Commit graph

6009 commits

Author SHA1 Message Date
Nick Winter
85cf345f78 Merge pull request #1581 from Imperadeiro98/patch-1
Update pt-PT.coffee
2014-09-20 08:46:05 -07:00
Imperadeiro98
7a4b1c01ed Update pt-PT.coffee 2014-09-20 08:53:18 +01:00
David Beckley
983bb5a90c Allow for multiple categories with the same tags 2014-09-19 23:05:35 -07:00
Nick Winter
0a5e1a4b03 Propagated i18n. 2014-09-19 22:17:06 -07:00
Nick Winter
e3b75a69ea Working on PlayLevelModal and ChooseHeroView. 2014-09-19 22:16:05 -07:00
Nick Winter
81a5b73f93 Fixed a few misc bugs I noticed with the job profiles. 2014-09-19 22:16:05 -07:00
David Beckley
624684f9c8 Try to conform to guidelines 2014-09-19 19:25:33 -07:00
David Beckley
71569d61e0 Fix issue #1472 2014-09-19 18:34:11 -07:00
Scott Erickson
39b6b9ef84 Couple remaining refactoring tidbits for the new LayerAdapter. 2014-09-19 15:46:37 -07:00
Scott Erickson
3b7ce76d7d Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
Scott Erickson
2183b7dac1 A couple other minor tweaks to a test suite. 2014-09-19 15:00:45 -07:00
Scott Erickson
cc7c65115c Renamed WebGLLayer to LayerAdapter. 2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular). 2014-09-19 14:56:40 -07:00
Nick Winter
4f2daf1a1d Merge pull request #1579 from glls/patch-2
Update el.coffee
2014-09-19 13:59:04 -07:00
Scott Erickson
3c9b40e8f4 Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first. 2014-09-19 13:50:14 -07:00
George Litos
43d027df45 Update el.coffee
typographic and grammatical errors fix
2014-09-19 23:37:16 +03:00
Nick Winter
4689659533 Merge pull request #1578 from keenanjohnson/master
#53 Adding more names
2014-09-19 11:30:44 -07:00
keenanjohnson
bb8f5c41ba #53 Adding more names 2014-09-19 13:25:48 -05:00
Nick Winter
ec21637adf Showing the new hero levels instead of the old campaign levels on the /play-hero map. 2014-09-19 11:03:38 -07:00
Nick Winter
bbb6300f1f Merge pull request #1576 from ThatOtherPerson/fix-misnaming
Renamed sendUnauthorizedUser to sendForbiddenError
2014-09-19 08:19:42 -07:00
Nick Winter
40227e32e5 Merge branch 'ThatOtherPerson-unpublished_playable' 2014-09-19 08:17:41 -07:00
Nick Winter
d610b1633f A bit more CoffeeScripty on the style. Fixes #1558. 2014-09-19 08:17:30 -07:00
Nick Winter
c2d81c3f32 Merge branch 'unpublished_playable' of git://github.com/ThatOtherPerson/codecombat into ThatOtherPerson-unpublished_playable 2014-09-19 08:12:20 -07:00
Nick Winter
6a5f8b810b Fixed an issue with infinite loops polling workers who weren't working. 2014-09-19 08:11:08 -07:00
David Beckley
527c1ed79d Fix issue #8 2014-09-19 03:52:34 -07:00
David Beckley
b9a511155e Remove sendUnauthorizedError, as it merely returned the same value (HTTP 403) as sendForbiddenError 2014-09-19 02:26:18 -07:00
Nick Winter
121ff0a4af Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now. 2014-09-18 18:25:33 -07:00
Nick Winter
791c23c7e7 Fixed #1573. 2014-09-18 16:39:50 -07:00
Nick Winter
8042f27ba7 Added the rest of the custom TreemaNodes to the SystemsTabView as well. 2014-09-18 15:26:06 -07:00
Nick Winter
8e17a54dc3 Fixed not being able to add properties in the Systems tab Treemas. 2014-09-18 15:13:17 -07:00
Scott Erickson
a99cdfb957 WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations. 2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942 Normalized the container renderStrategy resolution so that both renderStrategies are the same. 2014-09-18 13:18:44 -07:00
Scott Erickson
7fb261f577 Removed some unnecessary expectations. 2014-09-18 12:22:54 -07:00
Scott Erickson
c7279e68a8 The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated. 2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered. 2014-09-18 11:56:49 -07:00
Scott Erickson
7db73a5ddf Fixed a test. 2014-09-18 11:12:49 -07:00
Scott Erickson
b1784a1207 Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account). 2014-09-18 11:12:18 -07:00
Scott Erickson
f2765e05b0 Added some explanations for the SpriteBoss test setup. 2014-09-18 11:04:16 -07:00
Scott Erickson
0b948d4a1e Got the SpriteBoss to handle removing sprites again. 2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838 Add loop statement to JavaScript and Python 2014-09-18 09:47:29 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09 Fixed rotation not being updated after a new SpriteSheet is built. 2014-09-18 09:03:33 -07:00
Nick Winter
5ddbbe7707 Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting. 2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4 Final Criss-Cross tournament results. 2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2 Starting new front view (at /front for now) and play view (at /play-hero for now). 2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06 WebGLLayer now re-renders itself at a lower resolution if it's too big. 2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693 Merged conflicts. 2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333 Merged conflicts. 2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc Container renderings are now dependent on resolution. 2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests. 2014-09-17 16:06:23 -07:00