Scott Erickson
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72b88a3ee9
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First pass on setting up gplus friends on the ladder page.
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2014-03-23 09:30:01 -07:00 |
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Nick Winter
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808cf9280b
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-22 08:53:02 -07:00 |
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Nick Winter
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d289ca825e
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Fixed Simulator to actually use protectAPI.
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2014-03-22 08:52:47 -07:00 |
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therealbond
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7d03c2e520
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Merge branch 'master' of https://github.com/therealbond/codecombat
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2014-03-22 02:05:19 -04:00 |
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therealbond
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b2c500369b
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Added more names for #53
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2014-03-22 01:56:32 -04:00 |
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Nick Winter
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9e4908ade2
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A couple ladder tweaks.
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2014-03-20 19:18:46 -07:00 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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87f16f2550
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Merge branch 'Shrihari-range-radii'
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2014-03-19 17:17:05 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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b6c9b6276c
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Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
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Scott Erickson
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74e068af0b
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Fixed some bugs from the migration from _.cloneDeep to $.extend
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2014-03-18 13:47:51 -07:00 |
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Scott Erickson
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a461a14d6e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-18 13:08:34 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Nick Winter
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358d7fa181
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Dont' need to load sessions, too.
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2014-03-18 11:52:23 -07:00 |
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Nick Winter
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4355813d69
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Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
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2014-03-18 11:26:15 -07:00 |
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Shrihari
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ee76e41c78
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Range radii - renamed few variales for clarity
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2014-03-18 18:33:39 +05:30 |
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Shrihari
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8f5e8efce0
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Range radii - Some cleanup
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2014-03-18 18:22:26 +05:30 |
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Shrihari
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ea24ae2fd8
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Range radii - Some cleanup
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2014-03-18 18:13:38 +05:30 |
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Shrihari
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22af95e7b9
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Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
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Shrihari
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b283757315
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Refactored buildRadius() to work with any range radius
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2014-03-18 17:39:16 +05:30 |
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Mikhail Koltsov
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97f9e548e2
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added perspectivizion for arrows (issue #46)
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2014-03-18 00:40:37 +04:00 |
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Scott Erickson
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564d267463
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Removed a TODO.
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2014-03-17 07:33:53 -07:00 |
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Nick Winter
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566c9e6c9d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:48:37 -07:00 |
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Nick Winter
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b51f51f636
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Fix for no Camera for creating Marks in the Thang Editor.
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2014-03-16 21:48:28 -07:00 |
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Scott Erickson
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5a8d1b0a2b
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:43:21 -07:00 |
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Scott Erickson
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de34896a9a
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Playback is now disabled during casting. Also cleaned out some remaining hover logic.
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2014-03-16 21:43:14 -07:00 |
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Nick Winter
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af57e88a1a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:33:50 -07:00 |
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Nick Winter
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f02f4e77d0
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Improved next game routing and speed. Hid that catastrophically dangerous reset all games button.
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2014-03-16 21:33:46 -07:00 |
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Scott Erickson
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17af4cec0c
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Slight tweak.
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2014-03-16 20:36:02 -07:00 |
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Scott Erickson
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dc32add6cb
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Merge branch 'simulator-teardown' of https://github.com/adi2412/codecombat into adi2412-simulator-teardown
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2014-03-16 20:34:03 -07:00 |
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Scott Erickson
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a3df986567
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Added a tween for size changes.
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2014-03-16 19:27:48 -07:00 |
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Nick Winter
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aa4f1baf73
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Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
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2014-03-16 13:23:01 -07:00 |
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Aditya Raisinghani
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226ae29caf
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Added CocoClass as superclass to Simulator and updated destroy method.
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2014-03-16 13:37:17 +05:30 |
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Nick Winter
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4e14ff3b11
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Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
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2014-03-15 15:32:17 -07:00 |
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Nick Winter
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38bfe222a0
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Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
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2014-03-15 15:31:12 -07:00 |
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Jayant Jain
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93bb2d0893
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Restricts wizard to level bounds when moving around
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2014-03-16 03:11:55 +05:30 |
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Jayant Jain
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91515b1cea
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Clicking a thang in the left list automatically pans to the sprite on the editor map
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2014-03-16 03:11:40 +05:30 |
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Shrihari
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005a91cec2
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Moved createMarks() to setupSprite() to optimize loading
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2014-03-16 02:48:19 +05:30 |
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Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
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2014-03-16 02:02:17 +05:30 |
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Nick Winter
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4b9c7a3784
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Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
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2014-03-15 11:31:12 -07:00 |
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Nick Winter
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7b1f8d1114
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Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
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2014-03-15 08:05:02 -07:00 |
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Nick Winter
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8276dbf2d1
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Merge branch 'loading-view'
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2014-03-14 19:44:33 -07:00 |
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Nick Winter
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b2efb1bba5
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More work on the loading view.
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2014-03-14 19:44:19 -07:00 |
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Nick Winter
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fc7d403785
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Fixed two bugs with destroying sprites.
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2014-03-14 17:15:07 -07:00 |
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Nick Winter
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efd0d82dea
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Working on new loading view design.
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2014-03-14 17:06:08 -07:00 |
|
Michael Schmatz
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357b73be93
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Fixed bug in next game button, fixed wizard positions
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2014-03-14 16:14:35 -07:00 |
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Jayant Jain
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ece932595c
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Enables drag-panning for editor and region chooser
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2014-03-14 23:57:00 +05:30 |
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Jayant Jain
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d8418f7bb2
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Fixes issue where panning occurs upon mouse scroll at max/min zoom
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2014-03-14 23:57:00 +05:30 |
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Nick Winter
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795bd8f63b
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Moved Glen from Archmages to About.
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2014-03-13 18:27:08 -07:00 |
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