Commit graph

335 commits

Author SHA1 Message Date
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
f79a2848fd Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
Nick Winter
1094d09aa5 Fixed #1226. Fixed #1156. Fixed two other issues with spectate mode. 2014-08-28 11:23:52 -07:00
Nick Winter
ec6b3d7e5f Fixed #1481. More Mediator schema fixes. 2014-08-28 09:27:42 -07:00
Nick Winter
cd3bf4d0db Fixed a few bugs. 2014-08-27 18:05:18 -07:00
Nick Winter
92b29915e2 Finished fixing #841. 2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
a5c18a4140 Fixed #453. 2014-08-26 15:22:13 -07:00
Nick Winter
7300c4b3b8 Finished removing grid from playback options menu. 2014-08-26 14:00:03 -07:00
Nick Winter
35b107cf58 Refactored grid. Fixed #158. 2014-08-26 13:56:57 -07:00
Nick Winter
3e9adf6b1a Fixed issue with IndieSprites no longer coloring properly. 2014-08-26 12:39:30 -07:00
Nick Winter
898bb69477 Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
6fb0073eae Fixed harmless Wizard startup animation error. 2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533 Projected models can now update their projections and re-fetch. Hero ThangTypes now do this. 2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f A few changes to flags UX. 2014-08-25 14:02:23 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0 Fixed a few minor bugs. 2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129 Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934 Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc Rudimentary flag buttons are in. 2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
c79541f669 Full-screen playback during real-time mode. 2014-08-23 13:54:52 -07:00
Nick Winter
0431f70954 Improved Surface playback fast-forwarding. 2014-08-23 09:52:05 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
6fee881efd Fixed a few more issues with playback. 2014-08-22 17:11:40 -07:00
Nick Winter
ee41796b73 Fixed some wonkiness with the playback scrubbing while streaming worlds. 2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470 Fixed many issues with world streaming. 2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536 More improvements to world streaming. 2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09 World streaming is starting to work! 2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Nick Winter
3755cb9d66 Fixed some bugs with sprite layer ordering. 2014-08-20 18:57:33 -07:00
Nick Winter
df7f1b2b9b Now have 'free' rotationType, equivalent to previous default of undefined. 2014-08-19 22:33:33 -07:00
Nick Winter
def4d01c8e Starting to let us control the size of the achievements popup, although much more Sass math is needed. 2014-08-19 19:21:36 -07:00
Nick Winter
8ca9374de0 Zoom-aware, ratio-based edge avoidance (polish for #1448). 2014-08-18 14:08:54 -07:00
Pete DiSalvo
a011f118e3 Added CoordinateDisplay edge detection. Doesn't account for camera zoom. 2014-08-16 18:51:47 -04:00
Pete DiSalvo
eed68c0a1c Working orientation. Doesn't account for camera zoom 2014-08-16 18:30:41 -04:00
Pete DiSalvo
31e609c0c8 Added edge detection to camera, and worked on orientations 2014-08-16 18:30:41 -04:00
Pete DiSalvo
dc7529344c Working on orientation 2014-08-16 18:30:41 -04:00
Pete DiSalvo
8f6d162542 Beginning work on edge detection 2014-08-16 18:30:41 -04:00
Nick Winter
9a5cd22069 Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels. 2014-08-11 16:15:46 -07:00
Nick Winter
31d7e641e6 Fixes for equipping items and adding them to the World. 2014-08-11 11:04:38 -07:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Nick Winter
852dabc17a Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance. 2014-08-06 07:43:56 -07:00
Nick Winter
74283bafed Made sure items equip themselves within the SpriteBoss, too. 2014-08-05 21:47:51 -07:00
Nick Winter
26ac94367e Fixed #1372. Minor fixes. 2014-07-23 08:59:42 -07:00
Pete DiSalvo
9ca3563eed Changed point marker to crosshair, and changed color to white 2014-07-19 20:12:56 -04:00