codecombat/test/app/lib/surface/SegmentedSprite.spec.coffee

226 lines
9.4 KiB
CoffeeScript

LayerAdapter = require 'lib/surface/LayerAdapter'
SegmentedSprite = require 'lib/surface/SegmentedSprite'
CocoSprite = require 'lib/surface/CocoSprite'
ThangType = require 'models/ThangType'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
ogreFangriderThangType = new ThangType(require 'test/app/fixtures/ogre-fangrider.thang.type')
treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
scaleTestUtils = require './scale-testing-utils'
describe 'SegmentedSprite', ->
segmentedSprite = null
stage = null
showMe = ->
canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
$('body').append(canvas)
stage = new createjs.Stage(canvas[0]) # this is not a SpriteStage because some tests require adding MovieClips
stage.addChild(segmentedSprite)
scale = 3
stage.scaleX = stage.scaleY = scale
stage.regX = -300 / scale
stage.regY = -200 / scale
window.stage = stage
ticks = 0
listener = {
handleEvent: ->
return if ticks >= 100
ticks += 1
segmentedSprite.tick(arguments[0].delta)
stage.update()
}
createjs.Ticker.addEventListener "tick", listener
describe 'with Tree ThangType', ->
beforeEach ->
layer = new LayerAdapter({webGL:true, name:'Default'})
layer.buildAutomatically = false
layer.buildAsync = false
treeThangType.markToRevert()
treeThangType.set('spriteType', 'segmented')
sprite = new CocoSprite(treeThangType)
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(treeThangType) + '.'
window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, treeThangType, prefix)
it 'scales rendered containers to the size of the source container', ->
# build a movie clip, put it on top of the segmented sprite and make sure
# they both 'hit' at the same time.
segmentedSprite.gotoAndStop('idle')
builder = new SpriteBuilder(treeThangType)
container = builder.buildContainerFromStore('Tree_4')
container.scaleX = container.scaleY = 0.3
container.regX = 59
container.regY = 100
showMe()
stage.addChild(container)
stage.update()
hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
expect(hitRate).toBeGreaterThan(0.92)
$('canvas').remove()
it 'scales placeholder containers to the size of the source container', ->
# build a movie clip, put it on top of the segmented sprite and make sure
# they both 'hit' at the same time.
segmentedSprite.usePlaceholders = true
segmentedSprite.gotoAndStop('idle')
builder = new SpriteBuilder(treeThangType)
container = builder.buildContainerFromStore('Tree_4')
container.scaleX = container.scaleY = 0.3
container.regX = 59
container.regY = 100
showMe()
stage.addChild(container)
stage.update()
hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
expect(hitRate).toBeGreaterThan(0.73)
$('canvas').remove()
it 'propagates events from the single segment through the segmented sprite', ->
fired = {}
segmentedSprite.on('click', -> fired.didIt = true)
segmentedSprite.gotoAndStop('idle')
segmentedSprite.children[0].dispatchEvent('click')
expect(fired.didIt).toBe(true)
describe 'with Ogre Munchkin ThangType', ->
beforeEach ->
layer = new LayerAdapter({webGL:true, name:'Default'})
layer.buildAutomatically = false
layer.buildAsync = false
ogreMunchkinThangType.markToRevert()
ogreMunchkinThangType.set('spriteType', 'segmented')
actions = ogreMunchkinThangType.getActions()
# couple extra actions for doing some tests
actions.littledance = {animation:'enemy_small_move_side',framerate:1, frames:'0,6,2,6,2,8,0', name: 'littledance'}
actions.onestep = {animation:'enemy_small_move_side', loops: false, name:'onestep'}
actions.head = {container:'head', name:'head'}
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreMunchkinThangType, prefix)
afterEach ->
ogreMunchkinThangType.revert()
it 'has gotoAndPlay, gotoAndStop, currentAnimation, and paused like a MovieClip or Sprite', ->
segmentedSprite.gotoAndPlay('move_fore')
expect(segmentedSprite.baseMovieClip).toBeDefined()
expect(segmentedSprite.paused).toBe(false)
segmentedSprite.gotoAndStop('move_fore')
expect(segmentedSprite.paused).toBe(true)
expect(segmentedSprite.currentAnimation).toBe('move_fore')
it 'has a tick function which moves the animation forward', ->
segmentedSprite.gotoAndPlay('attack')
segmentedSprite.tick(100) # one hundred milliseconds
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(segmentedSprite.framerate*100/1000)
it 'will interpolate between frames of a custom frame set', ->
segmentedSprite.gotoAndPlay('littledance')
segmentedSprite.tick(1000)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
segmentedSprite.tick(1000)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(2)
segmentedSprite.tick(500)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(4)
segmentedSprite.tick(500)
expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
it 'emits animationend for animations where loops is false and there is no goesTo', ->
fired = false
segmentedSprite.gotoAndPlay('onestep')
segmentedSprite.on('animationend', -> fired = true)
segmentedSprite.tick(1000)
expect(fired).toBe(true)
