Nick Winter
7173fd367f
Re-enabled gutter highlights for executing code.
2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910
Highlighting entry points is working pretty well, at least in Python through the forest.
2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b
First draft of logic to work out where the code entry points should be.
2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521
Bad testing version of code entry point arrow numbering.
2015-07-09 11:45:11 -07:00
UltCombo
7d7d2d5f0e
updateLevelRequiredItems: special-case rings, fixes #2740
...
Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped.
If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array.
2015-06-29 21:25:43 -03:00
UltCombo
63299c4d80
Improved updateLevelRequiredItems
logic regarding rings, fixes #2740
...
This fixes the main issue of #2740 , allowing the player to play the level if the required ring is equipped on either ring slot.
There's still a small problem: if the player already had a ring equipped in the `right-ring` slot, the Ring of flowers will not display as required due to this [line](0df6da7efa/app/views/play/menu/InventoryModal.coffee (L436)
). This seems to be a different issue though, probably related to the `unequipLevelRestrictedItems` logic.
2015-06-27 22:22:37 -03:00
Nick Winter
8ef4a9ddde
Merge pull request #2830 from arthurnn/master
...
i18N press enter on spell view
2015-06-18 18:37:24 -07:00
Nick Winter
6a4efa9a21
Switching to Boom and Bust as first level of the forest.
2015-06-17 18:17:14 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view
2015-06-14 23:20:49 +02:00
Nick Winter
7d637a0a27
Added a couple levels' next-campaign links.
2015-06-14 11:07:21 -07:00
Nick Winter
a85d52ebe2
Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
2015-06-10 15:18:37 -07:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
0d99b07bc3
Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
2015-06-05 17:02:37 -07:00
Nick Winter
ccd96122e1
Tweaked Nalfar's hero modal positioning.
2015-06-05 15:13:22 -07:00
Cat Sync
a3588b2801
Yellow arrow shouldn't point to disabled levels
2015-06-01 17:39:55 -04:00
Cat Sync
b38c7b4978
Next Level arrow shouldn't point to Kithgard Mastery
2015-05-21 11:30:37 -04:00
Nick Winter
213a66b2ab
Implemented Arryn.
2015-05-12 16:59:30 -07:00
Matt Lott
713f72f5e1
Merge pull request #2723 from Catsync/fixYellowArrow
...
Yellow arrow shouldn't point to replayable levels
2015-05-05 20:52:15 -07:00
Matt Lott
bf20d5f7be
Add level to Inventory Play analytics event
2015-05-05 15:05:18 -07:00
Cat Sync
42aaba6278
Yellow arrow shouldn't point to replayable levels
2015-05-02 00:15:42 -04:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
e40ad5e1c7
Updating a couple logos. Opening item store to warrior tab when low level.
2015-04-20 16:02:06 -07:00
Nick Winter
63596aa6b5
Fixed #2450 : added i18n for new items in the victory modal.
2015-04-18 21:10:35 -07:00
Nick Winter
a0057910ac
Fixed #2597 : press escape to abort simulation now, if your code is going to be slow.
2015-04-18 19:54:34 -07:00
Nick Winter
0d81f658ae
Fixed #2452 : handling four and even five-digit gem/xp totals in victory screen.
2015-04-18 19:40:53 -07:00
Nick Winter
b358296120
Fixed #2420 . Fixed #2605 . Can now change programming language from LadderPlayModal.
2015-04-18 16:57:02 -07:00
Nick Winter
485718b6e3
Fixed #2581 : triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height.
2015-04-18 16:33:40 -07:00
Nick Winter
86ae0979c5
Working on #2505 ; do we have TLS for the analytics server yet?
2015-04-18 16:02:18 -07:00
Nick Winter
7471b14c4d
Fixed #2013 : removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6
Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
2015-04-18 14:13:05 -07:00
Nick Winter
75b3361efe
Fixed #2390 . Fixed #2391 . Added hero-ladder and replayable particles to campaign level banners, plus replayable difficulty indicators.
2015-04-13 17:07:13 -07:00
Nick Winter
e7df703d36
Fixed #2651 : indicate better that sample code is locked when it won't let them type in there.
2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686
Fixed #2406 .
2015-04-12 12:20:33 -07:00
Nick Winter
6eeb29e8d4
Multiplayer levels go to ladder when you click Scores instead of to a blank single-player leaderboard.
2015-04-10 09:23:00 -07:00
Nick Winter
9ee0400c18
Updated to just send out tell-a-parent emails, no tell-a-friend emails.
2015-04-08 21:48:21 -07:00
Nick Winter
2eec3e7831
Simplified share progress email to just share with parents, not friends.
2015-04-08 18:31:13 -07:00
Nick Winter
6d9c13b7e1
Promoting Favorable Odds as the cool thing to do that all the cool kids are doing 'cause it's so cool.
2015-04-08 16:23:51 -07:00
Nick Winter
d082aa3754
Fixed leaderboard level projection issue.
2015-04-08 15:11:35 -07:00
Nick Winter
817e382324
Updated VCS link/blurb for Lost Viking.
2015-04-08 09:44:15 -07:00
Nick Winter
bf86b2f9cd
Not including levels that are unlocked in later campaigns in level counts for earlier campaigns until they are started.
2015-04-07 14:32:51 -07:00
Nick Winter
b388d25435
Hooked up Viking Code School offer for players who beat Lost Viking.
2015-04-07 11:19:22 -07:00
Nick Winter
50adb7b982
Fixed previously started subscriber-only levels not being available to non-subscribers.
2015-04-07 10:18:04 -07:00
Nick Winter
8673cca96c
Added Viking Helmet reward icon and removed Master Sword reward icon. Not showing Apocalypse particles after you have beaten it. Fixed #2580 .
2015-04-07 09:05:13 -07:00
Nick Winter
c1ec1611ad
Fixed style reversion for page loading bar showing over code area.
2015-04-07 08:55:33 -07:00
Nick Winter
1982d8d5f1
Merge pull request #2595 from nemoyatpeace/patch-5
...
Update the shift-click insertion
2015-04-06 07:53:01 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
nemoyatpeace
b50c3fbc89
Update the shift-click insertion
...
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
ceb81494a0
Preparing for Zero Sum tournament starting tomorrow morning.
2015-03-26 21:05:46 -07:00
Nick Winter
7dff105cdf
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
2015-03-25 16:47:31 -07:00