Commit graph

18 commits

Author SHA1 Message Date
Nick Winter
aa18e71388 Remove a log 2016-01-26 13:20:04 -08:00
Nick Winter
a7e6c14688 Also recognize classroom and VR floors 2016-01-25 12:35:45 -08:00
Nick Winter
859627d232 Fixed cliff sprite scaling. 2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Nick Winter
593f7a9dd7 Some improvements for handling new art. 2015-06-16 13:50:33 -07:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
7d7db5dafe Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching. 2015-02-22 11:07:56 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Scott Erickson
1444d84aea Upgraded the CreateJS suite, handling its slight changes. 2014-11-18 15:42:11 -08:00
Scott Erickson
b1f4dc996d Fixed a handful of bugs with the thang editor and sprite animation. 2014-10-02 10:42:21 -07:00
Scott Erickson
c7e7066aef Migrating surface to webgl. It sorta works! 2014-09-25 10:47:53 -07:00
Scott Erickson
fb30f07f2e Re-enabled effect marks. 2014-09-24 18:42:04 -07:00
Scott Erickson
7f90ed18cc Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Scott Erickson
c49f894ef2 Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH. 2014-09-24 10:55:33 -07:00
Scott Erickson
2cbe498f9a Fixed scaling for singular sprites for all cases. 2014-09-24 09:37:49 -07:00
Scott Erickson
fbbfb6c0cc Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular). 2014-09-19 14:56:40 -07:00