Commit graph

6138 commits

Author SHA1 Message Date
Nick Winter
f9b239ded7 Fixed #1820. 2014-12-01 08:18:38 -08:00
Nick Winter
aeda3bbf08 Merge pull request #1826 from bkimminich/patch-2
Update de-DE.coffee
2014-12-01 07:39:24 -08:00
Björn Kimminich
4d1130a9c6 Update de-DE.coffee 2014-12-01 14:00:36 +01:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Nick Winter
c9a6949a15 Build, curse ye! 2014-11-30 19:56:22 -08:00
Nick Winter
748fcf2a65 Fixed not showing locked items in inventory modal. 2014-11-30 19:45:40 -08:00
Nick Winter
29694e2973 Maybe don't brunch non-JS compiled files. 2014-11-30 19:43:17 -08:00
Nick Winter
88849d6dfb Propagated i18n. 2014-11-30 18:13:30 -08:00
Nick Winter
3c95b4f796 Merge pull request #1824 from bkimminich/patch-1
added some german translations
2014-11-30 18:12:04 -08:00
Björn Kimminich
5432be27f5 added some german translations 2014-12-01 03:11:28 +01:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Nick Winter
1cada9dd77 Hack to fix source map URLs in production brunch. 2014-11-30 17:06:21 -08:00
Nick Winter
d007f5337e Fixed up inventory slot images for minions and wrists, and added Wizard/Ranger placeholder images. 2014-11-30 16:13:39 -08:00
Matt Lott
153c39b30b Reverting larger currently-executing-line pointer
Not compatible with Firefox, and not clear how to make it work in both
browsers.
2014-11-30 16:03:23 -08:00
Matt Lott
2ecda7dbbf Fix trackPageView options initialization 2014-11-30 15:28:01 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Matt Lott
070d3ec6c2 Fix Firefox code area border 2014-11-30 14:42:51 -08:00
Nick Winter
cf25b5c6ed Made sure we can see the whole world map background, even though it looks bad when we stretch it. 2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed Can now equip a second ring slot. 2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9 A few fixes for PlayHeroesModal and InventoryModal. 2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5 Re-enabled top hero preloading on WorldMapView, but only when it makes sense. 2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889 Properly show paper doll equipment when inventory modal first loads. 2014-11-30 13:00:45 -08:00
Nick Winter
bd494dd513 Adding in what will eventually be our App Store URL. 2014-11-30 12:44:18 -08:00
Nick Winter
77a4cea387 Improvements for mobile layouts and mobile and iPad browser detection. 2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
fd04eb4dc5 Fixed treema compilation in brunch config. 2014-11-30 11:01:09 -08:00
Scott Erickson
85f3972bfc Fixed #1821 2014-11-30 10:57:17 -08:00
Matt Lott
94ae4bf6aa Updating analytics integration selection
Context property has been renamed from providers to integrations.
https://segment.com/docs/libraries/analytics.js/#selecting-integrations
2014-11-29 22:16:18 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Scott Erickson
a1ce2fbf32 Put difflib/view in the correct vendor.js anymatch set. 2014-11-29 17:51:40 -08:00
Nick Winter
412955c6be Got rid of some CSS filters that were making the PlayItemsModal take way too much memory. 2014-11-29 17:34:59 -08:00
Nick Winter
af24857255 Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.) 2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Nick Winter
ad913024c0 Merge pull request #1817 from Imperadeiro98/master
Update pt-PT.coffee
2014-11-29 15:57:59 -08:00
Scott Erickson
6fccae579a Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views. 2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075 Fixed a bit of repaining that was going on when it shouldn't. 2014-11-29 15:06:54 -08:00
Nick Winter
c226856204 Fixed typo in previous rewadding. 2014-11-29 14:42:46 -08:00
Nick Winter
65280454bf Merge pull request #1818 from kerradus/master
update RU translation
2014-11-29 14:42:18 -08:00
Dmitry
52311bd256 update RU translation 2014-11-30 01:24:19 +03:00
Scott Erickson
02ddd7f698 Fixed #1816. Cleaned up logging in config.coffee. 2014-11-29 13:47:04 -08:00
Scott Erickson
129e07e231 Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView. 2014-11-29 13:36:48 -08:00
Imperadeiro98
abf75281ca Update pt-PT.coffee 2014-11-29 21:25:46 +00:00
Imperadeiro98
8d9c7cf0be Update pt-PT.coffee 2014-11-29 21:22:06 +00:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
17f2d76512 Undid some apparent changes from the last commit. 2014-11-29 12:53:57 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Scott Erickson
1c33842125 Refactored core templates into a core folder. 2014-11-29 11:39:37 -08:00
Scott Erickson
3e0394d0d8 Fixed the latest version handler to handle invalid original id inputs. 2014-11-29 11:11:40 -08:00