Nick Winter
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f9b239ded7
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Fixed #1820.
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2014-12-01 08:18:38 -08:00 |
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Nick Winter
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aeda3bbf08
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Merge pull request #1826 from bkimminich/patch-2
Update de-DE.coffee
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2014-12-01 07:39:24 -08:00 |
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Björn Kimminich
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4d1130a9c6
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Update de-DE.coffee
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2014-12-01 14:00:36 +01:00 |
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Matt Lott
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23e60116d5
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A/B test hiding locked levels in world map
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2014-11-30 22:11:39 -08:00 |
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Nick Winter
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c9a6949a15
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Build, curse ye!
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2014-11-30 19:56:22 -08:00 |
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Nick Winter
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748fcf2a65
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Fixed not showing locked items in inventory modal.
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2014-11-30 19:45:40 -08:00 |
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Nick Winter
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29694e2973
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Maybe don't brunch non-JS compiled files.
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2014-11-30 19:43:17 -08:00 |
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Nick Winter
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88849d6dfb
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Propagated i18n.
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2014-11-30 18:13:30 -08:00 |
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Nick Winter
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3c95b4f796
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Merge pull request #1824 from bkimminich/patch-1
added some german translations
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2014-11-30 18:12:04 -08:00 |
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Björn Kimminich
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5432be27f5
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added some german translations
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2014-12-01 03:11:28 +01:00 |
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Nick Winter
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35f1ed1e82
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Implemented George's new level loading view design.
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2014-11-30 18:02:45 -08:00 |
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Nick Winter
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1cada9dd77
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Hack to fix source map URLs in production brunch.
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2014-11-30 17:06:21 -08:00 |
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Nick Winter
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d007f5337e
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Fixed up inventory slot images for minions and wrists, and added Wizard/Ranger placeholder images.
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2014-11-30 16:13:39 -08:00 |
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Matt Lott
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153c39b30b
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Reverting larger currently-executing-line pointer
Not compatible with Firefox, and not clear how to make it work in both
browsers.
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2014-11-30 16:03:23 -08:00 |
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Matt Lott
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2ecda7dbbf
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Fix trackPageView options initialization
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2014-11-30 15:28:01 -08:00 |
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Nick Winter
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44282cb946
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Hooked up new menu music loop.
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2014-11-30 14:57:34 -08:00 |
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Matt Lott
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070d3ec6c2
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Fix Firefox code area border
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2014-11-30 14:42:51 -08:00 |
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Nick Winter
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cf25b5c6ed
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Made sure we can see the whole world map background, even though it looks bad when we stretch it.
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2014-11-30 14:35:24 -08:00 |
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Matt Lott
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02eb254eba
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Add virtual pageviews for level load and complete
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2014-11-30 14:14:47 -08:00 |
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Nick Winter
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50eed15eed
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Can now equip a second ring slot.
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2014-11-30 14:12:07 -08:00 |
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Nick Winter
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9471beafd9
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A few fixes for PlayHeroesModal and InventoryModal.
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2014-11-30 14:00:29 -08:00 |
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Nick Winter
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68559a3aa5
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Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
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2014-11-30 13:23:25 -08:00 |
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Michael Schmatz
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3cf80c895e
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Removed log infos, iPad language selection
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2014-11-30 16:19:01 -05:00 |
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Nick Winter
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8cb6c09889
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Properly show paper doll equipment when inventory modal first loads.
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2014-11-30 13:00:45 -08:00 |
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Nick Winter
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bd494dd513
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Adding in what will eventually be our App Store URL.
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2014-11-30 12:44:18 -08:00 |
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Nick Winter
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77a4cea387
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Improvements for mobile layouts and mobile and iPad browser detection.
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2014-11-30 12:27:34 -08:00 |
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Matt Lott
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066b1798ab
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Make default code read-only
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2014-11-30 11:47:54 -08:00 |
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Scott Erickson
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fd04eb4dc5
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Fixed treema compilation in brunch config.
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2014-11-30 11:01:09 -08:00 |
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Scott Erickson
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85f3972bfc
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Fixed #1821
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2014-11-30 10:57:17 -08:00 |
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Matt Lott
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94ae4bf6aa
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Updating analytics integration selection
Context property has been renamed from providers to integrations.
https://segment.com/docs/libraries/analytics.js/#selecting-integrations
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2014-11-29 22:16:18 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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a1ce2fbf32
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Put difflib/view in the correct vendor.js anymatch set.
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2014-11-29 17:51:40 -08:00 |
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Nick Winter
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412955c6be
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Got rid of some CSS filters that were making the PlayItemsModal take way too much memory.
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2014-11-29 17:34:59 -08:00 |
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Nick Winter
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af24857255
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Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
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2014-11-29 17:06:56 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Nick Winter
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ad913024c0
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Merge pull request #1817 from Imperadeiro98/master
Update pt-PT.coffee
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2014-11-29 15:57:59 -08:00 |
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Scott Erickson
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6fccae579a
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Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views.
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2014-11-29 15:31:56 -08:00 |
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Nick Winter
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fe55811075
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Fixed a bit of repaining that was going on when it shouldn't.
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2014-11-29 15:06:54 -08:00 |
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Nick Winter
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c226856204
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Fixed typo in previous rewadding.
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2014-11-29 14:42:46 -08:00 |
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Nick Winter
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65280454bf
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Merge pull request #1818 from kerradus/master
update RU translation
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2014-11-29 14:42:18 -08:00 |
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Dmitry
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52311bd256
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update RU translation
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2014-11-30 01:24:19 +03:00 |
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Scott Erickson
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02ddd7f698
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Fixed #1816. Cleaned up logging in config.coffee.
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2014-11-29 13:47:04 -08:00 |
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Scott Erickson
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129e07e231
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Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
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2014-11-29 13:36:48 -08:00 |
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Imperadeiro98
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abf75281ca
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Update pt-PT.coffee
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2014-11-29 21:25:46 +00:00 |
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Imperadeiro98
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8d9c7cf0be
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Update pt-PT.coffee
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2014-11-29 21:22:06 +00:00 |
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Nick Winter
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155ead86cf
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Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
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2014-11-29 13:09:38 -08:00 |
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Scott Erickson
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17f2d76512
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Undid some apparent changes from the last commit.
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2014-11-29 12:53:57 -08:00 |
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Scott Erickson
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9b5228afd9
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Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
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2014-11-29 12:46:04 -08:00 |
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Scott Erickson
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1c33842125
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Refactored core templates into a core folder.
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2014-11-29 11:39:37 -08:00 |
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Scott Erickson
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3e0394d0d8
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Fixed the latest version handler to handle invalid original id inputs.
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2014-11-29 11:11:40 -08:00 |
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