Commit graph

1731 commits

Author SHA1 Message Date
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
220db3106c Run button now recreates web-dev DOM; no submit button 2016-07-14 19:48:27 -07:00
Nick Winter
33ba3f6033 Enable docs for web-dev levels 2016-07-14 19:14:18 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
b982f3fd52 Fix Camera bounds by adding ScriptManager 2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41 Fix PlayGameDevLevelView when playing the first time, get frames streaming
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f Add loading and playing to PlayGameDevLevelView 2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c Add some basic info to PlayGameDevLevelView 2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad Initial, basically working PlayGameDevLevelView 2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4 Merge branch 'game-dev-levels' 2016-07-12 11:00:29 -07:00
Matt Lott
f8a67ace0e Remove items from course victory dialog 2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043 🐛Fix course victory dialog level progress counts
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b Always show indent guides 2016-07-11 08:35:44 -07:00
Nick Winter
8c48e4fc14 Remove transpiledCode and screenshot from LevelSession 2016-07-08 17:04:24 -07:00
Scott Erickson
f5c9be4831 Merge branch 'master' into game-dev-levels 2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a Add check to TomeView
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Rob
228019ac89 - Limit when this autocompletion can pop up.
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237 Unbreak things when you don't have glasses. 2016-07-05 12:34:54 -07:00
Rob
9c7320e26a - Move Zatanna out of own repo and into CodeCombat
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Nick Winter
69eb1dc07a Preparing for master-wizard 2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc Do show bonus goals in course mode if you actually achieve them 2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba Don't show optional goals if playing level as type 'course' (#3758) 2016-06-24 08:32:50 -07:00
Rob
f100e7ab52 Non-integer indentation levels are impossible. 2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e 🐛Fix hint intro overview duplicates 2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846 Hints v1
Add per-level tips and tricks, available during gameplay to help unstick players.

Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e Don't protect APIs in game-dev levels 2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed Fix #3642: AIs using aiSource now don't need API protection (with new Aether) 2016-06-09 17:59:19 -07:00
Rob
aa7f2af700 No ads, act two. 2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11 Add classroom Mixpanel logging
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3 Fix bug where visual indents couldn't nest. 2016-06-03 14:01:37 -07:00
Rob
8d2df0baff Kill some console logs @poojawins 2016-06-02 20:17:52 -07:00
Rob
3485abd413 Don't show indent guides for incorrect python indention. 2016-06-02 18:46:47 -07:00
Rob
c20ee729ca Merge branch 'bug-smash' 2016-06-01 16:45:01 -07:00
Josh Callebaut
13b69d15f2 Display auto-complete box even after adding a new line 2016-05-31 16:50:22 -07:00
Scott Erickson
d4c5d418ff Improve CampaignEditor saving, particularly level order
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order

 The save modal seems to have a lot of issues with identifying what models have
 changed. I tried using different methods, but none were consistent. Moving on
 to other bugs.
2016-05-31 15:09:26 -07:00