Nick Winter
7b2964c6ef
Formatting docs popovers for iPad.
2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Nick Winter
3f5f292f0d
Updated how we're sending over spell palette items to iPad app.
2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b
Publish "tome:spell-loaded" on spell reloading
2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43
Save user code errors without 'Line N: ' prefix
2014-10-24 14:05:54 -07:00
Matt Lott
651ff3c8d0
Update attack snippet if no findNearestEnemy
...
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b
Enable local autocomplete
2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a
Fixed spell palette changes for iPad
2014-10-18 09:46:08 -04:00
Matt Lott
f75ff8a236
Don't save duplicate user code problems
2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04
Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
2014-10-17 15:25:31 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d
Pass common 'this' methods to Aether
2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5
Don't preload when player hasn't finished typing this or self.
2014-10-14 10:39:13 -07:00
Michael Schmatz
dee5d82d61
Added gutter problem support for iPad
2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd
Added line highlighting event for iPad
2014-10-11 11:34:31 -04:00
Nick Winter
629827f133
Fixed onAnnotationClick handler message.
2014-10-10 13:36:13 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1
Autocomplete line endings for javascript
...
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Matt Lott
1108159603
Enable updated autocomplete
...
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00