Scott Erickson
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20595b50da
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Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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ba79d59190
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Fixed a couple errors in the tests.
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2014-10-21 11:54:03 -07:00 |
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Scott Erickson
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b65b553f2d
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Fixed some tests broken from the refactoring.
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2014-09-28 14:04:01 -07:00 |
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Scott Erickson
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024cd9c955
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Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
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2014-09-28 10:33:24 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Scott Erickson
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16cb596a12
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Set up scaling and mouse events for segmented sprites with container actions.
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2014-09-23 12:08:50 -07:00 |
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Scott Erickson
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5de5d5658e
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Working on SegmentedSprite mouse events, hit tests and scaling.
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2014-09-23 11:37:05 -07:00 |
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Scott Erickson
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3b7ce76d7d
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Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
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2014-09-19 15:46:02 -07:00 |
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Scott Erickson
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cc7c65115c
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Renamed WebGLLayer to LayerAdapter.
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2014-09-19 14:59:29 -07:00 |
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Scott Erickson
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fbbfb6c0cc
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Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular).
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2014-09-19 14:56:40 -07:00 |
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