Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Scott Erickson
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358b36c1bf
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Set up custom graphics to be copied from old spritesheets when possible as well.
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2014-09-24 18:47:10 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Scott Erickson
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6669a01c14
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Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
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2014-09-24 12:08:55 -07:00 |
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Scott Erickson
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c49f894ef2
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Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
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2014-09-24 10:55:33 -07:00 |
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Scott Erickson
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3b7ce76d7d
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Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
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2014-09-19 15:46:02 -07:00 |
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Scott Erickson
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cc7c65115c
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Renamed WebGLLayer to LayerAdapter.
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2014-09-19 14:59:29 -07:00 |
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