Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Nick Winter
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16e1ef760a
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Merge branch 'master' of git://github.com/jayant1992/codecombat
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2014-05-25 08:51:13 -07:00 |
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Nick Winter
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1a6fd75103
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Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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35fc5a5197
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Fixed infinite loop detection, I hope.
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2014-05-23 21:24:50 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Nick Winter
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26d2816071
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Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Scott Erickson
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681adc1dcd
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Got rid of a log.
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2014-05-22 13:37:08 -07:00 |
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Nick Winter
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4c7d7fce03
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Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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bfa90f671d
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Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
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2014-05-22 11:26:08 -07:00 |
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Scott Erickson
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104deb2ab8
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Disabled CocoModel noty errors for form submissions that handle these errors.
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2014-05-22 11:26:08 -07:00 |
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Nick Winter
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48f5347075
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Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
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2014-05-21 21:56:11 -07:00 |
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Scott Erickson
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037dbe97c6
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Some remaining work to get the delayed show guide script set up.
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2014-05-21 14:50:27 -07:00 |
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Scott Erickson
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4929f81fcc
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Fixed the level editor preview window not loading on repeated opens.
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2014-05-21 14:28:52 -07:00 |
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Scott Erickson
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18f694b010
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Fixed up the level loader to include session objects as world necessities.
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2014-05-21 12:53:28 -07:00 |
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Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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a7f24ab04f
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Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
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2014-05-20 15:36:15 -07:00 |
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Scott Erickson
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70525ec57a
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Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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3f884e71e5
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Fixed the LevelLoader in headless settings.
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2014-05-20 11:25:32 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Nick Winter
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022722a19f
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Fixed cosmetic GoalManager destruction error.
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2014-05-20 09:19:31 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Scott Erickson
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a8abe8c887
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Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
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More work on mark sizing.
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2014-05-19 22:17:23 -07:00 |
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Scott Erickson
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f463966a22
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Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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b816055f9e
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Fixed goal states to handle teams.
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2014-05-19 21:55:30 -07:00 |
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Nick Winter
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b2cc3d0692
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Fixed bug with preloading the world replacing casting the same world if timing was wrong.
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2014-05-19 20:12:16 -07:00 |
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Scott Erickson
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9ad4602e0f
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Fixed a bug with the new goal view.
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2014-05-19 20:11:33 -07:00 |
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Michael Schmatz
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aba0120e88
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
server/queues/scoring.coffee
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2014-05-19 19:04:47 -07:00 |
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Michael Schmatz
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97cbf55695
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Simulator fetch random Greed games when queue empty
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2014-05-19 18:58:45 -07:00 |
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Scott Erickson
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b410d91203
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Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
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2014-05-19 17:10:41 -07:00 |
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Scott Erickson
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62ad8dd26a
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Added a status message to the goals view.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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68a4483e91
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Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
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2014-05-19 11:58:53 -07:00 |
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Nick Winter
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5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
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Michael Schmatz
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6f2fd8e293
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Verification simulator changes
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2014-05-19 10:11:23 -07:00 |
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Scott Erickson
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df222461bf
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Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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4be67113be
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Thang events now only appear once per whole frame, rather than for each interpolated frame.
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2014-05-17 11:28:57 -07:00 |
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Nick Winter
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736fc8c12f
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Remove overeager transpile problem showing for JS again.
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2014-05-17 09:58:35 -07:00 |
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