Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Nick Winter
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891b78eb44
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Hiding some ThangTypes from view in level editor.
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2014-11-29 10:34:04 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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1f7d098b2e
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Added rotation buttons in the context menu and shortcuts to the level editor.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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ff467d1f31
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Don't play a selection sound when adding a Thang.
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2014-10-07 12:04:55 -07:00 |
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Nick Winter
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5261a7d4d9
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Snap to integer meters in the level editor when holding shift.
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2014-10-07 10:41:16 -07:00 |
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Scott Erickson
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3da0ea9d72
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Fixed labels and marks not properly updating in the level editor.
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2014-10-03 12:00:08 -07:00 |
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Scott Erickson
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e504932e5e
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Added yet another fine tuning of camera movement in the level editor.
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2014-10-03 11:54:06 -07:00 |
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Scott Erickson
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cc04626a5a
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Fixed walls not updating when you edit them in the ThangsTabView.
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2014-10-03 11:21:05 -07:00 |
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Scott Erickson
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d65ade7a97
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Couple teardown fixes.
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2014-10-03 10:44:02 -07:00 |
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Scott Erickson
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1b1bc4e95a
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Fixed adding thangs in the level editor, and moving them around.
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2014-10-01 15:02:14 -07:00 |
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Scott Erickson
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3205821ee9
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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f4cee11ebe
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ThangsTabView letting you position spike walls on top of walls.
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2014-09-24 12:02:45 -07:00 |
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Nick Winter
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019f634d9f
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Respecting coordinates setting.
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2014-09-23 18:39:52 -07:00 |
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Nick Winter
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d96d0d65f3
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Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
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2014-09-16 21:43:03 -07:00 |
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Nick Winter
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54f56162e9
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Place Electrowalls over other walls.
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2014-09-16 10:30:27 -07:00 |
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Nick Winter
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9acb3670c1
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Fixed error when deleting in level editor with nothing selected.
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2014-09-15 15:24:11 -07:00 |
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Nick Winter
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6176a8f6cb
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Wall dragging no longer conflicts with wall clicking.
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2014-09-15 15:23:09 -07:00 |
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Nick Winter
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8acaea3d6a
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Drag walls to place them continuously.
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2014-09-15 14:54:21 -07:00 |
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Nick Winter
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d3245948e2
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Sorting addable Thangs in a sensible order.
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2014-09-11 13:34:15 -07:00 |
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Nick Winter
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d5542ffbbc
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Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
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2014-09-11 11:24:06 -07:00 |
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Scott Erickson
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6c12384fe9
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Reenabling on surface mouse moved.
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2014-09-08 14:13:19 -07:00 |
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Nick Winter
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6ed89a2d79
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Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
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2014-09-08 12:29:49 -07:00 |
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Scott Erickson
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f519df6189
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Wrapping up work on the folderized thangs treema in the level editor.
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2014-09-03 16:51:09 -07:00 |
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Scott Erickson
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9439f0d47d
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Some tweaks and fixes to the folderized thangs in the level editor.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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0cc593e3ac
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Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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1888e9ea92
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Removed a log.
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2014-09-03 08:44:46 -07:00 |
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Scott Erickson
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a494d1f2c4
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Fixed the walls not updating when they are randomly generated.
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2014-09-02 19:47:43 -07:00 |
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Scott Erickson
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9af460cf42
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Fixed #330
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2014-09-02 18:43:24 -07:00 |
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Nick Winter
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6eb23349d0
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Center camera when level loaded in level editor.
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2014-09-02 18:08:41 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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b20b819a1f
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Tweaked a few styles on the ThangsTabView.
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2014-09-02 16:43:17 -07:00 |
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Nick Winter
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7f9ac5e573
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Fixed a few bugs where default hero level type wasn't getting pulled.
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2014-09-02 16:02:30 -07:00 |
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Scott Erickson
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55bac798ee
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Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
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2014-09-02 15:33:23 -07:00 |
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Scott Erickson
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1edf3de651
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Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
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2014-09-02 14:06:37 -07:00 |
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Scott Erickson
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7e627277e1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 12:33:50 -07:00 |
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Scott Erickson
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b521aee322
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Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
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Scott Erickson
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13b066f6aa
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Fixed not being able to drag thangs around every other attempt.
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2014-09-02 11:53:03 -07:00 |
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Nick Winter
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4b9bf22e22
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Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Nick Winter
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9094c0ce19
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Add hero placeholder to terrain generator on hero levels.
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2014-09-01 20:22:46 -07:00 |
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Nick Winter
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b7d9e7a095
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Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
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2014-09-01 20:07:50 -07:00 |
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Nick Winter
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72eb59b7c3
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Fixed a few bugs.
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2014-09-01 16:14:50 -07:00 |
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Scott Erickson
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7a9c53e424
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:04:50 -07:00 |
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