it 'scales rendered animations like a MovieClip', ->
# build a movie clip, put it on top of the segmented sprite and make sure
# they both 'hit' at the same time.
segmentedSprite.gotoAndStop('idle')
builder = new SpriteBuilder(ogreMunchkinThangType)
movieClip = builder.buildMovieClip('enemy_small_move_side')
movieClip.scaleX = movieClip.scaleY = 0.3
movieClip.regX = 285
movieClip.regY = 300
movieClip.stop()
showMe()
stage.addChild(movieClip)
stage.update()
hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
expect(hitRate).toBeGreaterThan(0.91)
expect(segmentedSprite.baseScaleX).toBe(0.3)
expect(segmentedSprite.baseScaleY).toBe(0.3)
$('canvas').remove()
it 'scales placeholder animations like a MovieClip', ->
segmentedSprite.usePlaceholders = true
segmentedSprite.gotoAndStop('idle')
builder = new SpriteBuilder(ogreMunchkinThangType)
movieClip = builder.buildMovieClip('enemy_small_move_side')
movieClip.scaleX = movieClip.scaleY = 0.3
movieClip.regX = 285
movieClip.regY = 300
movieClip.stop()
showMe()
stage.addChild(movieClip)
stage.update()
hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
expect(hitRate).toBeGreaterThan(0.96)
$('canvas').remove()
it 'propagates events from the segments through the segmented sprite', ->
fired = {}
segmentedSprite.on('click', -> fired.didIt = true)
segmentedSprite.gotoAndStop('idle')
segmentedSprite.children[0].children[0].dispatchEvent('click')
expect(fired.didIt).toBe(true)
describe 'with Ogre Fangrider ThangType', ->
beforeEach ->
layer = new LayerAdapter({webGL:true})
layer.buildAutomatically = false
layer.buildAsync = false
ogreFangriderThangType.markToRevert()
ogreFangriderThangType.set('spriteType', 'segmented')
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreFangriderThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreFangriderThangType, null, colorConfig) + '.'
window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreFangriderThangType, prefix)
afterEach ->
ogreFangriderThangType.revert()
it 'synchronizes animations with child movie clips properly', ->
segmentedSprite.gotoAndPlay('die')
segmentedSprite.tick(100) # one hundred milliseconds
expectedFrame = segmentedSprite.framerate*100/1000
expect(segmentedSprite.currentFrame).toBe(expectedFrame)
for movieClip in segmentedSprite.childMovieClips
expect(movieClip.currentFrame).toBe(expectedFrame)
it 'does not include shapes from the original animation', ->
segmentedSprite.gotoAndPlay('attack')
segmentedSprite.tick(230)
for child in segmentedSprite.children
expect(_.isString(child)).toBe(false)
it 'maintains the right number of shapes', ->
segmentedSprite.gotoAndPlay('idle')
lengths = []
for i in _.range(10)
segmentedSprite.tick(10)
expect(segmentedSprite.children.length).toBe(20)