Jayant Jain
632d9a666e
Shows all autocomplete values on click instead of having to type initially
2014-07-30 00:52:59 +05:30
Jayant Jain
0555c2ec14
Initial autocomplete for event checks in scripts tab
2014-07-30 00:52:59 +05:30
Michael Schmatz
d7cb76d10c
Merge branch 'pr/1387'
...
Conflicts:
app/views/editor/level/LevelEditView.coffee
2014-07-25 19:17:16 -07:00
Jayant Jain
69713f5603
Adds randomize button in case of level with no thangs
2014-07-26 01:55:28 +05:30
Darredevil
3b704330d6
Documentation tab for Level Editor
2014-07-25 23:06:04 +03:00
Darredevil
b77b796cef
Merge branch 'codecombat-master'
...
Conflicts:
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
2014-07-25 22:48:13 +03:00
Jayant Jain
3e9dbe0d0b
Fixes bug in undo/redo on SystemsTabView
2014-07-25 18:07:09 +05:30
Jayant Jain
d3962c19bd
Ensures randomised thang clusters do not overlap each other
2014-07-25 18:07:01 +05:30
Jayant Jain
f700ddea0c
Adds temporary hack for infinite loops in randomise
2014-07-25 18:06:54 +05:30
Jayant Jain
1790215fea
Adds rooms and doors to dungeon preset
2014-07-25 18:06:44 +05:30
Jayant Jain
dc66218c00
Adds undo and redo buttons in editor topbar
2014-07-25 18:06:34 +05:30
Jayant Jain
9a24341fa5
Prevents overlapping of randomly generated thangs
2014-07-25 18:06:25 +05:30
Jayant Jain
3df2de8bec
Number of decorations scales appropriately with preset size
2014-07-25 18:06:13 +05:30
Jayant Jain
dce6254d4a
Fix for flickering thangs due to exact same coordinates
2014-07-25 18:06:03 +05:30
Jayant Jain
598e727500
Adds an initial dungeon preset, refactors border code to properly create dungeon walls
2014-07-25 18:05:49 +05:30
Jayant Jain
c33491b04d
Presets in terrain_generate_modal shown from a list instead of hardcoded
...
Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
2014-07-25 17:51:48 +05:30
Jayant Jain
af23c09799
Refactors some code for presets in terrain generator
2014-07-25 17:50:21 +05:30
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Darredevil
61ebc4d15b
Docs tab
2014-07-21 03:52:34 +03:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
e7a70bbd0b
Merge conflict handling.
2014-07-18 17:09:41 -07:00
Scott Erickson
574e9e7804
Removed the deprecated ErrorView.
2014-07-18 16:56:08 -07:00
Scott Erickson
9ad166048d
Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
2014-07-18 16:12:28 -07:00
Scott Erickson
59b723b890
Refactoring View to ModalView.
2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
03cc2d1af0
Fixed Grass01-Grass05 scaling issues.
2014-07-15 18:08:00 -07:00
Jayant Jain
fa595fcb32
Better positioned level border trees
2014-07-16 05:03:18 +05:30
Jayant Jain
741956b251
Borders and floors are placed inside positive axes
2014-07-16 05:03:18 +05:30
Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Nick Winter
f1c8983de2
Don't ask for team again if we already have a child window.
2014-07-14 08:40:36 -07:00
Jayant Jain
c13c7db4ed
Less geometric random borders for the terrain generator
2014-07-14 08:11:33 +05:30
Nick Winter
1d9afbabd2
Fixes for duplicate Thang IDs and reverting randomized Thangs.
2014-07-13 18:38:24 -07:00
Jayant Jain
493ebd07e6
Changes randomise to randomize
2014-07-14 06:01:09 +05:30
Jayant Jain
deecd7d2ff
Deletes previously randomised thangs when generating again
2014-07-14 01:34:32 +05:30
Jayant Jain
b934d22cbd
Batches insertion of thangs to treema to speed up terrain generation
2014-07-14 01:34:32 +05:30
Jayant Jain
1e5edb5efd
Moves randomise modal template and view to editor/level/modal
2014-07-14 01:34:32 +05:30
Jayant Jain
a76a79bb9d
Fixes bug with placing addThang after randomise
2014-07-11 01:07:24 +05:30
Jayant Jain
dbe464df16
Removes console logs
2014-07-11 00:01:19 +05:30
Jayant Jain
38bed0ee93
Random thangs are now created and positioned in the thangs view
2014-07-11 00:01:19 +05:30
Jayant Jain
74205b31d2
Adds code for passing randomised thangs to thang view
2014-07-11 00:01:18 +05:30
Jayant Jain
efa2bee08c
Adds shortcuts for undo/redo for thangs tab view
2014-07-11 00:01:18 +05:30
Scott Erickson
d74a778f67
Made creating components open to everyone!
2014-07-09 12:21:32 -07:00
Scott Erickson
94a6e3961b
Added a button in the level editor to choose which team to play when editing a ladder level.
2014-07-05 13:54:41 -07:00
Scott Erickson
b635c4cf16
Fixes #1220 . Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data.
2014-07-04 20:45:42 -07:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
...
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
3862bd2376
Clearing backups of old models when saving new versions of versioned models.
2014-06-24 09:43:20 -07:00