Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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66c728210b
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Fixing flag coloring in new WebGL rendering.
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2014-10-18 18:18:12 -07:00 |
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Nick Winter
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f80380784a
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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Scott Erickson
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b78c91997c
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Tweaked associating lanks with layers.
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2014-10-03 12:06:04 -07:00 |
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Scott Erickson
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d65ade7a97
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Couple teardown fixes.
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2014-10-03 10:44:02 -07:00 |
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Scott Erickson
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ca9c387964
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Fixed singular sprite animations frame ordering.
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2014-10-03 09:51:07 -07:00 |
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Scott Erickson
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d02d58ed4e
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Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
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2014-10-02 17:38:50 -07:00 |
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Scott Erickson
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1b1bc4e95a
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Fixed adding thangs in the level editor, and moving them around.
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2014-10-01 15:02:14 -07:00 |
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Scott Erickson
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b65b553f2d
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Fixed some tests broken from the refactoring.
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2014-09-28 14:04:01 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Scott Erickson
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6d595705f2
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Made the placeholder color and shape different for each layer.
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2014-09-26 16:15:44 -07:00 |
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Scott Erickson
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8234db333e
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Reenabled text events.
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2014-09-26 15:57:24 -07:00 |
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Scott Erickson
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f21083acf5
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Set back up highlight mark.
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2014-09-26 13:58:35 -07:00 |
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Scott Erickson
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5b9c7dc8a7
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Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
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2014-09-26 13:02:01 -07:00 |
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Scott Erickson
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c1e7423a64
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Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
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2014-09-26 12:17:46 -07:00 |
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Scott Erickson
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6f45eee81d
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Fixed registration points for scaled raster image thang types.
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2014-09-26 11:33:07 -07:00 |
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Scott Erickson
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627c56dbb5
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Scott Erickson
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358b36c1bf
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Set up custom graphics to be copied from old spritesheets when possible as well.
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2014-09-24 18:47:10 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Scott Erickson
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6669a01c14
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Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
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2014-09-24 12:08:55 -07:00 |
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Scott Erickson
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c49f894ef2
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Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
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2014-09-24 10:55:33 -07:00 |
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Scott Erickson
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3b7ce76d7d
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Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
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2014-09-19 15:46:02 -07:00 |
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Scott Erickson
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cc7c65115c
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Renamed WebGLLayer to LayerAdapter.
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2014-09-19 14:59:29 -07:00 |
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