Nick Winter
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86fd098159
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Localized WizardSprite movement hey handling to WizardSprite file.
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2014-03-03 07:28:40 -08:00 |
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Nick Winter
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f2f0a993af
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Merge branch 'thanish-move-wizard' of git://github.com/mnmtanish/codecombat
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2014-03-03 07:22:44 -08:00 |
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Muhammed Thanish
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da2ebf857a
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Increase delay
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2014-03-02 14:02:30 +05:30 |
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Nick Winter
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6c48660922
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No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit.
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2014-03-01 16:57:29 -08:00 |
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Muhammed Thanish
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d7e031fd00
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Use key.isPressed() to get movement direction
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2014-03-02 03:27:06 +05:30 |
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Muhammed Thanish
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a092557973
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Add camera zoomTo(pos)
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2014-03-02 02:13:37 +05:30 |
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Muhammed Thanish
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7ea9260322
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Use WizardSprite
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2014-03-02 01:45:49 +05:30 |
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Nick Winter
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c2f82690b4
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Put Archmage and Artisan avatars in GitHub README.
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2014-03-01 11:21:24 -08:00 |
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Nick Winter
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2f130da090
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HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing.
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2014-03-01 11:06:44 -08:00 |
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Muhammed Thanish
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8cc8103288
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Add keyboard shortcuts to move the wizard
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2014-03-01 19:58:15 +05:30 |
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Nick Winter
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7855ca02d8
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
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Nick Winter
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71ebe7a0aa
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Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat.
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2014-02-28 17:12:23 -08:00 |
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Nick Winter
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9b8eb6a296
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-28 11:27:36 -08:00 |
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Nick Winter
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3cee341887
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Big performance improvements for scrubbing between frames; look out for bugs.
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2014-02-28 11:27:32 -08:00 |
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Scott Erickson
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ef9c0a610f
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Fixed a bug with the casting screen.
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2014-02-28 11:10:56 -08:00 |
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Scott Erickson
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d12b923eaf
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Made a casting progress bar on the canvas to test vs having it shown in the cast button.
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2014-02-28 11:05:41 -08:00 |
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Scott Erickson
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7052b0600b
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Made mouse dragging not interrupt selecting units so much.
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2014-02-26 18:42:39 -08:00 |
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Scott Erickson
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c86feb13e8
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
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Scott Erickson
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02d1dc2445
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Added a screen for when playback ends.
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2014-02-25 17:14:39 -08:00 |
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Scott Erickson
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eee434ab51
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Tweaked the coordinate display position to be a bit more above the mouse.
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2014-02-25 12:38:47 -08:00 |
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Scott Erickson
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356d1b55ed
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Added a property to prevent scripts from running after certain other scripts have run.
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2014-02-25 11:59:23 -08:00 |
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Scott Erickson
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f4084ba5cc
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:50:53 -08:00 |
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Scott Erickson
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a1a5d5eea0
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Fixed some script handling by not having playback changed when the first world is built.
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2014-02-25 10:50:12 -08:00 |
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Nick Winter
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a440c4dff0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-25 10:48:33 -08:00 |
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Nick Winter
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0380a30522
|
Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
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Scott Erickson
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168f268d21
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 19:49:12 -08:00 |
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Scott Erickson
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242342315f
|
Can now drag the mouse to move around the map.
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2014-02-24 19:49:05 -08:00 |
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Nick Winter
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3472b3da97
|
Working on different shadow shapes. Fixed bug with palette property ownership.
|
2014-02-24 17:53:35 -08:00 |
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Nick Winter
|
4a4a702f1e
|
Fixed a bug where scrubbing playback wouldn't always update sprite existence properly.
|
2014-02-24 17:01:36 -08:00 |
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Scott Erickson
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01b91eb7e2
|
Lowered the bob height for the wizard a bit.
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2014-02-24 16:59:17 -08:00 |
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Nick Winter
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6e557d354e
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-24 16:42:37 -08:00 |
|
Nick Winter
|
2e2f184485
|
Not sure why beam behaves differently, but fixed its scaling.
|
2014-02-24 16:42:34 -08:00 |
|
George Saines
|
d62630d0a7
|
final tweaks to dialogue text styling
|
2014-02-24 16:03:56 -08:00 |
|
George Saines
|
8192a6153d
|
fiddling with text formatting
|
2014-02-24 15:51:10 -08:00 |
|
Scott Erickson
|
052d35afe7
|
Added a screen darkener for when the spell is casting.
|
2014-02-24 14:40:28 -08:00 |
|
Scott Erickson
|
77f923752f
|
Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Nick Winter
|
5f4d5afe4f
|
Sped up CoordinateDisplay hover based on Russ's feedback.
|
2014-02-23 09:55:40 -08:00 |
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Nick Winter
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9eb8bb97f5
|
Trying out a Ctrl+Shift+B code beautifier option.
|
2014-02-22 16:58:54 -08:00 |
|
Nick Winter
|
702eca5c81
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-22 12:04:10 -08:00 |
|
Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
|
2014-02-22 12:01:05 -08:00 |
|
Scott Erickson
|
90ec07fc75
|
Fixed the camera to properly follow thangs again. Also tweaked the camera to center around the torso rather than the feet.
|
2014-02-22 11:31:31 -08:00 |
|
Scott Erickson
|
5bda4d5e5f
|
Fixed the camera to not move around when the world is reset and being cast.
|
2014-02-20 14:25:39 -08:00 |
|
Scott Erickson
|
5cefb8fc30
|
Merge branch 'production'
|
2014-02-20 11:47:02 -08:00 |
|
Scott Erickson
|
26af051cca
|
Set up indie sprites and their avatars to use the new colorConfig property.
|
2014-02-19 13:43:44 -08:00 |
|
Nick Winter
|
dcf7a0d1fd
|
Re-enabled Olark.
|
2014-02-19 12:43:25 -08:00 |
|
Nick Winter
|
6f0ed9040a
|
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
|
2014-02-17 17:38:49 -08:00 |
|
Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
|
2014-02-17 11:53:52 -08:00 |
|
Nick Winter
|
c19c8f3912
|
Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
|
2014-02-16 18:29:24 -08:00 |
|
Scott Erickson
|
8f938bf6fc
|
Scrolling with the mouse now zooms based on mouse position.
|
2014-02-15 13:45:16 -08:00 |
|
Scott Erickson
|
d55e4cd624
|
Made sure session objects are loaded from the server fresh, no caching.
|
2014-02-14 15:35:54 -08:00 |
|