Commit graph

346 commits

Author SHA1 Message Date
Ruben Vereecken
1c6da9711b Added the Recently Played collection and endpoint 2014-07-21 14:36:10 +02:00
Nick Winter
1537754a16 A few bugfixes, plus gigantic child window convenience for me editing levels. 2014-07-19 20:26:13 -07:00
Scott Erickson
e7a70bbd0b Merge conflict handling. 2014-07-18 17:09:41 -07:00
Scott Erickson
97964f7853 More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView. 2014-07-18 17:06:20 -07:00
Scott Erickson
574e9e7804 Removed the deprecated ErrorView. 2014-07-18 16:56:08 -07:00
Scott Erickson
9ad166048d Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code. 2014-07-18 16:12:28 -07:00
Scott Erickson
59b723b890 Refactoring View to ModalView. 2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583 Refactoring View to CocoView. 2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c Refactoring View to RootView. Refactoring some RootViews to be routed manually. 2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup. 2014-07-17 15:50:29 -07:00
Nick Winter
03cc2d1af0 Fixed Grass01-Grass05 scaling issues. 2014-07-15 18:08:00 -07:00
Jayant Jain
fa595fcb32 Better positioned level border trees 2014-07-16 05:03:18 +05:30
Jayant Jain
741956b251 Borders and floors are placed inside positive axes 2014-07-16 05:03:18 +05:30
Scott Erickson
3325332626 Fixes #1328. 2014-07-15 11:23:55 -07:00
Scott Erickson
fb83028d87 Added watchers to list of properties to skip in deltas/patches. 2014-07-15 11:23:35 -07:00
Ruben Vereecken
0288786098 Merge branch 'master' into achievements 2014-07-15 16:16:46 +02:00
Scott Erickson
d8d40ab0f6 Fixes #1116 2014-07-14 17:46:12 -07:00
Scott Erickson
888ee6c0bb Fixed deltas in the version history modal. 2014-07-14 16:37:10 -07:00
Nick Winter
f2f3817e10 Fixed Thang Editor scaling. 2014-07-14 14:10:46 -07:00
Ruben Vereecken
a60451368e Merged in master 2014-07-14 18:58:25 +02:00
Nick Winter
f1c8983de2 Don't ask for team again if we already have a child window. 2014-07-14 08:40:36 -07:00
Jayant Jain
c13c7db4ed Less geometric random borders for the terrain generator 2014-07-14 08:11:33 +05:30
Nick Winter
1d9afbabd2 Fixes for duplicate Thang IDs and reverting randomized Thangs. 2014-07-13 18:38:24 -07:00
Jayant Jain
493ebd07e6 Changes randomise to randomize 2014-07-14 06:01:09 +05:30
Jayant Jain
deecd7d2ff Deletes previously randomised thangs when generating again 2014-07-14 01:34:32 +05:30
Jayant Jain
b934d22cbd Batches insertion of thangs to treema to speed up terrain generation 2014-07-14 01:34:32 +05:30
Jayant Jain
1e5edb5efd Moves randomise modal template and view to editor/level/modal 2014-07-14 01:34:32 +05:30
Ruben Vereecken
9c0353a2f0 Merged in master 2014-07-13 21:18:32 +02:00
Jayant Jain
a76a79bb9d Fixes bug with placing addThang after randomise 2014-07-11 01:07:24 +05:30
Jayant Jain
dbe464df16 Removes console logs 2014-07-11 00:01:19 +05:30
Jayant Jain
38bed0ee93 Random thangs are now created and positioned in the thangs view 2014-07-11 00:01:19 +05:30
Jayant Jain
74205b31d2 Adds code for passing randomised thangs to thang view 2014-07-11 00:01:18 +05:30
Jayant Jain
efa2bee08c Adds shortcuts for undo/redo for thangs tab view 2014-07-11 00:01:18 +05:30
Scott Erickson
d74a778f67 Made creating components open to everyone! 2014-07-09 12:21:32 -07:00
Scott Erickson
2a309c149c Enabled submitting patches for thangs and articles. 2014-07-07 15:19:22 -07:00
Ruben Vereecken
9055612b24 Fixtures set up, demo start 2014-07-07 12:47:32 +02:00
Scott Erickson
94a6e3961b Added a button in the level editor to choose which team to play when editing a ladder level. 2014-07-05 13:54:41 -07:00
Ruben Vereecken
601c4e2731 Merged with master 2014-07-05 16:47:16 +02:00
Scott Erickson
b635c4cf16 Fixes #1220. Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data. 2014-07-04 20:45:42 -07:00
Scott Erickson
eed521fb8c Merged conflicts. 2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5 Merged conflicts. 2014-07-04 17:54:24 -07:00
Scott Erickson
ca8394621d Fixes #1223 2014-07-04 11:46:33 -07:00
Ruben Vereecken
08030dc785 Cleaned up patch rendering logic 2014-07-04 20:18:26 +02:00
Ruben Vereecken
a367082cc4 Corrected statistic logic, wrote test case 2014-07-04 19:27:41 +02:00
Ruben Vereecken
bb1c07570d added isTranslationPatch method to patches 2014-07-04 19:27:41 +02:00
Ruben Vereecken
7a4c6daec8 stats.gamesCompleted is now tracked in users 2014-07-04 19:27:37 +02:00
Ruben Vereecken
39fb2cb1b4 Added achievement preview, exp test, stuff 2014-07-04 19:27:37 +02:00
Ruben Vereecken
6e4170012f Made sure applyDelta is called in all cases 2014-07-04 18:38:15 +02:00
Tery Lim
9090ce7714 Merge master into branch 2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402 Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00