Muhammed Thanish
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7ea9260322
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Use WizardSprite
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2014-03-02 01:45:49 +05:30 |
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Muhammed Thanish
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8cc8103288
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Add keyboard shortcuts to move the wizard
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2014-03-01 19:58:15 +05:30 |
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Nick Winter
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7855ca02d8
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
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Nick Winter
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71ebe7a0aa
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Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
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2014-02-28 17:12:23 -08:00 |
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Scott Erickson
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4de425bd58
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-28 13:59:33 -08:00 |
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Scott Erickson
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2894d4f39c
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Set up session-repeating scripts.
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2014-02-28 11:28:23 -08:00 |
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Nick Winter
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9b8eb6a296
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-28 11:27:36 -08:00 |
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Nick Winter
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3cee341887
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Big performance improvements for scrubbing between frames; look out for bugs.
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2014-02-28 11:27:32 -08:00 |
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Scott Erickson
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ef9c0a610f
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Fixed a bug with the casting screen.
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2014-02-28 11:10:56 -08:00 |
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Scott Erickson
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d12b923eaf
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Made a casting progress bar on the canvas to test vs having it shown in the cast button.
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2014-02-28 11:05:41 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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97197bd89d
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
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Nick Winter
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aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Scott Erickson
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df196cc531
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Modals now stop the level from starting until they close.
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2014-02-27 16:44:11 -08:00 |
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Scott Erickson
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b31527abef
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-27 14:08:04 -08:00 |
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Nick Winter
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ffbef0de5b
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Merge pull request #428 from Darredevil/patch-1
Added more names for #53
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2014-02-27 11:50:59 -08:00 |
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Scott Erickson
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8d828939b6
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Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
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2014-02-26 20:23:13 -08:00 |
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Scott Erickson
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4e8c0b65e2
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-26 18:49:43 -08:00 |
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Scott Erickson
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7052b0600b
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
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Nick Winter
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48122000ed
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Gold shows up as an int in the HUD now.
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2014-02-26 18:09:09 -08:00 |
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Nick Winter
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081274579b
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Forget old goals.
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2014-02-26 17:45:08 -08:00 |
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Nick Winter
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172242d226
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Re-denormalize session if things have changed. Removed some logs.
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2014-02-26 17:06:21 -08:00 |
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Scott Erickson
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0fd1c03b7f
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-26 15:56:25 -08:00 |
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Scott Erickson
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c86feb13e8
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
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Darredevil
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55ab142d75
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Added more names for #53
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2014-02-26 23:21:03 +02:00 |
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Michael Schmatz
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a052180250
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Improved match scheduling
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2014-02-26 12:14:02 -08:00 |
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Michael Schmatz
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bb76fb241c
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Fixed simulator
The format of something must have suddenly changed?
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2014-02-26 09:21:44 -08:00 |
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Scott Erickson
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f89768d76d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 17:15:01 -08:00 |
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Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
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Nick Winter
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3c5902a1d2
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Trying to get session code merging to work again.
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2014-02-25 14:46:48 -08:00 |
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Nick Winter
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b86c32c3e2
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Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-25 14:17:44 -08:00 |
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Tay Yang Shun
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11c5f7419a
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Used internationalised strings for level not found message
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2014-02-26 05:54:33 +08:00 |
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Scott Erickson
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a53498224c
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Tweaked sprite scripts to use given response buttons even if the script is not skippable.
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2014-02-25 13:27:02 -08:00 |
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Tay Yang Shun
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8a24407d3e
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Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-26 04:59:35 +08:00 |
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Scott Erickson
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eee434ab51
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Tweaked the coordinate display position to be a bit more above the mouse.
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2014-02-25 12:38:47 -08:00 |
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Scott Erickson
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356d1b55ed
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Added a property to prevent scripts from running after certain other scripts have run.
|
2014-02-25 11:59:23 -08:00 |
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Scott Erickson
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f4084ba5cc
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:50:53 -08:00 |
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Scott Erickson
|
45e6fadfe2
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Added a property to prevent scripts from running after certain other scripts have run.
|
2014-02-25 10:50:40 -08:00 |
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Scott Erickson
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a1a5d5eea0
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Fixed some script handling by not having playback changed when the first world is built.
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2014-02-25 10:50:12 -08:00 |
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Nick Winter
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a440c4dff0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:48:33 -08:00 |
|
Nick Winter
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0380a30522
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Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
|
2014-02-25 10:48:23 -08:00 |
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Scott Erickson
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168f268d21
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
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Scott Erickson
|
242342315f
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Can now drag the mouse to move around the map.
|
2014-02-24 19:49:05 -08:00 |
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Nick Winter
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3472b3da97
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Working on different shadow shapes. Fixed bug with palette property ownership.
|
2014-02-24 17:53:35 -08:00 |
|
Nick Winter
|
4a4a702f1e
|
Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
|
2014-02-24 17:01:36 -08:00 |
|
Scott Erickson
|
01b91eb7e2
|
Lowered the bob height for the wizard a bit.
|
2014-02-24 16:59:17 -08:00 |
|
Nick Winter
|
6e557d354e
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Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-24 16:42:37 -08:00 |
|
Nick Winter
|
2e2f184485
|
Not sure why beam behaves differently, but fixed its scaling.
|
2014-02-24 16:42:34 -08:00 |
|
George Saines
|
d62630d0a7
|
final tweaks to dialogue text styling
|
2014-02-24 16:03:56 -08:00 |
|
George Saines
|
8192a6153d
|
fiddling with text formatting
|
2014-02-24 15:51:10 -08:00 |
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