Nick Winter
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aa18e71388
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Remove a log
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2016-01-26 13:20:04 -08:00 |
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Nick Winter
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a7e6c14688
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Also recognize classroom and VR floors
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2016-01-25 12:35:45 -08:00 |
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Nick Winter
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859627d232
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Fixed cliff sprite scaling.
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2015-08-07 19:26:47 -07:00 |
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Nick Winter
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66212b0559
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Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
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2015-08-05 16:17:27 -07:00 |
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Nick Winter
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593f7a9dd7
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Some improvements for handling new art.
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2015-06-16 13:50:33 -07:00 |
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Nick Winter
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4e08d453b7
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Added some code for the glacier world.
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2015-06-08 13:20:54 -07:00 |
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Nick Winter
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7d7db5dafe
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Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
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2015-02-22 11:07:56 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Scott Erickson
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1444d84aea
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Upgraded the CreateJS suite, handling its slight changes.
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2014-11-18 15:42:11 -08:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Scott Erickson
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c49f894ef2
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Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
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2014-09-24 10:55:33 -07:00 |
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Scott Erickson
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2cbe498f9a
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Fixed scaling for singular sprites for all cases.
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2014-09-24 09:37:49 -07:00 |
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Scott Erickson
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fbbfb6c0cc
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Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular).
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2014-09-19 14:56:40 -07:00 |
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