #{currentExp - currentLevelExp - worth} and just now earned #{worth}"
alreadyAchievedBar = $("<div class='progress-bar progress-bar-warning' style='width:#{alreadyAchievedPercentage}%'></div>")
newlyAchievedBar = $("<div class='progress-bar progress-bar-success' style='width:#{newlyAchievedPercentage}%'></div>")
progressBar = $('<div class="progress"></div>').append(alreadyAchievedBar).append(newlyAchievedBar)
message = "Reached level #{currentLevel}!" if currentExp - worth < currentLevelExp
imageURL = '/file/' + achievement.get('icon')
data =
title: 'Achievement Unlocked'
name: achievement.get('name')
title: achievement.get('name')
image: $("<img src='#{imageURL}' />")
description: achievement.get('description')
progressBar: progressBar
earnedExp: "+ #{worth} XP"
message: message
options =
autoHideDelay: 15000
globalPosition: 'bottom right'
showDuration: 400
style: 'achievement'
autoHide: true
autoHide: false
clickToHide: true
$.notify( data, options )
handleNewAchievements: (earnedAchievements) ->
console.debug 'Got new earned achievements'
# TODO performance?
_.each(earnedAchievements.models, (earnedAchievement) =>
achievement = new Achievement(earnedAchievement.get('achievement'))
achievement = new Achievement(_id: earnedAchievement.get('achievement'))
console.log achievement
achievement.fetch(
success: @showNewAchievement
)

View file

@ -21,7 +21,6 @@ loadAchievements()
module.exports = AchievablePlugin = (schema, options) ->
checkForAchievement = (doc) ->
collectionName = doc.constructor.modelName
console.log achievements
for achievement in achievements[collectionName]
console.log achievement.get 'name'
@ -56,7 +55,14 @@ module.exports = AchievablePlugin = (schema, options) ->
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
}
if isRepeatable
earnedPoints = 0
wrapUp = ->
# Update user's experience points
User.update({_id: userID}, {$inc: {points: earnedPoints}}, {}, (err, count) ->
console.error err if err?
)
if isRepeatable # TODO test more thoroughly
console.log 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID
proportionalTo = achievement.get 'proportionalTo'
originalAmount = util.getByPath(originalDocObj, proportionalTo) or 0
@ -66,20 +72,22 @@ module.exports = AchievablePlugin = (schema, options) ->
earned.notified = false
earned.achievedAmount = newAmount
earned.changed = Date.now()
upsertQuery = EarnedAchievement.findOneAndUpdate earned, upsert:true
upsertQuery.exec (err, docs) ->
return console.log err if err?
EarnedAchievement.findOneAndUpdate({achievement:earned.achievement, user:earned.user}, earned, upsert:true, (err, docs) ->
return console.log err if err?
)
earnedPoints = achievement.get('worth') * (newAmount - originalAmount)
wrapUp()
# Update user's denormalized score
userQuery = User.findOne(_id: userID)
userQuery.exec (err, user) ->
return console.error(err) if err?
previousPoints = user.get('points') - achievement.get('worth') * originalAmount
user.set('points', previousPoints + achievement.get('worth') * newAmount)
else # not alreadyAchieved
console.log 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID
(new EarnedAchievement(earned)).save (err, doc) ->
console.log err if err?
return console.log err if err?
earnedPoints = achievement.get('worth')
wrapUp()

View file

@ -4,7 +4,6 @@ crypto = require('crypto')
{salt, isProduction} = require('../../server_config')
mail = require '../commons/mail'
log = require 'winston'
plugins = require '../plugins/achievements'
sendwithus = require '../sendwithus'