Commit graph

514 commits

Author SHA1 Message Date
Rob
8359c95489 Initial draft of clever integration. 2016-09-13 15:18:19 -07:00
Scott Erickson
2fe28852b4 More achievement tweaks
* Clients check updated achievements as well as new ones
* Clients do not wait to keep checking
* Update achievement points along with everything else in EarnedAchievement.upsertFor
* Fix various bugs
2016-09-06 09:37:02 -07:00
Phoenix Eliot
663c220eaf Show wev-dev iFrame error messages like Aether's
This heavily refactors SpellView and adds infrastructure for receiving and reporting Errors raised by the web-dev iFrame. The web-dev error system, the Aether error system, and the Ace html-worker avoid disturbing each others' errors/annotations (though currently Aether+web-dev errors won't coexist), and they clear/update their own asynchronously.

Show web-dev iFrame errors as Ace annotations

Add functional error banners (with poor messages)

Improve error banners, don't allow duplicate Problems

Refactor setAnnotations override

Convert all constructor calls for Problems

Add comments, clean up

Clean up

Don't clear things unnecessarily

Clean up error message sending from iFrame

Add web-dev:error schema

Clarify error message attributes

Refactor displaying AetherProblems

Refactor displaying user problem banners

Refactor onWebDevError

Set ace styles on updating @problems

Clean up, fix off-by-1 error

Add comment

Show stale web-dev errors differently
Some web-dev errors are generated by "stale" code — code that's still running in the iFrame but doesn't have the player's recent changes.
This shows those errors differently than if they weren't "stale", and suggests they re-run their code.

Hook up web-dev event schema

Destroy ignored duplicate problems

Functionalize a bit of stuff

Fix ProblemAlertView never loading
2016-08-31 10:59:06 -07:00
Scott Erickson
cf9d082ffa Have client check for achievement updates 2016-08-29 16:32:42 -07:00
Matt Lott
22e3f445c0 Add achievement hidden property 2016-08-24 07:37:11 -07:00
Scott Erickson
ae28223b96 Add course edits stats properties to user schema 2016-08-23 13:34:19 -07:00
Matt Lott
2584124017 Add array option to adjacentCampaigns.showIfUnlocked 2016-08-23 05:42:23 -07:00
Matt Lott
f2597229b5 No autocomplete x y, rename Zatanna to Autocomplete
Don’t autocomplete common variables ’x’ or ‘y’:
return if /^x$|^y$/i.test(prefix)
Renaming zatanna to autocomplete

Closes #3865
2016-08-22 05:46:07 -07:00
Scott Erickson
d4af931e05 Add course (name, description) translations 2016-08-18 10:10:18 -07:00
Phoenix Eliot
a1b012c7f5 Add support for optional arguments, and web components
Refactor

Don't use globals in template
2016-08-16 13:43:08 -07:00
Matt Lott
eaddf2fa8d Add level schema primerLanguage
For web-dev 2 course in the short term
2016-08-11 06:08:58 -07:00
Scott Erickson
2e5c15cc6d Internationalize student UI for game dev levels 2016-08-10 12:47:34 -07:00
Scott Erickson
ffa840910d Do not automatically show victory modal for shareable game dev levels
Students are likely to want to keep working on their level, even if
they beat it.
2016-08-10 12:47:34 -07:00
Catsync
adda9747e9 Add a value 'hidden' for campaign's type property (#3819)
Nick would have to manually remove the defaulted ‘hero’ type from new
campaigns to make sure it wasn’t included in various campaign related
queries until we were ready. Now we can set this to hidden in the
campaign editor.
2016-08-05 10:31:46 -07:00
Nick Winter
d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00
phoenixeliot
f1f020a50d Use course.releasePhase instead of .adminOnly
Remove old comment
2016-07-25 11:29:30 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
b64bcd9f02 Use shareable false/true/'project' for different levels of shareability 2016-07-15 23:26:43 -07:00
Scott Erickson
7b38181241 Merge branch 'master' into game-dev-levels 2016-07-15 16:02:21 -07:00
Scott Erickson
ab704a1cab Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
# Conflicts:
#	app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
486949d07c Admin only courses (#3797)
* adminOnly course field

* Properly check not-admin-only when fetching courses
2016-07-15 13:28:35 -07:00
Nick Winter
1e89775486 Basic campaign mode victory modal hookup for web-dev levels 2016-07-15 09:53:16 -07:00
Nick Winter
739973cb47 Sending goal states to GoalManager and GoalStatusView 2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2 Started implementing web-dev goals 2016-07-15 00:40:32 -07:00
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
220db3106c Run button now recreates web-dev DOM; no submit button 2016-07-14 19:48:27 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Scott Erickson
dd88f39761 Add shareable property to levels 2016-07-14 15:48:42 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Scott Erickson
0b1e1ddcb4 Merge branch 'game-dev-levels' 2016-07-12 11:00:29 -07:00
Nick Winter
15aeb7631f Rename default ogres-die goal 2016-07-11 08:35:44 -07:00
Nick Winter
8c48e4fc14 Remove transpiledCode and screenshot from LevelSession 2016-07-08 17:04:24 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
ecb5169ca7 Add hintsB to level schema 2016-06-14 10:29:30 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Nick Winter
88a07b5c09 Destroy vim mode option 2016-05-30 17:08:11 -07:00
Matt Lott
4bb3ac1f0a Replace Anoner with Anonymous
Closes #3686
2016-05-26 16:54:24 -07:00
Scott Erickson
8f7e4e2278 Add hints to level schema, I18N editor 2016-05-26 14:51:28 -07:00
phoenixeliot
3d705e5d70 Fix bugquest bugs
Fix link to /teachers/classes (fixes bugquest#20)

Fix edit button color/icon (bugquest#23)

Fix bugquest#34

Fix password input width (bugquest#33)

Center new pasword text

Fix teacher password reset endpoint (bugquest#4)

Refactor+use NewHomeView logic for user page button (Fixes bugquest#2)

Refactor teacher-password-reset endpoint

This makes it much easier to prevent collisions with other logic when PUTing new User attributes.

