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69 lines
No EOL
2.5 KiB
CoffeeScript
69 lines
No EOL
2.5 KiB
CoffeeScript
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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module.exports = class WebGLSprite extends createjs.Sprite
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childMovieClips: null
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constructor: (@spriteSheet, @thangType, @spriteSheetPrefix, @resolutionFactor=SPRITE_RESOLUTION_FACTOR) ->
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@initialize(@spriteSheet)
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destroy: ->
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@removeAllEventListeners()
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gotoAndPlay: (actionName) -> @goto(actionName, false)
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gotoAndStop: (actionName) -> @goto(actionName, true)
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_gotoAndPlay: createjs.Sprite.prototype.gotoAndPlay
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_gotoAndStop: createjs.Sprite.prototype.gotoAndStop
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goto: (actionName, @paused=true) ->
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@actionNotSupported = false
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action = @thangType.getActions()[actionName]
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randomStart = actionName.startsWith('move')
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reg = action.positions?.registration or @thangType.get('positions')?.registration or {x:0, y:0}
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if action.animation
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@framerate = (action.framerate ? 20) * (action.speed ? 1)
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scale = @resolutionFactor * (action.scale ? @thangType.get('scale') ? 1)
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@regX = -reg.x * scale
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@regY = -reg.y * scale
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func = if @paused then '_gotoAndStop' else '_gotoAndPlay'
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animationName = @spriteSheetPrefix + actionName
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@[func](animationName)
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if @currentFrame is 0
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@stop()
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@regX = -reg.x
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@regY = -reg.y
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@notifyActionNeedsRender(action)
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bounds = @thangType.get('raw').animations[action.animation].bounds
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@x = bounds[0]
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@y = bounds[1]
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@scaleX = bounds[2] / (SPRITE_PLACEHOLDER_RADIUS * @resolutionFactor * 2)
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@scaleY = bounds[3] / (SPRITE_PLACEHOLDER_RADIUS * @resolutionFactor * 2)
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return
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@framerate = action.framerate or 20
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if randomStart and frames = @spriteSheet.getAnimation(animationName)?.frames
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@currentAnimationFrame = Math.floor(Math.random() * frames.length)
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if action.container
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scale = @resolutionFactor * (action.scale ? @thangType.get('scale') ? 1)
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@regX = -reg.x * scale
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@regY = -reg.y * scale
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animationName = @spriteSheetPrefix + actionName
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@_gotoAndStop(animationName)
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if @currentFrame is 0
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@notifyActionNeedsRender(action)
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bounds = @thangType.get('raw').containers[action.container].b
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@x = bounds[0]
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@y = bounds[1]
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@scaleX = bounds[2] / (SPRITE_PLACEHOLDER_RADIUS * 2)
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@scaleY = bounds[3] / (SPRITE_PLACEHOLDER_RADIUS * 2)
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return
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@currentAnimation = actionName
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return
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notifyActionNeedsRender: (action) ->
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@sprite.trigger('action-needs-render', @sprite, action) |