Nick Winter
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4a04a48f42
|
Got rid of testing ending line for indent visualizer
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2015-12-10 11:11:12 -08:00 |
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Nick Winter
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608d45ba70
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Don't do undefined slug collection scans
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2015-12-10 09:05:34 -08:00 |
|
Rob
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24a43f2be8
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Don't show visual indent for comment ace things are blocks.
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2015-12-08 14:20:23 -08:00 |
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Nick Winter
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7cbe679f6b
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Remove red color for now for indentation visualizer (#3232)
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2015-12-03 12:14:42 -08:00 |
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Nick Winter
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e7809c6622
|
Saven even more slowly for anonymous players during high load
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2015-12-01 11:51:55 -08:00 |
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Rob
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d0f3aeec91
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Draw visual indent marker by hand so it's more stylish.
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2015-12-01 12:22:48 -05:00 |
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Rob
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db060e9816
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Fix visual indents when document row doesn't match screen row.
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2015-12-01 12:02:56 -05:00 |
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Rob
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fa21f9ef68
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Add an extra indent line if the line following a range is only whitespace.
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2015-11-30 17:23:29 -05:00 |
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Nick Winter
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2588bfb08b
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Reduce some writes during HoC to help scaling
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2015-11-30 13:05:34 -08:00 |
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Rob
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716f759e11
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Be more helpful when opening a new indent.
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2015-11-30 14:13:07 -05:00 |
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Rob
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79fe249291
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Merge branch 'visual-indent'
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2015-11-30 13:55:25 -05:00 |
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Rob
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1b43c3e54f
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Clean up visual idents, limit to players under level 20 or with indentGuides turned on.
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2015-11-30 13:54:50 -05:00 |
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Nick Winter
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95c703a7df
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Simulate games in background while playing levels if we think there's extra compute power
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2015-11-29 12:30:19 -08:00 |
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Rob
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e6afb51085
|
First pass at showing indention guides.
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2015-11-27 20:46:55 -05:00 |
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Nick Winter
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ef72286864
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Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format.
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2015-11-15 07:59:20 -08:00 |
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Nick Winter
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f6307ac04e
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Made while True snippets work in course levels
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2015-11-11 07:41:52 -08:00 |
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Nick Winter
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2259076800
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LoadingScreen -> level intro behavior
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2015-11-10 15:22:09 -08:00 |
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Rob
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39a97135de
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Explicitly check for selection when overriding return.
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2015-11-05 10:14:53 -08:00 |
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Nick Winter
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34715befcc
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Increment user's concept stats on level completion
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2015-11-04 13:42:09 -08:00 |
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Rob
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e048848d6b
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Add 50% more room for fingers in the autocomplete box.
|
2015-10-29 18:16:58 -04:00 |
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Rob
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75c63a0ace
|
When pressing enter with an active selection, just make a new line under it.
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2015-10-29 18:16:23 -04:00 |
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Rob
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f0e1fc1f77
|
Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
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2015-10-29 15:07:19 -04:00 |
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Rob
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da92e15bfb
|
Give some API properties priority in autocomplete.
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2015-10-27 23:23:43 -04:00 |
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Nick Winter
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8d09357a7a
|
Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages.
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2015-08-02 14:12:15 -07:00 |
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Nick Winter
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15ecc92abc
|
Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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7173fd367f
|
Re-enabled gutter highlights for executing code.
|
2015-07-10 09:39:08 -07:00 |
|
Nick Winter
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36d3b8e910
|
Highlighting entry points is working pretty well, at least in Python through the forest.
|
2015-07-09 15:05:35 -07:00 |
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Nick Winter
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4f443efd8b
|
First draft of logic to work out where the code entry points should be.
|
2015-07-09 12:47:07 -07:00 |
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Nick Winter
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dfa0de7521
|
Bad testing version of code entry point arrow numbering.
|
2015-07-09 11:45:11 -07:00 |
|
Arthur Neves
|
6cb673e228
|
i18N press enter on spell view
|
2015-06-14 23:20:49 +02:00 |
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Nick Winter
|
a0057910ac
|
Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
|
2015-04-18 19:54:34 -07:00 |
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Nick Winter
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7471b14c4d
|
Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
|
2015-04-18 15:52:24 -07:00 |
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Nick Winter
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ea80e22dc6
|
Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
|
2015-04-18 14:13:05 -07:00 |
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Nick Winter
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e7df703d36
|
Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
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2015-04-13 15:04:42 -07:00 |
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Nick Winter
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4c008e4686
|
Fixed #2406.
|
2015-04-12 12:20:33 -07:00 |
|
nemoyatpeace
|
b50c3fbc89
|
Update the shift-click insertion
Insertion is now language specific.
|
2015-03-29 01:14:13 +08:00 |
|
Nick Winter
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7dff105cdf
|
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
|
2015-03-25 16:47:31 -07:00 |
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Nick Winter
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3ff41f5619
|
Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
|
2015-03-12 11:08:58 -07:00 |
|
Nick Winter
|
3458f2069b
|
Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
|
2015-03-11 20:21:54 -07:00 |
|
Nick Winter
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e58734894a
|
Tweaked style on space-disabling and default-locking by player level.
|
2015-03-09 10:50:00 -07:00 |
|
Nick Winter
|
f5633f05dc
|
Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
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2015-03-09 10:37:40 -07:00 |
|
Szabolcs Gelencser
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dde3e8cf8f
|
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
|
2015-02-27 17:33:38 +01:00 |
|
Szabolcs Gelencser
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b138001205
|
for issue #2406
|
2015-02-26 23:42:37 +01:00 |
|
Aman Kumar
|
85a024546b
|
Autocomplete bug fix #2233
|
2015-02-14 02:21:54 +05:30 |
|
Aman Kumar
|
224213ccb0
|
Autocomplete bug fix #2233
|
2015-02-14 02:11:00 +05:30 |
|
Aman Kumar
|
80fb124772
|
Autocomplete bug fix #2233
|
2015-02-14 01:56:05 +05:30 |
|
Nick Winter
|
18202b6852
|
Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
|
2015-02-04 10:29:13 -08:00 |
|
divyanshu013
|
929c89d2ac
|
Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
|
2015-02-04 21:48:01 +05:30 |
|
Nick Winter
|
60d68ca23c
|
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
|
2015-02-02 18:02:57 -08:00 |
|
Nick Winter
|
4b388f2775
|
Fixed some memory leaks. Fixed a couple minor bugs.
|
2015-01-31 12:23:44 -08:00 |
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