Add regression test for converting to teacher account

Fix email verified links, require login (fix bugquest#16)

Fix me having stale emailVerified value (Fixes bugquest#40)

Don't show JoinClassModal to students

Add paragraph to JoinClassModal (fixes bugquest#14)

Update change-password label text (fixes bugquest#30)

Fix prompting for login on Account Settings page (bugquest #10)

Show validation errors for teacher password reset (bugquest#36)

Show yellow progress dot in My Classes if anyone has started (bugquest#55)

Remove confusing text (bugquest#100)
2016-05-24 14:10:17 -07:00
Scott Erickson
f0fa88206d Add Enrollment start/end dates, remove self-serve
* Refactor several related endpoints and views
* Redesign EnrollmentView, add TeacherContactModal
* Add "Enrollment Status" tab to TeacherClassView
* Delete PurchaseCoursesView and related files
* Style-flatten RemoveStudentModal
* Fix error handling in ActivateLicensesModal
* TeacherCoursesView loads faster by only loading course campaigns, and not load prepaids
2016-05-24 14:07:28 -07:00
phoenixeliot
8496343a02 Improve student account recovery
This adds the ability to verify email addresses of a user, so we know they have access to the email address on their account.

Until a user has verified their email address, any teacher of a class they're in can reset their password for them via the Teacher Dashboard. When a user's email address is verified, a teacher may trigger a password recovery email to be sent to the student.

Verification links are valid forever, until the user changes the email address they have on file. They are created using a timestamp, with a sha256 of timestamp+salt+userID+email. Currently the hash value is rather long, could be shorter.

Squashed commit messages:

Add server endpoints for verifying email address

Add server endpoints for verifying email address (pt 2)

Add Server+Client endpoint for sending verification email

Add client view for verification links

Add Edit Student Modal for resetting passwords

Add specs for EditStudentModal

Tweak method name in EditStudentModal

Add edit student button to TeacherClassView

Fix up frontend for teacher password resetting

Add middleware for teacher password resetting

Improve button UX in EditStudentModal

Add JoinClassModal

Add welcome emails, use broad name

Use email without domain as fallback instead of full email

Fetch user on edit student modal open

Don't allow password reset if student email is verified

Set role to student on user signup with classCode

Tweak interface for joinClassModal

Add button to request verification email for yourself

Fix verify email template ID

Move text to en.coffee

Minor tweaks

Fix code review comments

Fix some tests, disable a broken one

Fix misc tests

Fix more tests

Refactor recovery email sending to auth

Fix overbroad sass

Add options to refactored recovery email function

Rename getByCode to fetchByCode

Fix error message

Fix up error handling in users middleware

Use .get instead of .toObject

Use findById

Fix more code review comments

Disable still-broken test
2016-05-24 14:07:28 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Maka
95dd067c9c Increased max thang-name-length to 60 characters 2016-05-17 23:04:46 -04:00
Scott Erickson
c707129b5e Disable esper, LevelSession.state.dateFirstCompleted schema restriction 2016-05-09 09:32:51 -07:00
phoenixeliot
8223122a6b Refactor and update teacher-dashboard
This updates TeacherClassView and ActivateLicensesModal to use the
new state-based rendering system, making it much snappier and less clunky
feeling, and improving data consistency.

Features also included in this:
- Hover details for progress dots in TeacherClassView
- ActivateLicensesModal has an "All Students" option and better handling
  when you switch classrooms in the dropdown
- Unenrolled/Unassigned students are shown separately in Course Progress and
  can be enrolled/assigned from there.

Add Back to Classes button on demo-request submitted view

Delete temporary patch file

Show unenrolled students separately in Course Progress (incomplete)

Migrate TeacherClassView to use orchestrator-style events, add unassigned students section, replace bootstrap tabs with state-based tabs

Convert missed instance variables to be in @state

Fix merge errors

(in progress) Convert a bunch of stuff to use state and events (removing student needs fixing)

Fix up modal interactions, some bugs

Switch state to be a Model, sync up course dropdowns

Convert student sorting to use state model

Add hover tooltips to TeacherClassView Students tab

Don't keep tooltip open when you mouse into it

Add dateFirstCompleted and Course Progress tooltips

Course Overview progress tooltips

Refactor ActivateLicensesModal

Refactors:
Uses state object for view state
Passes back the updated users in 'redeem-users' event instead of modifying given collection

Features:
Add 'All Students' dropdown option
Don't forget checked students if you change classroom from dropdown,
  but only enroll the ones visible when you click "Enroll (n) Students"

Separate enrolled students; improve style

Rearrange error text

Disable enroll-students button when none are selected

Remove console.logs

Move style-flat variables to another file

This prevents .style-flat from being copied in multiple times to the resulting CSS.

Show Unarchive button when on the page for an archived class

Move text to en.coffee

Only sort students on first classroom sync

Fix merge error

Handle sessions missing completion date in view logic instead of migration script

Listen to classroom sync more than once in case it gets unarchived
2016-05-06 13:13:11 -07:00
Matt Lott
cdddc24693 Add user.ageRange enum values update note 2016-04-27 15:23:03 -07:00