Ruben Vereecken
|
df60402d00
|
Added test
|
2014-06-02 20:29:12 +02:00 |
|
Ruben Vereecken
|
699aa506f2
|
Added Local Mongo support for nested documents. Totally forgot those
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
e177912a5a
|
Added '$or' and '$and' to Local Mongo
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
b3bddbd785
|
Finished regular query selectors of Local Mongo
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
20af7b090a
|
Worked on getting the tests to work
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
f2f4fef1e0
|
Wrote tests for the local mongo querier
|
2014-06-02 20:29:11 +02:00 |
|
Ruben Vereecken
|
99927d1345
|
Started on the local mongo querier
|
2014-06-02 20:29:11 +02:00 |
|
Scott Erickson
|
47f28d26d1
|
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
|
2014-05-30 16:20:20 -07:00 |
|
Scott Erickson
|
7a9928b0c5
|
Fixed #1102
|
2014-05-30 13:57:21 -07:00 |
|
Scott Erickson
|
254c6ff7ba
|
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
|
2014-05-30 13:40:38 -07:00 |
|
Nick Winter
|
f3adc216ed
|
Protecting our replacement of Math.random via Aether.
|
2014-05-29 12:26:08 -07:00 |
|
Scott Erickson
|
93f7d8c0a4
|
Made sure sprites are idle and properly positioned when they load.
|
2014-05-27 16:41:56 -07:00 |
|
Nick Winter
|
c01bd69625
|
Better recoverability for non-UserCodeProblem errors during world generation.
|
2014-05-26 18:45:00 -07:00 |
|
Nick Winter
|
3dd362c01e
|
Added support for blaming infinite loops.
|
2014-05-25 12:15:32 -07:00 |
|
Nick Winter
|
6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
|
2014-05-25 09:37:13 -07:00 |
|
Nick Winter
|
16e1ef760a
|
Merge branch 'master' of git://github.com/jayant1992/codecombat
|
2014-05-25 08:51:13 -07:00 |
|
Nick Winter
|
1a6fd75103
|
Trying to fix some Simulator loading errors.
|
2014-05-25 08:29:33 -07:00 |
|
Dominik Maier
|
f62cd7f38b
|
+ added shortcut for frame single-stepping
+ fixed single stepping for frames
|
2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
|
a84049cf16
|
Fixes issues with dragging thangs onto the map
|
2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
|
94f70ca9f4
|
Fixes #1079
|
2014-05-24 12:02:26 +05:30 |
|
Nick Winter
|
35fc5a5197
|
Fixed infinite loop detection, I hope.
|
2014-05-23 21:24:50 -07:00 |
|
Nick Winter
|
690fbc6919
|
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
|
2014-05-23 12:04:42 -07:00 |
|
Nick Winter
|
ff171588d9
|
Trying out text shadow coloring based on team for text event labels.
|
2014-05-23 09:56:39 -07:00 |
|
Nick Winter
|
26d2816071
|
Fixed some more memory leaks.
|
2014-05-22 19:05:11 -07:00 |
|
Scott Erickson
|
bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
|
2014-05-22 14:16:39 -07:00 |
|
Scott Erickson
|
5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Scott Erickson
|
681adc1dcd
|
Got rid of a log.
|
2014-05-22 13:37:08 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Scott Erickson
|
bfa90f671d
|
Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
|
2014-05-22 11:26:08 -07:00 |
|
Scott Erickson
|
104deb2ab8
|
Disabled CocoModel noty errors for form submissions that handle these errors.
|
2014-05-22 11:26:08 -07:00 |
|
Nick Winter
|
48f5347075
|
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
|
2014-05-21 21:56:11 -07:00 |
|
Scott Erickson
|
037dbe97c6
|
Some remaining work to get the delayed show guide script set up.
|
2014-05-21 14:50:27 -07:00 |
|
Scott Erickson
|
4929f81fcc
|
Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
|
Scott Erickson
|
18f694b010
|
Fixed up the level loader to include session objects as world necessities.
|
2014-05-21 12:53:28 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
a7f24ab04f
|
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
|
2014-05-20 15:36:15 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
|
3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
022722a19f
|
Fixed cosmetic GoalManager destruction error.
|
2014-05-20 09:19:31 -07:00 |
|
Nick Winter
|
d058b16283
|
Fixed some memory leaks.
|
2014-05-20 08:00:49 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
b816055f9e
|
Fixed goal states to handle teams.
|
2014-05-19 21:55:30 -07:00 |
|
Nick Winter
|
b2cc3d0692
|
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
|
2014-05-19 20:12:16 -07:00 |
|